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  1. #1
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Another concern i have about all this is.... Why they had to make us pay another 30$ to make a campaign V2 instead of FIXING the first one that is still a major failure.

    Sometime i really wonder, is the next 30$ for Besieged V2?
    (2)

  2. #2
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ilax View Post
    Another concern i have about all this is.... Why they had to make us pay another 30$ to make a campaign V2 instead of FIXING the first one that is still a major failure. Sometime i really wonder, is the next 30$ for Besieged V2?
    I totally agree with you on this. Campaign and Besieged can use some revamp even WoE, VW, Meeble and a few magian trials. I mean it should be blatantly obvious by now that the last 3 years all they are doing is buying some time, add a little, get more monthly payments etc. So the best strategy is play for a month or two, take 4 months off, repeat. You pretty much only need max 3-4 months of the year to play this game since most of the good contents are added every 6 months.

    I mean if you break it down, games cost $50-60 new releases. That should buy us a good 4 months or 5 months if you add extra few dollars. More than enough playtime to consume the update added for that year.

    We all come back - we never just leave, but we can also show that we are not buying these BS and just play when we feel there are enough contents added then take a few months off after. It's good for your sanity
    (2)
    Last edited by Luvbunny; 04-07-2013 at 12:36 PM.

  3. #3
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    So that why i paid 30$, to catch up a bit of the 10 month i was not paying they monthly fee? Nice catch =X

    Oh well, they have 22 day left to make me happy, or they lose 17.95$/m again hehe, they have plenty of money anyway, is not like i do any difference in they income =D

    Like you said, i am not going to pay 17.95/m to beta test they expansion.


    *edit*: Glad i did not buy the expansion x3 also, ya my other 2 account are not reactivated as i wanted to test this before.
    (0)
    Last edited by Ilax; 04-07-2013 at 01:11 PM.

  4. #4
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    We can easily agree that to create content that is simple to get into, takes awhile to master, and progressively addictive and challenging is hard. Right now we are beta testing SoA for $30 early access and the usual monthly fees. They are making adjustment based on our feedbacks (mostly complaints) but it is slower in weekly basis type of thing. So you can safely assume the somewhat decent intro of SoA will be ready by Sept 2013 after numerous adjustments - a few updates, etc.

    Now, if this is like a second or third attempt for expansion, we can give SE some slacks. But it is not, its their fifth major one, after the blockbuster that is Abyssea, and in 2013. Yeah you can say, blame FF14 for this fiasco - I rather them selling SoA game for $10 and added a couple add-ons of SoA within 6 months and 12 months later for another $10 each. The usual tactics that is employed by SE and pretty much everyone else these days. You know, so they can justify the amount of contents added. And if people have buyer's remorse, it's only $10 bucks.
    (2)
    Last edited by Luvbunny; 04-07-2013 at 12:28 PM.

  5. #5
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Also, here some of the problem i found in reive that should be issue A.S.A.P:

    "Knock back + Stun effect" from turtle = Out of range and kick you out of Reive in 5 sec =D 10 min /wait to resume, is this even intended?

    If i die and reraise, i still have hate on monster so i die again as soon i reraise, so where go the hate reset, and what exactly is the point of having Reraise? We should get kick out of reive instant on KO, that way is safe to use reraise.

    Restriction on raise for player outside reive is also not smart, someone in my PT got knock back + died outside reive, our whm had to exit reive to raise him then both of them had to wait 10 min.

    The hate system in reive is completely absurd, a single Stoneskin is able to pull hate off invincible from pld.
    (3)

  6. #6
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Main job: PLD99
    Support job: DNC49

     
    Reive type
    Colonization Reive

     
    Area name and < pos > of the Reive
    Moh Gates < I-7 >

     
    Conditions
    -------------------------------Set 1 start-------------------------------
     
    Amount of experience points and bayld for a single evaluation
    EXP: 250~539
    Bayld: 79~154

     
    Actions performed at the time
    Ochain tank all monster + Spam WS CDC (Self Light SC) on Root
    Divine Emblem + holy II Magic burst.

    How much HP did you damage the obstacle or lair for?
    Obstacle HP: 150% ( 1 full root + half one )

    Started with: 64,333 Bayld
    Ended with: 67,534 Bayld

    00:21 --> Ilax has joined the Colonization Reive!  
    01:18 --> Ilax is victorious in the Colonization Reive!
    ---Set 1 end---

    So about 3,201 bayld / hours.

    -------------------------------Set 2 start------------------------------- '

    *Same setup as above*

    Started with: 67,534 Bayld
    Ended with: 71,047 Bayld

    04:52 --> Ilax has joined the Colonization Reive!
    05:30 --> Ilax is victorious in the Colonization Reive!
    ---Set 2 end---

    This time was 3,513 Bayld in 42 min. so like ~5k Bayld / hours.

    -------------------------------Set 3 start-------------------------------

    *Same setup as above, except was in Yahse Hunting Grounds < H-7 >'

    Amount of experience points and bayld for a single evaluation
    EXP: 240~2041
    Bayld: 68~583

    Started with: 71,047 Bayld
    Ended with: 74,513 Bayld

    06:02 --> Ilax has joined the Colonization Reive!
    06:16 --> Ilax is victorious in the Colonization Reive!

    3,466 Bayld in 14 min. so like ~14,854 Bayld / hours? ...

    ---Set 3 end---

    -------------------------------Set 4 start-------------------------------
    06:43 --> Ilax has joined the Colonization Reive!
    07:18 --> D3 myself as i was tire hiting this thing alone.

    Started with: 74,513 Bayld
    Ended with: 75,891 Bayld

    ---Set 4 end---


    So yes, is clear that Moh Gates < I-7 > not worth it as Yahse.

    The fastest the ROOT die, the more exp/bayld you get... (By time the thing not dieing too quick and allow some evaluation to proc...)

    *I'm done beta testing this for the Camate.
    (0)
    Last edited by Ilax; 04-07-2013 at 08:46 PM.

  7. #7
    Player Razielrinz's Avatar
    Join Date
    May 2011
    Posts
    45
    Character
    Rinza
    World
    Valefor
    Main Class
    THF Lv 99

    Reives are a pain in the butt!

    The xp and bayld is horrid and the fact taht I have to melee in Twilight so I can get back up cause death is almost instantaneous without a Pld to hold the mobs is horrid too. Also it tells me that my xp and beyld are stored then gives me 0 when I get up and we win...... So stored in the trash? Yay! Auto-reraise with no weakness would definitely make it so that you do not have to wait till a Pld shows up to hold stuff so you can get in there. Also making you be invincible for like 3 seconds after you say yes to raise would be nice too so your not dead before you can do anything. Not sure why they never fixed that in the entirety of the time that this game has been out. I would also recommend a difficulty based on the number of players involved or in area at the time cause during non peak times this is a pain in the butt to try and get done. And the 10 minutes for stepping out for 2 seconds is ridiculous too. 10 minutes is insane. 5 would be far more appropriate and the 5 second warning should be at least 10 seconds imo too. That way you can actually have a shot at getting back in. This is just my 2 cents on what is broke with this event.
    (6)
    Last edited by Razielrinz; 04-07-2013 at 11:11 PM. Reason: Added additional complaitnt and grammar fixing

  8. #8
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I'm pretty tolerant and understanding of other peoples opinions... But I really have to ask, what the hell is the reason to even own or pay 13~+$/month on an MMO if you don't care about the only thing that makes MMOs live on...
    I wasn't saying I don't like looking at gear and improving my character like every other player, but when I'm done looking at gear on community sites and fantasizing about owning it I would like to actually play the damn game. There's only so many times I can whack a giant tree or nest before it gets boring (not a lot).

    Campaign was/is a lot more fun than Reives. People compare attacking roots to attacking fortifications but at least on my server that's exactly why offensive campaign areas were empty a great amount of the time.

    If it's going to take us months to unlock Naakuals because of gated progression/takes me months to scrounge up the gil to buy a Skirmish set I don't see how that's much different from needing to wait months for them to implement Sandworm guts/Ixion.

    When I spend $30 on a boxed expansion, I expect it to keep me occupied for more than about a day of play before I run out of things to do. Campaign had much better lastability because of the way the game was structured at the time- exp was actually hard to come by and it was the most effective way of gaining xp solo.

    What they should've done is add some kind of lower level Skirmish that was easily purchasable with Bayld.
    (3)
    Last edited by Kincard; 04-08-2013 at 08:26 AM.

  9. #9
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Kincard View Post
    I wasn't saying I don't like looking at gear and improving my character like every other player, but when I'm done looking at gear on community sites and fantasizing about owning it I would like to actually play the damn game. There's only so many times I can whack a giant tree or nest before it gets boring (not a lot).

    Campaign was/is a lot more fun than Reives. People compare attacking roots to attacking fortifications but at least on my server that's exactly why offensive campaign areas were empty a great amount of the time.

    If it's going to take us months to unlock Naakuals because of gated progression/takes me months to scrounge up the gil to buy a Skirmish set I don't see how that's much different from needing to wait months for them to implement Sandworm guts/Ixion.

    When I spend $30 on a boxed expansion, I expect it to keep me occupied for more than about a day of play before I run out of things to do. Campaign had much better lastability because of the way the game was structured at the time- exp was actually hard to come by and it was the most effective way of gaining xp solo.

    What they should've done is add some kind of lower level Skirmish that was easily purchasable with Bayld.
    I agree on the purchasing Skirmish pieces with Bayld, Maybe those Skirmishes only have a chance to drop the new weapons, and the Rewards would be "Midrium Ore" rather than "midrium ingots" like advanced smirkishes, so on so forth.

    Or they could just add a Set of the currently obtainable Skirmish items to Inventor's Coalition for say, 100,000 Bayld, So while very high, you'd have a reason and goal when you're punching Crickets or Roots. Personally I did have a goal, the Peacekeeper body armor, but thanks to a bullshit voting system All i got to look at was really terrible weapons with a new coat of paint. *grumblegrumble*.

    However, I have purchased the ~4-5 Pieces of armor i need from whats available, and even the Bayld SMN Staff (Cause im too lazy for Magian and it was easier)... Now im sitting at about 3k Bayld and decreasing reasons as to why bother getting more lol.

    I admit, There are way to many forced walls with this expansion, the fact no one even knows how to begin the second Mission (it starts with the guy in Pioneer's Coalition, something about a banquet), and the fact no one has a clue how to progress toward Nakuuls says something.

    I admit the expansion has a lot of flaws, and half of its out-of-box content is really hard to access, or just lackluster. I think that they had a lot on their plates (Expansion zones, Skirmish, new 2hrs, Play as a monster) to the point it was all too spread out and they didnt really have a lot of time to focus on the expansion.

    Personally I still like the expansion, its fun for me, and I have things to do in it I just got little time to do it. I never expected this content to be remotely casual friendly as it was designed as 99 player content which means you're not going to be able to phone this one in like Abyssea.

    Honestly, This is the most casual friendly expansion to date. Quests spell out their locations, A slew of CRAFTABLE level 99 Equipment that is amazingly good and easy to obtain (cant blame SE on crafters price gouging), most of which are clear improvements to anything else available short of R/M/E... And armor thats fantastic and super easy to obtain. These new sets even beat some old Best-in-slot pieces and are super casual to obtain.

    This entire expansion introduced a lot of casual-friendly content, and some Hard-core friendly content. I just wish when they looked into "hardcore" content, they didn't think to themselves "Hmmm, How much of an unwarranted and Bullsh*t "Luck" factor can we shovel into this?".
    (3)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    So basically this new content is extremely NOT casual players friendly and pretty much lock out the majority of those dual boxers (or triple quadruple boxers) out there lol. Smart move indeed from SE part, say goodbye to those nifty extra incomes. In a year from now, they will "reborn" this shitacular expansion, I don't think they have many choices left. Certainly this ill feelings are not a good incentive to push people to try FF14 - since who wants to get "hoodwinked" three times.
    (3)

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