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  1. #31
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Kojo View Post
    I know everyone has said the same, but Mythics were intended to be the casual player's Relic, yet they've been harder to get since day 1. The Devs will, hopefully, be tweaking with Mythics to add RUN's and GEO's in, so why not fix them and make the base 75 Mythic easier to get while tweaking? Leave the ToTM trials for them as is, but make getting the base easier and make them truly a casual player's Relic.

    inb4 comments about me whining or something
    Mythics aren't hard to go, they just take a lot of effort. If you list out all of the requirements and step, the only thing really bad is the Alexandrite.

    Odin can be killed by a good 6 man party, nothing else on the list of tasks is really so daunting, boils down to:

    Complete ToAU storyline
    Win each Salvage area
    Complete and log each Assault
    Defeat each ToAU megaboss (farm 3 keys for each)
    30000 Alexandrite
    Complete a Runic Disc (beat Floor 100 of Nyzul)
    Defeat Pandamonium Warden (or was it just have the win items from the 3 bosses before him?)
    Buy two ichor items (farm poitns from Einherjar)

    What did I miss?

    None of that is hard anymore -- remember all of it was level 75 content and we're level 99 now. You just have to build a good static and work on it consistently.
    (0)
    Somewhere in space... this could be happening right now.

  2. #32
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Horadrim View Post
    Mythics aren't hard to go, they just take a lot of effort. If you list out all of the requirements and step, the only thing really bad is the Alexandrite.

    Odin can be killed by a good 6 man party, nothing else on the list of tasks is really so daunting, boils down to:

    Complete ToAU storyline
    Win each Salvage area
    Complete and log each Assault
    Defeat each ToAU megaboss (farm 3 keys for each)
    30000 Alexandrite
    Complete a Runic Disc (beat Floor 100 of Nyzul)
    Defeat Pandamonium Warden (or was it just have the win items from the 3 bosses before him?)
    Buy two ichor items (farm poitns from Einherjar)

    What did I miss?

    None of that is hard anymore -- remember all of it was level 75 content and we're level 99 now. You just have to build a good static and work on it consistently.
    You don't have to beat Panda Warden, you have to beat the 3 Beastman Kings who, depending on certain server-wide conditions may not/do not spawn.
    (3)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #33
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Horadrim View Post
    Mythics aren't hard to go, they just take a lot of effort. If you list out all of the requirements and step, the only thing really bad is the Alexandrite.

    Odin can be killed by a good 6 man party, nothing else on the list of tasks is really so daunting, boils down to:

    Complete ToAU storyline
    Win each Salvage area
    Complete and log each Assault
    Defeat each ToAU megaboss (farm 3 keys for each)
    30000 Alexandrite
    Complete a Runic Disc (beat Floor 100 of Nyzul)
    Defeat Pandamonium Warden (or was it just have the win items from the 3 bosses before him?)
    Buy two ichor items (farm poitns from Einherjar)

    What did I miss?

    None of that is hard anymore -- remember all of it was level 75 content and we're level 99 now. You just have to build a good static and work on it consistently.
    Beat ToAU missions
    Get Captain 50 assaults
    Beat all 4 Salvage bosses
    Beat each ToAU beast man king all 3 (this can take weeks or more of camping because people kill them so much in besieged making them not spawn in their stronghold)
    Finish a disc in old nyzul to 100.
    Get an Eye patch 100k points from Einherjar
    Redo assaults all 50 trade a log to the rune of release.
    150000 nyzul tokens to buy an item
    ZNM items from each of the 3 Tier 4 ZNMs.
    (0)

  4. #34
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kojo View Post
    I know everyone has said the same, but Mythics were intended to be the casual player's Relic, yet they've been harder to get since day 1. The Devs will, hopefully, be tweaking with Mythics to add RUN's and GEO's in, so why not fix them and make the base 75 Mythic easier to get while tweaking? Leave the ToTM trials for them as is, but make getting the base easier and make them truly a casual player's Relic.

    inb4 comments about me whining or something
    Mythic quests are clearly the hardest quests in the game. There is nothing more hardcore than maing a mythic. the 30,000 alexandrite are not the reason (supply is good since salvage II). The difficulty were the same at level 75. so not sure where you think they are for casual lol.

    Clearing assaults again is minimum 50days and 150k tokens in nyzul is 30 days (assuming 15 floots per run). Add to that getting captain (50 days too), you're looking at a minimum of 130 days. 130 days is 4 months, and you still need a party of 6 people to do einherjar, 3 to do assaults/nyzul. A party of 6 people just needs ~3month to make a glowing relic, playing just 2 hours of dynamis a day, so yes, mythic is even harder than glowing weapons lol.
    (0)

  5. #35
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Monchat View Post
    Clearing assaults again is minimum 50days and 150k tokens in nyzul is 30 days (assuming 15 floots per run). Add to that getting captain (50 days too), you're looking at a minimum of 130 days. 130 days is 4 months, and you still need a party of 6 people to do einherjar, 3 to do assaults/nyzul. A party of 6 people just needs ~3month to make a glowing relic, playing just 2 hours of dynamis a day, so yes, mythic is even harder than glowing weapons lol.
    Yes but in a party of 6 doing assault/NI/einehrjar the 6 people get the progress on their mythic so you're saying that doing 6 mythic is harder than doing 1 afterglow relic (using leveled, uptodate mules loging in/out for buff....)
    and assault+salvage doesnt take more time per day than dyna
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Monchat View Post
    Mythic quests are clearly the hardest quests in the game.
    There is a difference between hard, and time taking. Legion is hard for most people. Making a Mythic is time taking for most people. Some people can do them easier or faster than others, but they are the current extremes of the categories. Mythics are not really the hardest quests, that would probably be Provenance Watcher's (only because not everyone can get a good group to go with, I have been with plenty of fail groups) where as all of the Mythic stuff is easy, it all just takes months of work to muddle through.

    As for the reasoning why he thinks they are for casual players, its because thats basically what SE said when they were talked about, and yet, they were most definitely not that. It would be like if they announced Legion as the new Abyssea, where everyone could go and enjoy it, and it was a mainly casual event, where as the final result was the most difficult thing there is. In all fairness though, SE probably did their math wrong and though that casual players would be ok with doing 3 hours of work every day on a game after getting home from their jobs over the course of half of a year so they could enjoy a weapon that depending on the job was going to be terrible in almost all cases in only 2~3 years anyways. I know not all of that info was there at the time on either side, but really, they made a mistake about the time it requires. Mythics should take 1~2 months at most if you work on them everyday, not 4~5 months.
    (0)

  7. #37
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    All of mythic is easy to obtain, the only problem therein, is that you need at least 3 people to accomplish most of it. Needing extra people just as an entry requirement takes the casual out of it.


    Quote Originally Posted by Demon6324236 View Post
    If you get a bit more specific to the job and its uses, I think it looks more like...

    WHM - Cure Pot Staff
    Club and shield are better btw.
    (0)
    Last edited by Tsukino_Kaji; 03-25-2013 at 02:27 AM.

  8. #38
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Horadrim View Post
    Mythics aren't hard to go, they just take a lot of effort.
    Six-pack abs aren't hard to get, they just take a lot of effort. That's why most people don't have six-pack abs.
    (2)

  9. #39
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    The Mythic requirements are fine.
    If anything, most of the requirements are there to sidetrack you during the 30,000 Alexandrite ride.
    I'm almost finished with every requirement otherwise, and I only have ~10,000 Alex from buying and farming Neo Salvage every day.

    I do agree they should let people enter Salvage with one person. There's absolutely no reason not to. Some people already do it solo, but they have to drag 2 people there to d/c or warp.

    Quote Originally Posted by Demon6324236 View Post
    DNC - Emp
    You're a funny guy if you think DNC Mythic doesn't put out more than their Emp.
    (1)
    /人 ‿‿ 人\


  10. #40
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    I am on the side that mythics are fine as far as requirements go, if you want something that's good and can be done in a week get an empyrean if you just want to buy something get a relic. Mythics are not really hard just long to obtain (as such I have 2 and am working on my 3rd ATM)

    They could do with a bit of a boost on some but overall because of how they are it's not that bad some may be situational but overall there is still a use for each and every one of them.

    As the owner of a PUP mythic though (as well as the dnc one and yes Terpsichore crushes twashtar) your comment about drg and pup needing mythics to participate I would like to point out even with a mythic the player base won't welcome them with open arms. The player base will use the most effective means to ensure victory and ATM because of damage formulas in the highest teir of end game (namely legion for now) nothing can keep up with a 2h or more specifically war and drk where a mnk and pup or other 1h (mythic or otherwise) will only put out 60-80% of the damage simply because of how damage works. The jobs need fixing not mythics.

    As far as prices go though Alex has gone from 20k to 11k on my server and is still dropping so it's not nearly as bad as it used to be and with NNI and salvage V2 there is always Alex for sale (doing salvage 5 days a week with 3 I walk away with 200-300 a week but that could easily be 500+ a week if I wanted to farm for myself)

    But for the other requirements you are not just doing it for 1 person you are doing it for 3-6 people and it's not really hard.
    (0)
    Last edited by Mittenz; 03-26-2013 at 01:14 AM.

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