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  1. #81
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Ilax View Post
    And that is not the content i was expecting at all.. I mean seriously 30$ for Campaign Battle V2?

    0 BCNM/KSNM/KCNM
    0 VWNM
    0 POP NM.
    0 Lottery NM
    0 HNM
    8 Campaign Battle Zone....

    Bunch of more situational gear (like we don't already have inventory issue.)

    And all you guy complain is how hard is to get bayld when is not hard at all?

    So that is what i came back for?, bad taste... What a waist of time/effort from SE, sometime i wonder who approve they expansion project...

    6 day and the 30$ fun is already over. (Ya, let pretend the million ROOT/Rock/NEST was fun to do). I might just deactivate my account for couple month till they add real content in this expansion, not like i can get a refund for it...
    Ilax , I respect you as you're a pretty damn good THF, But, you're pretty far off on this point.

    While your breakdown isn't entirely wrong, This "Campaign" System is actually a lot more involved than Campaign was. Building Bio's and colonizing areas takes a near server-wide effort.. Couriers Guild is involved in building, pioneers, all of that jazz. While the basics are campaign-y (Taking over specific areas), Its a lot more fluid and fast paced than campaign was and is. No need to talk to NPC to get tags, wait in town for the right battle, so on, so forth. I mean if you sit in Ceizac all day like a sheep with the herd of uneducated, it may feel slow cause half the GD server is there and most of them quite stupid.

    But if you take a group to Yahse, Battles are plentiful, Exp/Bayld is amazing because its not a 45 Second fight of Zerging the FK outta the roots, and Its way more fun talking with an alliance than sitting alone waiting for a Wall to pop.

    Further more, on your no BCNM/etc comments, I guess you didn't read anything about "Skirmish"? Look it up. Its an Instanced event with great rewards. 3-6 People, 2 Goals, Rewards spelled out, and access to the new "Augmentable" Weapons. Skirmish is the event people dont realize exists (Even though there was plenty of info on it lol).

    On top of that, there are a good handful of quests, on top of all the Coalition stuff (which i admit the coalition crap is pretty pointless, especially voting, until they add an "Abstain" option so the ignorant masses dont make voting completely pointless and worthless)... And Skrimish's plus the HNM that drop those great weapons.

    On that note you forgot to mention the ~3-8 or so Elemental HNM bosses that come with this "Campaign" System. All with ridiculously amazing gear/weapons.

    Half of this armor isn't even "Situational", the Heavy-Armor Legs/Feet are the best WS pieces for a few jobs on the list. The Light-Armor body/hands and the new Choc Head are the new top pieces for Exenterator... and the list goes on. Most of this armor is clear upgrades, and they introduced more Clear-Upgrade weapons than i can shake a stick at.

    IDK if you all saw the D:180something great Axe with STR+7 Augment from Skirmish. (Could have been a little better/worse i don't recall exact numbers). Theres also a Katana with DMG:72(I believe)... some of these weapons are even clear winners to people with ~90 Empyreans.

    This Expansion has added a lot, just people >Focus< On reives and forget some of the content exists. Seriously, raise your hand if you knew what Skirmish was before i mentioned it in this post?

    -------------

    Honestly, I think i have to admit the only thing im disappointed in is

    0 Lottery/Time Notorious Monsters.

    Everything else you added doesn't even phase me. I knew there'd be no more VWNM because VW is over. Provenance happened. Though i expect they'll be adding more things in the future... Theres a lot of content players haven't even accessed. I don't think we can call this expansion a failure until people actually Beat the 3 HNM bosses, and Have full runs of Skirmish.
    (1)
    Last edited by Karbuncle; 04-07-2013 at 06:03 AM.

  2. #82
    Player Luvbunny's Avatar
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    Mar 2011
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    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Did you read the description of Skirmish? I think over complicated is a bit downplaying it - why can they make its SIMPLE like Assaults and Meeble Burrows. I have to agree with Ilax though, this is kind of Campaign V2.0, and a very bad one at that - the reasons being they do have at least 3 experiences under their belts when it comes to "whackaton fest - everyone welcome" : Besieged, Campaign and Walk of Echoes. The fact that there are so many missing components (like auto reraise) and the rest of the mechanics are just rather stupid (5 seconds warning lol) - this just points to a beta SoA, and we are paying $30-40 for it.

    At the end - it's like chicken and egg dilemma. SE wants all players to participate - but the obvious events are not fully well explained, and the rather popular activities are far from fun and not very intuitive other than whack da roots for more logs and misc crap. So most players are abandoning the said events in droves, and no progress made - and it is not fun for everyone at the end. Unless they are basically buying time - stretch it as long as they can possibly can and milk us dry one more time lol.

    I am taking Ilax's advice - taking a few months to maybe a year (gasp - not sure if this is possible hah hah hah) break from this game. It is not going anywhere - and looking at SE's history, things do get much better after 3-5 big updates. You either play their game or you can decide for yourself, nope not gonna fall for the same BS again every expansion lol.
    (5)

  3. #83
    Player Luvbunny's Avatar
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    Mar 2011
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    Character
    Luvbunny
    World
    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Caketime View Post
    I'd like to know who decided to make the demolishing skill tied to mining a rare piece of material. You Sir, are a monster.
    LMAO - well if it is too easy and you can buy it from AH, then it is not "fun and challenging" and you need "to explore" and deal with the new mobs since they are so "easy to kill solo". Yes I am being sarcastic. And yes, welcome to WoTG V.2 all over again, come back after 3-5 big updates though, maybe things will get much better (or worse - no one left to do Reive).
    (2)

  4. #84
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Unaisis View Post
    in 2-3 months, if things are kept the way they are~ Adoulin will be overrun with wild life and not a single fudge would be given.
    LOL like Karra said, it is already dying right now and will dried up in 2-3 weeks. And word of mouth spreads faster than wildfire, the people who are sitting on the fence don't even bother buying the SoA expansion now. The 2 new jobs are half baked, and geomancer spell effects are giving some people massive headache. The rest of the casuals still busy grinding abyssea party (and la theine worm party drama), and other non SoA content. In 2-3 months it would just put an official DoA stamp on this expansion, but congratulations to all the opportunist out there who do take the time to farm and explore and making some gill in the process
    (1)

  5. #85
    Player Karbuncle's Avatar
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    Quote Originally Posted by Luvbunny View Post
    Did you read the description of Skirmish? I think over complicated is a bit downplaying it - why can they make its SIMPLE like Assaults and Meeble Burrows. I have to agree with Ilax though, this is kind of Campaign V2.0, and a very bad one at that - the reasons being they do have at least 3 experiences under their belts when it comes to "whackaton fest - everyone welcome" : Besieged, Campaign and Walk of Echoes. The fact that there are so many missing components (like auto reraise) and the rest of the mechanics are just rather stupid (5 seconds warning lol) - this just points to a beta SoA, and we are paying $30-40 for it.

    At the end - it's like chicken and egg dilemma. SE wants all players to participate - but the obvious events are not fully well explained, and the rather popular activities are far from fun and not very intuitive other than whack da roots for more logs and misc crap. So most players are abandoning the said events in droves, and no progress made - and it is not fun for everyone at the end. Unless they are basically buying time - stretch it as long as they can possibly can and milk us dry one more time lol.

    I am taking Ilax's advice - taking a few months to maybe a year (gasp - not sure if this is possible hah hah hah) break from this game. It is not going anywhere - and looking at SE's history, things do get much better after 3-5 big updates. You either play their game or you can decide for yourself, nope not gonna fall for the same BS again every expansion lol.
    I wouldn't consider an Auto-Reraise "Required" For these events. Thats why Reraise Earrings, Items, and Scrolls exist. Theres no excuse in todays economy to not be able to afford the 20k price tag on these things. now, I know this doesn't help if you Die > Reraise > Die, But there is no real resting area in these events anyway, so Auto-reraise would be useful for... Zombie-ing. Though in my event suggestion i did mention they should expand the areas.

    Plus, they are not designed to be solo'd, while neither is beseidged, Beseidged is a 1 area event that takes place scarcely, in which being dead at the end = no Exp... Its also a fairly large combat area and quite laggy, getting raise can be a problem in the midst of all the enemies and the fact you might be in a hard place to find, or not even load on screen until they've done run past you, plus its a timed event (1 hour)... Reraise seems logical here. Same for WoE, since its a timed event.

    Where as for this, Its a small area, intended for multi-people combat, and no time limit on it... Auto-reraise while it'll be a decent convenience, is not something i'd peg as a "Required effect or its a failed event".

    And regardless of Skirmish being "overly complicated"... which i do agree with you on, that does not suddenly mean it was not included in the expansion. Its not SE's fault the masses of this game have the memory of a goldfish and cant remember or be assed to look up the content that came with the expansion even though this is the most informative and detail-giving expansion to date, people just refuse to read or understand it. (though as i say below, I do believe the entrance requirements for this event are a little too extreme)

    While the expansion is far from perfect, I think these events are pretty well fleshed out except for the few things that are easy to over-compensate for or mess up... Like drop rate on Skirmish items being too low, or Exp for mages/melee being less/more than they intended. These adjustments are going to be necessary.

    I'm not really one to aimlessly defend SE, but while this expansion isn't exactly busting from the seams with content, its got a fair amount going for it.

    3 HNMs with wonderful drops.
    A Multi-variable Instanced Event (Skirmish)
    A more fluid Campaign System linked to several Coalition assignments, that are also linked to overall progress and potency of several things, Like Crafting bonuses, Attack/magic attack, so on, so forth... I.E Ionis benefits.

    While I do believe its missing the Lottery/Pop NMs that i do so hope they add... i'm certain they'll add more events later, but as of right now, there's only a handful of people who have even touched some of the content this has to offer.

    If anything, I agree in that they did make the content a little to convoluted to access, while i don't think this is "Milking" (wrong term), it is drawing out our progress.
    (1)

  6. #86
    Player Bureikun's Avatar
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    Mar 2011
    Location
    San d'Oria Windurst
    Posts
    28
    Character
    Bureikun
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Job and level
    PUP99/DNC49
     
    Reive type
    Colonization Reive
     
    Area name and < pos > of the Reive
    Morimar Basalt Fields (H-10)
     
    Conditions
    ---Set 1 start---
     
    Amount of experience points and bayld for a single evaluation
    38 exp 11 bayld
     
    Actions performed at the time
    Nothing. Allow pet to auto-attack the Bedrock Crag.
     
    How much HP did you damage the obstacle or lair for?
    ~10%

    The problem here is I'M SOLOING THE REIVE and being poorly rewarded.
    (3)

  7. #87
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Further more, on your no BCNM/etc comments, I guess you didn't read anything about "Skirmish"? Look it up. Its an Instanced event with great rewards. 3-6 People, 2 Goals, Rewards spelled out, and access to the new "Augmentable" Weapons. Skirmish is the event people dont realize exists (Even though there was plenty of info on it lol).
    That correct, i was not aware about that new instance, i need read more about it as it sound very interesting.

    On that note you forgot to mention the ~3-8 or so Elemental HNM bosses that come with this "Campaign" System. All with ridiculously amazing gear/weapons.
    Hmm, where can i find these and fight it with my LS? Let me get it straight to the point, if we need to win all region to gain access (like it was in campaign v1) this is a REAL BAD IDEA FROM SE, and the one who proposed that should be fired right away...

    Ya, let me recall you about those famous battle in V1, i think on our server (FENRIR) we got access once or 2 time max, it is the worse c0ckbl$ck system SE ever invented

    * Limited by entire server progress.
    * Limited by [Your+Friend] tag quantity.
    * Limited by Time frame. (when server finally get access)
    * Limited by [Your+Friend] Rank system.

    Overall, it was a miracle if you could even manage a fight, and yet, i am not even talking about the drop rate... Please tell me i am wrong again and is not how we get access to these NEW HNM?

    IDK if you all saw the D:180something great Axe with STR+7 Augment from Skirmish. (Could have been a little better/worse i don't recall exact numbers). Theres also a Katana with DMG:72(I believe)... some of these weapons are even clear winners to people with ~90 Empyreans.
    I can't talk for everyone, but i spent so much time in Abyssea it is absurd, i did it to be ready to fight something, and that "something" not happening much.

    It had a very good use in VW and Legion, but that is already getting old, i was hoping this expansion would raise the fun with bunch of new zone where we can actually use our gear to fight something strong and challenging, yet all i find is campaign V2 were you can go naked SMN, toss Carbuncle to the root/rock, go AFK and collect bunch of point.

    Of course that why SE nerfed the point system, something Camate did not mention. Anyway i am getting off the point a bit...

    What is the deal about those new augment/Weapon and so on, we have nothing to fight, don't you think we all have enough joy/toy to look at day long while we bored? Do we really need better weapon/gear to bash Root/Rock? This have to be a bad April joke.. (Of course they released this expansion on April fool) go figure lol...
    (1)
    Last edited by Ilax; 04-07-2013 at 10:22 AM.

  8. #88
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Another concern i have about all this is.... Why they had to make us pay another 30$ to make a campaign V2 instead of FIXING the first one that is still a major failure.

    Sometime i really wonder, is the next 30$ for Besieged V2?
    (2)

  9. #89
    Player Luvbunny's Avatar
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    Mar 2011
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    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    We can easily agree that to create content that is simple to get into, takes awhile to master, and progressively addictive and challenging is hard. Right now we are beta testing SoA for $30 early access and the usual monthly fees. They are making adjustment based on our feedbacks (mostly complaints) but it is slower in weekly basis type of thing. So you can safely assume the somewhat decent intro of SoA will be ready by Sept 2013 after numerous adjustments - a few updates, etc.

    Now, if this is like a second or third attempt for expansion, we can give SE some slacks. But it is not, its their fifth major one, after the blockbuster that is Abyssea, and in 2013. Yeah you can say, blame FF14 for this fiasco - I rather them selling SoA game for $10 and added a couple add-ons of SoA within 6 months and 12 months later for another $10 each. The usual tactics that is employed by SE and pretty much everyone else these days. You know, so they can justify the amount of contents added. And if people have buyer's remorse, it's only $10 bucks.
    (2)
    Last edited by Luvbunny; 04-07-2013 at 12:28 PM.

  10. #90
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Also, here some of the problem i found in reive that should be issue A.S.A.P:

    "Knock back + Stun effect" from turtle = Out of range and kick you out of Reive in 5 sec =D 10 min /wait to resume, is this even intended?

    If i die and reraise, i still have hate on monster so i die again as soon i reraise, so where go the hate reset, and what exactly is the point of having Reraise? We should get kick out of reive instant on KO, that way is safe to use reraise.

    Restriction on raise for player outside reive is also not smart, someone in my PT got knock back + died outside reive, our whm had to exit reive to raise him then both of them had to wait 10 min.

    The hate system in reive is completely absurd, a single Stoneskin is able to pull hate off invincible from pld.
    (3)

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