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  1. #21
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Thanks to everyone who pointed out the -ra magic for geomancers- I had completely forgotten that they would be getting their own unique line of spells in addition to normal nukes and auras.

    Quote Originally Posted by SpankWustler View Post
    Job-ability delay, which the Development Bros have never even acknowledged just far, is going to be a big problem for Rune Fencer. Between using Runes and casting, Rune Fencer has the potential to spend half its existence slogging through delay periods.
    Nitpicking here, but there actually was one situation where the devs tweaked JA delay a few years back. They decreased how long Quick Draw leaves you locked in movement. I've never seen any tests done though, so it most likely still locks you out of swinging a melee weapon just as long as any other JA, so your concerns are still completely valid.

    Quote Originally Posted by Merton9999 View Post
    I'm hoping the article is right though, and that SE will be changing the game in more ways than one. The whole front-line + back-line organization is getting old ... well ... got old years ago. I'd love to see battle mechanics changed to allow mages closer to the mob. I hope GEO and RUN allow this instead of descending further down the path that has only gotten much worse lately.
    Many battles you can stand close. ADL, it's practically mandatory so he doesn't throw you off his porch like a grumpy, old Superman. It's just your bard will hate you for standing in the fray if the battle lasts longer than 6 minutes.
    (0)
    Last edited by Yinnyth; 02-22-2013 at 12:41 PM.

  2. #22
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Yinnyth View Post
    Nitpicking here, but there actually was one situation where the devs tweaked JA delay a few years back. They decreased how long Quick Draw leaves you locked in movement. I've never seen any tests done though, so it most likely still locks you out of swinging a melee weapon just as long as any other JA, so your concerns are still completely valid.
    I've always thought that the stop in movement is just related to an animation rather than the actual ability usage, given that it's very possible to *WINK WINK* *NUDGE NUDGE* "do stuff about that" client-side in regards to being stopped by animations. There's no known high or low road around that pause in melee combat.

    Then again, my skill with anything technical is about one level above that of a teething child chewing on a keyboard. I probably rank about the same as a monkey with a typewriter who is beaten every time he makes a four-page dong out of letters and numbers instead of writing some tiny part of a masterpiece.
    (2)

  3. #23
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    i didnt read the whole post but when i read GEO gettin a aura spell around themselves to apply weight to mobs. i was imagining GEO kiting along with a mob and how annoying that would be to maintain especially when mobs cheat and run up cliffs we cant or 2 inch ledges we cant seem to climb.

    I believe THFs used to be able to change armor when they fleed and could keep running when using it. but for DNC there was a stop to movement put in on purpose. i think it forces you to not blink until the JA animation is done or something.
    (1)
    Last edited by Trumpy; 02-22-2013 at 05:16 PM.

  4. #24
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Trumpy View Post
    i didnt read the whole post but when i read GEO gettin a aura spell around themselves to apply weight to mobs. i was imagining GEO kiting along with a mob and how annoying that would be to maintain especially when mobs cheat and run up cliffs we cant or 2 inch ledges we cant seem to climb.

    I believe THFs used to be able to change armor when they fleed and could keep running when using it. but for DNC there was a stop to movement put in on purpose. i think it forces you to not blink until the JA animation is done or something.
    You can make a macro to change into AF shoes before using flee, then flee, than change out of those shoes, but there is no legal way around animation delay.
    (1)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Some JAs and WSs force the animation, others do not it seems. For instance I use Composure on the move quite often during a gear swap and am never forced to stop moving. The same goes with spell animations when cast on yourself or others, if the spell goes off while the swap is in action then there is no pause, you are free to move as soon as it finishes, or in reality, about 1 second early. Some other ones such as Jigs require the animation be done, no matter how many swaps you do, the animation WILL go off at some point.

    In your example I assume the delay you are talking about is moving, not attacking, the attacking delay is unavoidable.
    (1)

  6. #26
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Probably, it wouldn't be the only error...
    ? I don't understand the error in what you highlighted...
    (1)

  7. #27
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Yinnyth View Post
    Thanks to everyone who pointed out the -ra magic for geomancers- I had completely forgotten that they would be getting their own unique line of spells in addition to normal nukes and auras.



    Nitpicking here, but there actually was one situation where the devs tweaked JA delay a few years back. They decreased how long Quick Draw leaves you locked in movement. I've never seen any tests done though, so it most likely still locks you out of swinging a melee weapon just as long as any other JA, so your concerns are still completely valid.



    Many battles you can stand close. ADL, it's practically mandatory so he doesn't throw you off his porch like a grumpy, old Superman. It's just your bard will hate you for standing in the fray if the battle lasts longer than 6 minutes.
    JA's have always taken a disgusting amount of time -- that's one of PUP's big problems too, having to adjust maneuvers eats into their DPS hard.

    I'd like to see them do something aobut tihs -- I don't see RNF being able to keep upping their buffs AND doing DPS.
    (3)

  8. #28
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Horadrim View Post
    eats into their DPS hard.
    Imagine a game where DPS wasn't the only stat that mattered...

    I know I know, crazy talk.
    (2)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  9. #29
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    If they fix the enmity thing for good and give RNF reliable and powerful means to gain and keep enmity other than damage, then RNF's DPS will start to matter much less.
    Until then, it's hard to pretend it doesn't matter and to point the finger at people who say it does, judging them elitists or sheeps.
    (5)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #30
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Imagine a game where DPS wasn't the only stat that mattered...

    I know I know, crazy talk.
    I wish FFXI was one of those games. I've always done the tihng that seemed the most fun and interesting -- I leveled PUP because I liked the concept of the job and ended up with 1,000,000+ EXP on a job I never get to use for anything at all. :/'

    Mind you, my PUP was 75 and largely merited before Abyssea was even a think.
    (4)

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