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  1. #21
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by SpankWustler View Post
    Goblin Onanist
    Seedspray

    Yagudo Pentecostalist
    Isn't that a little redundant?
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  2. #22
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option.
    That's crap and I'm sure you know it. There's far more appropriate locations to stick high level mobs than in a traditional "newbie" area, and there are plenty of such higher level zones that also barely receive any traffic nowadays.

    I never viewed this as a problem. Most of the chests/coffers in the game have been routinely obtained by sneak/invising around the map due to high level monsters or simply not wanting to fight everything. For the most part it just spread to the lower zones.
    The difference here is that when you're looking around for AF coffers at level 60ish, you're "supposed" to be at the level where you could usually deal with the nearby mobs around comfortably, maybe with a small degree of similar-level help, and you're just using sneak/invis instead for convenience.

    This is not the case with level 80-90 aggro mobs standing in the way of level 10-20 content.

    The way things were done with new mob placement was just sloppy and haphazard, and reeks of a certain trope.
    (2)

  3. #23
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Yay! People definitely get it.

    Swapping mobs in the general area of said lower-level NM's/chests to all non-aggro types would help matters greatly. It's not that even dungeons today are all RAWR KILL SNARL high-level mobs, but they seem to be placed in all the right places to massacre the guy who just picked up a treasure chest key and would like to go snag his Moth Axe without a random L80+ goblin getting revenge for people who stopped respecting Goblin Smithy in Yuhtunga.

    Getting to a low-level treasure chest with an item meant for characters who can't even CAST Sneak/Invis (and I don't mean "go get oils/powders) yet shouldn't be an epic adventure trying to bypass mobs that will casually one-shot the adventurer with a random Stonega III. Fudge, I was even able to solo my -coffer- keys for AF back in the day at reasonable levels and with care, and we're not even talking treasure coffers here. I get more valuable items out of friggin' brown Treasure Coffers with infinitely less risk.

    Picking up a loltropicalshield shouldn't be like Frodo and Sam dumping the One Ring into Mount Doom, y'know?
    (4)
    Old-time player, new-time character- Ragnarok server.

  4. #24
    Player Miiyo's Avatar
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    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Well now... you can't really say "my big brother around the corner is gonna get you," if he's not really there can you?
    (1)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  5. #25
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Miiyo View Post
    Well now... you can't really say "my big brother around the corner is gonna get you," if he's not really there can you?
    Of course, "big brother" ISN'T supposed to be around the corner with the way content was originally designed.

    It'd be like taking down Shinryuu so you could pick up 2 Gil and a lizard tail. Risk is nowhere near reward.

    And of course, there's always stuff like dungeon chests becoming "illusions" if you happen to be lucky enough to pick up a second key at any reasonable amount of time after popping the first one. But that's another story entirely.
    (5)
    Old-time player, new-time character- Ragnarok server.

  6. #26
    try and old school and do your AF, it's a near constant spam of "WTF WAS THAT?!" coupled with a linkshell shout for a raise, since you were killed getting up after burning your FoV tabs raise... then you get to beg for a lvl 99 escort(s).

    yeah, just move the damn chests, AND THE KEY DROPPERS!
    (1)

  7. #27
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Glamdring View Post
    try and old school and do your AF, it's a near constant spam of "WTF WAS THAT?!" coupled with a linkshell shout for a raise, since you were killed getting up after burning your FoV tabs raise... then you get to beg for a lvl 99 escort(s).

    yeah, just move the damn chests, AND THE KEY DROPPERS!
    Heh, yeah that's another one- and only slightly less heinous.
    (0)
    Old-time player, new-time character- Ragnarok server.

  8. #28
    Player Bureikun's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Windurst
    Posts
    28
    Character
    Bureikun
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Rustic View Post
    It'd be like taking down Shinryuu so you could pick up 2 Gil and a lizard tail. Risk is nowhere near reward.
    Actually sometimes I wish Shinryu would give me even that much.

    But back to the point... this has been an issue since wings of the goddess premiered with a lv 75 gob right next to a level 5 rabbit. WTF SE. Whatever crack they were smoking then they kept on smoking when they were like.. hey you know what? We should put really high leveled mobs really super close to the zones. I bet they put GMs right there too so they can laugh when we die.
    (1)

  9. #29
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Bureikun View Post
    this has been an issue since wings of the goddess premiered with a lv 75 gob right next to a level 5 rabbit.
    That would have been a perfect opportunity to have an area's beastman levels tied to the state of campaign in the area.
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  10. #30
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rustic View Post
    So I end up going into a dungeon zone like Dangruf Wadi.

    I find a treasure chest key. Woot!

    Then I find out the spawn point for those chests is now surrounded by mobs so IT++ vs. the mobs the keys drop from...they can sneeze on the people who'd normally find those keys and obliterate them. Ditto with some of the NM's- why on earth weren't the chest/NM spawns moved to level-reasonable areas when half of those zones were populated with hostile, extremely high level mobs? It'd be nice not to see some random Geyser Lizard NOT popping in the middle of enough powerful goblins to give an L99 party a run for their money.

    Sure, it's lower-level content. But it's silly as heck to see that the dangerous part of fighting the NM isn't the NM, but the "ordinary" monsters surrounding it that are 50-60 levels higher or even more!
    I've lodged several complaints myself about this and the way it was poorlyvdone, very very sloppy and no testing/forsight. I noticed myself that dozens of mobs were put in a tiny area on map three in Kuftal Tunnel, when they added new mobs. Dyna, when it was revamped, just has it's mobs popped and no thought of pulling or xp camps were considered, see jueno for /facepalm.

    When you run with very little staff and try to meet many deadlines/goals, you get shitty results. Unfortunitly, at this point...

    THE DEV ARE NEVER, EVER GOING TO ADDRESS THIS. IN THERE MIND, IT'S ALREADY BEEN ADDRESSED AND THEY COULD CARE LESS BECAUSE THEY JUST DON'T PLAY THIS GAME, PERIOD. SO WHY WOULD THEY CARE LIKE YOU OR I?
    (0)
    Last edited by Concerned4FFxi; 03-19-2013 at 10:55 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

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