in 2-3 months, if things are kept the way they are~ Adoulin will be overrun with wild life and not a single fudge would be given.
in 2-3 months, if things are kept the way they are~ Adoulin will be overrun with wild life and not a single fudge would be given.
http://www.youtube.com/user/koga41
LOL like Karra said, it is already dying right now and will dried up in 2-3 weeks. And word of mouth spreads faster than wildfire, the people who are sitting on the fence don't even bother buying the SoA expansion now. The 2 new jobs are half baked, and geomancer spell effects are giving some people massive headache. The rest of the casuals still busy grinding abyssea party (and la theine worm party drama), and other non SoA content. In 2-3 months it would just put an official DoA stamp on this expansion, but congratulations to all the opportunist out there who do take the time to farm and explore and making some gill in the process![]()
Valid feedback on my post above. It just seems to me that 1 week of commitment is acceptable for what I would consider pretty good gear.
If there is no reason to do reives other than getting the armor with bayld as you are implying, then why would it be any more effective to make it earnable in a day or two? The content would be dead in a month in either scenario. I think SE has plans to use bayld for a number of other things, and the balance of what is earnable in a day matters. So there :-)
What I'm saying is, it's the best way to get bayld, was anyways. Eventually there will be things we will need to buy with bayld, I'm not arguing there won't be. I'm saying that aquaring those items will come at a snails pace. Think people wanna wait months to do a single event, then repeat? All because aquaring the necessary items takes forever. Oh wait we already do in some cases. This not about procuring the gear sets with in a few days. If you read any of the post that have been said (especially mine) the reward just isn't enough to motivate people to keep doing reives. And guess what? If people don't do them, you sure as hell ain't getting any where in that wilderness. Get off your high horse dude, no likes smug remarks.
1000-1500 bayld would be fine for one reive, if people weren't artificially forced to drag it out with the adds. People aren't getting that with the new system.
And that is not the content i was expecting at all.. I mean seriously 30$ for Campaign Battle V2?We paid $30 for good content.
0 BCNM/KSNM/KCNM
0 VWNM
0 POP NM.
0 Lottery NM
0 HNM
8 Campaign Battle Zone....
Bunch of more situational gear (like we don't already have inventory issue.)
And all you guy complain is how hard is to get bayld when is not hard at all?
So that is what i came back for?, bad taste... What a waist of time/effort from SE, sometime i wonder who approve they expansion project...
6 day and the 30$ fun is already over. (Ya, let pretend the million ROOT/Rock/NEST was fun to do). I might just deactivate my account for couple month till they add real content in this expansion, not like i can get a refund for it...
Ilax , I respect you as you're a pretty damn good THF, But, you're pretty far off on this point.
While your breakdown isn't entirely wrong, This "Campaign" System is actually a lot more involved than Campaign was. Building Bio's and colonizing areas takes a near server-wide effort.. Couriers Guild is involved in building, pioneers, all of that jazz. While the basics are campaign-y (Taking over specific areas), Its a lot more fluid and fast paced than campaign was and is. No need to talk to NPC to get tags, wait in town for the right battle, so on, so forth. I mean if you sit in Ceizac all day like a sheep with the herd of uneducated, it may feel slow cause half the GD server is there and most of them quite stupid.
But if you take a group to Yahse, Battles are plentiful, Exp/Bayld is amazing because its not a 45 Second fight of Zerging the FK outta the roots, and Its way more fun talking with an alliance than sitting alone waiting for a Wall to pop.
Further more, on your no BCNM/etc comments, I guess you didn't read anything about "Skirmish"? Look it up. Its an Instanced event with great rewards. 3-6 People, 2 Goals, Rewards spelled out, and access to the new "Augmentable" Weapons. Skirmish is the event people dont realize exists (Even though there was plenty of info on it lol).
On top of that, there are a good handful of quests, on top of all the Coalition stuff (which i admit the coalition crap is pretty pointless, especially voting, until they add an "Abstain" option so the ignorant masses dont make voting completely pointless and worthless)... And Skrimish's plus the HNM that drop those great weapons.
On that note you forgot to mention the ~3-8 or so Elemental HNM bosses that come with this "Campaign" System. All with ridiculously amazing gear/weapons.
Half of this armor isn't even "Situational", the Heavy-Armor Legs/Feet are the best WS pieces for a few jobs on the list. The Light-Armor body/hands and the new Choc Head are the new top pieces for Exenterator... and the list goes on. Most of this armor is clear upgrades, and they introduced more Clear-Upgrade weapons than i can shake a stick at.
IDK if you all saw the D:180something great Axe with STR+7 Augment from Skirmish. (Could have been a little better/worse i don't recall exact numbers). Theres also a Katana with DMG:72(I believe)... some of these weapons are even clear winners to people with ~90 Empyreans.
This Expansion has added a lot, just people >Focus< On reives and forget some of the content exists. Seriously, raise your hand if you knew what Skirmish was before i mentioned it in this post?
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Honestly, I think i have to admit the only thing im disappointed in is
0 Lottery/Time Notorious Monsters.
Everything else you added doesn't even phase me. I knew there'd be no more VWNM because VW is over. Provenance happened. Though i expect they'll be adding more things in the future... Theres a lot of content players haven't even accessed. I don't think we can call this expansion a failure until people actually Beat the 3 HNM bosses, and Have full runs of Skirmish.
Last edited by Karbuncle; 04-07-2013 at 06:03 AM.
Let's talk content without considering the gear. If you're a gear-junkie I'm sure it's paradise for you to be looking at screenshots of gear that you arn't even close to obtaining because you lack a single skirmish simulacrum. (Don't get me wrong, I love looking at new gear as much as any other endgame player...but ultimately that's not actual game content)
Unless the Naakuals are unlocked soon I have every reason to believe that this new system isn't any more rich than Campaign, which also offered things like Splitting Heirs/Cracking Shells/Plucking Wings/Fiat Lux (which also required server-wise cooperation, unless you never joined one of the influence-raising parties that attacked Beadeaux/La Vaule/Oztroja/Zvahl), as well as SCNM and ANNMs, which were also not added to the game until several months of the expansion's release.
Skirmish pieces are appearing so rarely that they're comparable to being able to fight Sandworm.
So all you have left is Reives VS Campaign, and the latter was definitely far more interesting because it had multiple NMs with different traits. Offensive campaign might've been boring when the enemy retreated but it was still overall more interesting than having an Ochain hold everything and have everyone else kill a tree.
Last edited by Kincard; 04-07-2013 at 07:59 PM.
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