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  1. #11
    Player Trumpy's Avatar
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    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I have searched for this statement previously but was unable to find it in all the internet. BUT i remember this quote and in fact it had me very excited about Mythics and i remember reading how you make them when it was finally released thinking how in the fuck hell is that casual, basically beating all of aht urgan at nauseum. and the fact u had to do all the assaults to get captain to even start and they had to do it all again when it was super annoying trying to get help back then to do them at all the first time.
    but just because we cant find said quote doesnt mean it wasnt said in an interview or in a vana fest, and then reported on the internet as "They talked about the upcoming mythics." with no details as often happens. I believe one quote i could find tho was them sayin it being about as much effort as a relic, which even then it is way over the top, even counting back then people used whole LSes to make relics, where as today we can solo them.
    (1)
    Last edited by Trumpy; 03-23-2013 at 10:27 AM.

  2. #12
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    They've already made Mythics much easier to obtain. Neo Salvage spews out Alex whether or not you're aiming to farm it. As someone who's currently making a Mythic, I see no reason to lower anything or make anything easier. Plenty of Alex in the markets, very easy to farm Salvage for Alex.
    (2)
    /人 ‿‿ 人\


  3. #13
    Player Trumpy's Avatar
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    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    they said because they balanced empys and relics before the new jobs they would not be added. (this is why blu and on arent on relics) although i dont see how a excalibur in the hands of a blu or a mandau in the hands of a dnc would be at all overpowered or need much balancing at all. BUT they did say that these jobs could get mythics as they would be balanced for the only job that can equip them.

    I believe they said they would have artifact relic and empy armor too, but i bet if anything at launch we might have artifact in game (maybe even statless as i think happened for some jobs after blu was added until they know what kind of things to add due to player style with said job.) and after they see how we use them add the higher level gears.
    (0)

  4. #14
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Trumpy View Post
    they said because they balanced empys and relics before the new jobs they would not be added. (this is why blu and on arent on relics) although i dont see how a excalibur in the hands of a blu or a mandau in the hands of a dnc would be at all overpowered or need much balancing at all. BUT they did say that these jobs could get mythics as they would be balanced for the only job that can equip them.

    I believe they said they would have artifact relic and empy armor too, but i bet if anything at launch we might have artifact in game (maybe even statless as i think happened for some jobs after blu was added until they know what kind of things to add due to player style with said job.) and after they see how we use them add the higher level gears.
    I truly believe the only real reason newer jobs can't use Relics is stubbornness. I see no reason NOT to add them.

    As for AF, no, a statless version, to my memory, was never released in game. PUP, BLU, and COR simply didn't receive AF for about a month, SCH and DNC AF was released the day the jobs were, if memory serves.

    For Mythics, what they should do is cut the crap with Captain, Assaults, Beastmen kings, etc. and open Salvage up to soloers. This will make building a Mythic much more feasible, but still be a time waster.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  5. #15
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Personally, I'd rather they just beef up mythics instead of making them easier to obtain. Though I wouldn't complain much if they made them easier either.
    (0)

  6. #16
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Mythics have already been made easier (by nearly 50% of the gilcost on some servers) with the large increase of Alexandrite from Salvage II. I can't believe people are still complaining about this. If you want a "casual's relic", go make an Empyrean.

    That aside, they have never, ever said that Mythics were meant as the "casual's relic" or whatever. When Mythics were first introduced at the fanfest they appeared, one of the community sites asked a question along the lines of "will it be easier to get than relics?" and they responded with something that boiled down to "Hmm...we think so." That is not a guarantee that it was meant to be a "casual's" relic, it was just SE being bad at estimating the difficulty of the item like they do almost all the damn time. And frankly, gil-wise the price wasn't much higher- I think it was even lower for a while- during the 75 era, it's just that mythics were mostly garbage at the 75 cap so few ever bothered making them.

    It's so surreal seeing rumors/hearsay/quote mining like this form in front of your eyes, just serves as reminder how people will take anything out of context in order to serve their beliefs if that's what's convenient for them, and then it passes onto other people who don't know any better and the entire argument is based on malice or bad reading comprehension. Not saying they arn't partly at fault for being so out of touch with the community, but I wish people would go back and actually read the damn interview before once again pulling stuff out of their ass.
    (5)

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Kincard View Post
    Mythics have already been made easier (by nearly 50% of the gilcost on some servers) with the large increase of Alexandrite from Salvage II. I can't believe people are still complaining about this.
    Simply look at the requirements between the three types of weapons, see the difference between the amount of work, look at the amount of Mythics which are top tier weapons, explain why they should take so much more work. DRG and PUP are the most effected by such weapons, they put up no where near the damage that any other job can with a Relic or Emp, people who like those jobs are screwed into having to make something harder than the other two combined because that is their only weapon that puts them near the same level as the others. A WAR can make a Rag and an Ukon both to level 99 on the same budget as a DRG would have to spend on just the Alex and TI for their Mythic, not counting the other countless hours of work they have to put in doing Assaults, Kings, ZNMs, Salvage Wins, and so on.

    Simply put, the effort needed for the weapons does not match the reward by far, and a few jobs get screwed over because of it. Go down the list of weapons that are best for each job, only a few have Mythics that are the best in many situations, Emps and Relics are often the best, yet the effort for one is the other way around, where Emps and Relics are easy by compare to Mythics which are much harder, or at least, much more time taking.
    (2)

  8. #18
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    DRGs and PUPs should be asking SE to fix their horribly designed jobs (Alongside a few other ones like NIN, SMN, etc) instead of asking them to fix single weapons that are supposed to be difficult to get that happen to be band aids. A job shouldn't need to have a specific weapon to be viable for use. My WAR can do just fine with a Dies Irae (In fact I wouldn't be surprised if I wasn't doing much worse than a DRG using OAT or Gungnir), so they should fix the jobs themselves.

    DRG gets the shortest stick in all this (They should fix Gungnir and Rhongomiant) but Verethragna is just fine for PUPs.
    (3)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    So far as I know these are the best damage options for each job, counting only self damage, not extra damage from pets and only melee.

    WAR - Emp/Mythic(MS Only)
    MNK - Relic
    WHM - Relic
    BLM - Prov Staff
    RDM - Relic
    THF - Relic
    PLD - Relic GS
    DRK - Relic GS
    BST - Mythic
    BRD - Relic
    RNG - Relic Gun
    SAM - Mythic
    NIN - Relic
    DRG - Mythic
    SMN - Prov Staff
    BLU - Emp
    COR - Emp
    PUP - Mythic
    DNC - Emp
    SCH - Prov Staff

    If you get a bit more specific to the job and its uses, I think it looks more like...

    WAR - Emp/Mythic(MS Only)
    MNK - Relic
    WHM - Cure Pot Staff
    BLM - Trial Staves
    RDM - Relic
    THF - Relic
    PLD - Relic/Emp Shield
    DRK - Relic GS
    BST - Mythic
    BRD - Mythic
    RNG - Relic Gun
    SAM - Mythic
    NIN - Relic
    DRG - Mythic
    SMN - Mythic
    BLU - Emp
    COR - Emp
    PUP - Mythic
    DNC - Emp
    SCH - Trial Staves

    The second list totals at 7 Relics, 4 Emps, 7 Mythics, and 3 Trial weapons. If my numbers are a bit off please forgive me but my point is, Mythics do not deserve the difficulty they have by compare to the others. Even if you are correct and prices on Alex are half of what they used to be (which they are not on Phoenix) then it would still be double the price of a Relic, while Relics have very simple requirements outside of Ancient Currency, Mythics have much more than simply Alexandrites. So explain to me, what exact reason besides having them as a trophy item, should Mythics be so difficult by compare to their fellow high tier 'super' weapons?
    (0)

  10. #20
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    So basically, you're saying Mythics arn't as good as relics and empyreans when you discount the entire point of their design (adding/augmenting the job's native abilities)?
    (0)

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