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  1. #21
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    No, the second post factored in that very thing, but the thing is that most people do not want or need most of what they have to offer anyways, for instance, NIN. Mythics that are used for those traits are either the best of their group, or very situational, in the case of what is probably the most common Mythic of all, Yagrush, the WHM Mythic, it is situational. It lets you AoE your status removal spells 100% of the time, this is awesome, but also, this is not the perfect item, it is used for a single line of spells in situations you have AoE debuffs put on your party, nothing more. This is a single use, can one really say its worth all of the work it takes to make it? In my opinion, not nearly, is the RDM Mythic worth it for a piece of gear that Enhances Convert? Again, I think not. Some of them are great others are near worthless, in either case they should not be at very least four times the amount of effort as their counterparts. Twice the effort would be stretching it.
    (2)

  2. #22
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Personally I think instead of making Mythics easier to get, they should just make them stronger (And fix the stupid ones like you mentioned, NIN/RDM/SCH/etc). I (And many other players) rather like the idea of having trophy items in the game and Mythics are almost the only thing left in the game that qualify aside from Afterglows, which has a grand total of like, 5 owners (I can think of 3)? Maybe if Afterglows wern't so absurdly difficult to obtain it wouldn't be such a big deal.

    For the record, Mythic is the best weapon for DNC, and given PLD's actual function currently in high-end stuff usually the best weapon for them. In certain situations its the best for MNK and absorbing 60 AGI/VIT off a monster with Liberator is something nothing else can do.

    Ultimately complaints about the difficulty of mythics usually is actually just "I want mythics to be easier so I can play PUP/DRG/SMN more often" when the problem has always been with the design of those jobs themselves. If they made these jobs not be totally useless unless they had a Ryunohige/whatever this wouldn't be such a big deal and you know it.
    (4)
    Last edited by Kincard; 03-23-2013 at 06:53 PM.

  3. #23
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Kincard View Post
    Personally I think instead of making Mythics easier to get, they should just make them stronger (And fix the stupid ones like you mentioned, NIN/RDM/SCH/etc). I (And many other players) rather like the idea of having trophy items in the game and Mythics are almost the only thing left in the game that qualify aside from Afterglows, which has a grand total of like, 5 owners (I can think of 3)? Maybe if Afterglows wern't so absurdly difficult to obtain it wouldn't be such a big deal.
    Perhaps they should alter the requirements of Afterglows then so they are more appropriate trophy items that are easier to obtain, so that Mythics can be made easier without people wanting trophies to have to condemn Mythics? Afterglows are worthless as they are and serve as nothing more than trophies anyways, so to keep Mythics that way seems a bit wrong, if you want a trophy you know where the real challenge is, you even said you like that type of thing yourself, so you should be all over an afterglow for your Kannagi or Relic Katana.

    For the record, Mythic is the best weapon for DNC, and given PLD's actual function currently in high-end stuff usually the best weapon for them. In certain situations its the best for MNK and absorbing 60 AGI/VIT off a monster with Liberator is something nothing else can do.
    DNC I did not know for sure but I was fairly sure that Twashtar was better for it. PLD I admit Burtgang is the best sword in optimum gear. I could have sworn the MNK one was worse than both Relic and Emp H2H in nearly all cases, and Liberator only has that single use, another piece like Yagrush, in this cases where you would put it on at the start of a fight, wipe your TP, throw out a spell, and then change back to Rag for the actual fight. But ok, more Mythics are actually good or the best for the job.

    Ultimately complaints about the difficulty of mythics usually is actually just "I want mythics to be easier so I can play PUP/DRG/SMN more often" when the problem has always been with the design of those jobs themselves. If they made these jobs not be totally useless unless they had a Ryunohige/whatever this wouldn't be such a big deal and you know it.
    Well that depends on the point of view of the poster. I admit my reasons are because I want a Burtgang for my PLD character, my GF bugs me to no end to make her a Nirvana even though she is a SMN who does not use any gear swaps and refuses to under any circumstances, and the fact I want a RDM Mythic for my main character because I want to be the best RDM there is. Burtgang is actually somewhat worth my time right now, the weapon is actually good as you said, so it makes sense to make it. Nirvana in the hands of my GF is worthless because she does not play the game in a way that she can make real use of it, and she will not leave me alone about it when we are on the game, so I would rather waste less of my time on this weapon than I will need to right now. My RDM Mythic is worthless, I know it is worthless, it has two uses in the entire game for me, which is Convert and Enfeebling, neither of which are worth the investment. Do I want these for trophies? No, the only one that could be compared to that is my RDM Mythic due to its limited practical use, the others are for real use, I want these weapons to use them, but thanks to these high requirements I will likely never have them because they are simply not worth the effort compared to their counterparts.



    Ill be perfectly honest, I give up arguing my ideals on Mythics, its a waste of my time. Everyone who wants them to be trophy items are already set on what they think they should be and will not change their minds. No matter the difference between them and the other weapons. You said your amazed people still complain after all of this, I'm surprised people can not see the problem still. When Mythics require only 5000 Alex, and the total price is only 70Mil, maybe it will be acceptable, because the work outside of the cost will be fair. Till a time the work is similar between the two I think they are unbalanced and should be changed on their requirements to bring them more in line with the others of their level.
    (1)

  4. #24
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    SE never said mythic where casual relic, they said it was a quest oriented relic instead of gil one.
    they failed at it with alex requirment
    (1)

  5. #25
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kincard View Post

    For the record, Mythic is the best weapon for DNC, and given PLD's actual function currently in high-end stuff usually the best weapon for them. In certain situations its the best for MNK and absorbing 60 AGI/VIT off a monster with Liberator is something nothing else can do.

    I agree with most of your post, but I always hate the Liberator absorb arguement. Absorbing 60 (Lib) instead of 40 (any DRK) is not going to be a game changer on anything. Even on tier3+ Mul mobs that 20agi/vit etc isn't doing anything.
    (0)
    Masamune
    Arma up next!

  6. #26
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    It's actually good enough to help your group autocap crit rate without changes like using Boost-DEX instead of Boost-STR and some other things on those harder enemies and significantly raise fSTR. I agree that Liberator certainly needs some improvements but the extra +20 stat is actually pretty significant.

    I'd say the +20 is most significant on the AGI just because of the way dDEX works.
    (1)

  7. #27
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kincard View Post
    It's actually good enough to help your group autocap crit rate without changes like using Boost-DEX instead of Boost-STR and some other things on those harder enemies and significantly raise fSTR. I agree that Liberator certainly needs some improvements but the extra +20 stat is actually pretty significant.

    I'd say the +20 is most significant on the AGI just because of the way dDEX works.

    Wat.

    Any mob that is that high of lvl is already getting Impacted. Most mobs that lvl you aren't even considering dDex since they have huge crit penalties. Between BRD songs, Boost STR and non lib absVIT, fSTR shouldn't be a concern either. The uses for Liberators Abs bonus are next to none. Liberator is a toy like lots of Mythics and yes I have played with Liberators in my alliance.
    (0)
    Masamune
    Arma up next!

  8. #28
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Mythics are for Pet jobs, TP mongers, and for job utility. It's what they have been designed for since 75. If anything, it's a bonus if your best weapon isn't a Mythic because then you don't have to spend as much money on making your character cracked out.

    Hmmm make a Tizona which has a terrible WS associated with it or get ODD on BLU spells with an Almace that I can make next week by myself if I start now? It's a hard choice, I know.


    If you are a 2H job, you can only use 1 weapon. It's not like you are going to make 2 weapons that are both DPS dynamos unless they both have inherent strengths for different situations because you are just wasting money you could be using elsewhere.

    In the case of dual wield jobs you have limited options. Relics shouldn't be offhanded because they only give you DPS stats of the DMG and delay and absolutely nothing else. Mythics can't benefit from their AMs in your offhand, even if you use the mythic WS. Empyreans are about the only good offhand for dual wield because at least then they drop stats on you as well as DPS equivalents of Relics. Aymur/Farsha BST is gross, but most dual wield combinations of prestige weapons are underwhelming. It basically matters what your Empy is and what it will do for a relic or mythic.

    So my point, is why care about something that is overpriced and doesn't play well with others?

    I'd love to Murgleis/Excalibur for DB + Req numbers but then I would be off-handing a longsword while main-handing a rapier..........
    (0)
    I'm a RequieSCAT-MAN!

  9. #29
    Player Cair's Avatar
    Join Date
    Jun 2011
    Location
    Satan
    Posts
    27
    Character
    Tsai
    World
    Leviathan
    Main Class
    MNK Lv 99
    For reference, Mythics were not introduced as an "easier to get version" of relic weapons - they were introduced as weapons that would cost less but take more time to get. The result was that these were not as strong of weapons, but a reasonable alternative for someone who wished to put in the work. Consider than when Mythics were released, currency was more than three times as expensive as it is now, and Alexandrite was effectively three times cheaper.

    At the time, outside of utility purposes and perhaps PUP and DRG (and those without relics), Mythic weapons would never surpass other alternatives in terms of damage. It just wouldn't happen. The price of Alexandrite and currency has shifted dramatically since their initial inception, but so has their functionality. While there are changes that could be made to Mythic weapons themselves to increase their usability without overpowering them drastically to make the difficulty more reasonable, easing the requirements would make them almost laughable to obtain.

    You're going to have to do better than a reasoning that amounts to "this wasn't what is was like before!" Guess what, neither are the weapons.
    (3)
    Last edited by Cair; 03-24-2013 at 05:08 AM.

  10. #30
    Player Myo's Avatar
    Join Date
    Mar 2011
    Location
    Gha Naboh Matriarchate
    Posts
    25
    Character
    Myou
    World
    Siren
    Main Class
    DNC Lv 99
    Who cares what they were originally intended to be anyway? Rumor has it SAM was supposed to be a tank and NIN was only supposed to be a fancy pulling job. Look what happened once players got hold of that content. I don't see people clamoring for SAM's tanking ability to be boosted and NIN to be given more ranged weapons.
    Mythics are only in high demand because they are hard to get right now. Know what happens when every person in Port Jeuno has one? No one is going to care about them. Because relics and emps are usually better for most jobs anyway. :P
    (0)

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