Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.
No Moogles were harmed in the making in this post. Stars save the Sibyl!
That's crap and I'm sure you know it. There's far more appropriate locations to stick high level mobs than in a traditional "newbie" area, and there are plenty of such higher level zones that also barely receive any traffic nowadays.They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option.
The difference here is that when you're looking around for AF coffers at level 60ish, you're "supposed" to be at the level where you could usually deal with the nearby mobs around comfortably, maybe with a small degree of similar-level help, and you're just using sneak/invis instead for convenience.I never viewed this as a problem. Most of the chests/coffers in the game have been routinely obtained by sneak/invising around the map due to high level monsters or simply not wanting to fight everything. For the most part it just spread to the lower zones.
This is not the case with level 80-90 aggro mobs standing in the way of level 10-20 content.
The way things were done with new mob placement was just sloppy and haphazard, and reeks of a certain trope.
Yay! People definitely get it.
Swapping mobs in the general area of said lower-level NM's/chests to all non-aggro types would help matters greatly. It's not that even dungeons today are all RAWR KILL SNARL high-level mobs, but they seem to be placed in all the right places to massacre the guy who just picked up a treasure chest key and would like to go snag his Moth Axe without a random L80+ goblin getting revenge for people who stopped respecting Goblin Smithy in Yuhtunga.
Getting to a low-level treasure chest with an item meant for characters who can't even CAST Sneak/Invis (and I don't mean "go get oils/powders) yet shouldn't be an epic adventure trying to bypass mobs that will casually one-shot the adventurer with a random Stonega III. Fudge, I was even able to solo my -coffer- keys for AF back in the day at reasonable levels and with care, and we're not even talking treasure coffers here. I get more valuable items out of friggin' brown Treasure Coffers with infinitely less risk.
Picking up a loltropicalshield shouldn't be like Frodo and Sam dumping the One Ring into Mount Doom, y'know?
Old-time player, new-time character- Ragnarok server.
Well now... you can't really say "my big brother around the corner is gonna get you," if he's not really there can you?
Teh most famous/infamous Taru on Carbuncle!
Miiyo Taru | Sargantanas Final Fantasy X|V
Of course, "big brother" ISN'T supposed to be around the corner with the way content was originally designed.
It'd be like taking down Shinryuu so you could pick up 2 Gil and a lizard tail. Risk is nowhere near reward.
And of course, there's always stuff like dungeon chests becoming "illusions" if you happen to be lucky enough to pick up a second key at any reasonable amount of time after popping the first one. But that's another story entirely.
Old-time player, new-time character- Ragnarok server.
try and old school and do your AF, it's a near constant spam of "WTF WAS THAT?!" coupled with a linkshell shout for a raise, since you were killed getting up after burning your FoV tabs raise... then you get to beg for a lvl 99 escort(s).
yeah, just move the damn chests, AND THE KEY DROPPERS!
Actually sometimes I wish Shinryu would give me even that much.
But back to the point... this has been an issue since wings of the goddess premiered with a lv 75 gob right next to a level 5 rabbit. WTF SE. Whatever crack they were smoking then they kept on smoking when they were like.. hey you know what? We should put really high leveled mobs really super close to the zones. I bet they put GMs right there too so they can laugh when we die.
Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.
No Moogles were harmed in the making in this post. Stars save the Sibyl!
I've lodged several complaints myself about this and the way it was poorlyvdone, very very sloppy and no testing/forsight. I noticed myself that dozens of mobs were put in a tiny area on map three in Kuftal Tunnel, when they added new mobs. Dyna, when it was revamped, just has it's mobs popped and no thought of pulling or xp camps were considered, see jueno for /facepalm.
When you run with very little staff and try to meet many deadlines/goals, you get shitty results. Unfortunitly, at this point...
THE DEV ARE NEVER, EVER GOING TO ADDRESS THIS. IN THERE MIND, IT'S ALREADY BEEN ADDRESSED AND THEY COULD CARE LESS BECAUSE THEY JUST DON'T PLAY THIS GAME, PERIOD. SO WHY WOULD THEY CARE LIKE YOU OR I?
Last edited by Concerned4FFxi; 03-19-2013 at 10:55 AM.
Originally Posted by Kincard
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