So I got a Yoichinoyumi finally. Spent the subsequent 48 hours bringing that puppy up to 95 (As SAM, the trials are MUCH easier). Now that I'm playing around with a 95 Relic Weapon, I'm noticing something about my damage. It hasn't budged.
My two primary GKs are the 100%TP bonus and the OA2-4 GK. 100%TP bonus has a damage rating of 105 and frequently drops 2.5Kish (depending on scenario, more for VW/Abyssea naturally) Tachi: Shoha's. The OA2-4 GK conversely has half that damage at 51 and, while super frequent, only reaches 1K average (see above) Shoha. What does SAM's new staple WS have to do with SAM/RNG style fighting? The simple fact that my 95 Relic Weapon is doing 1K average Namas/Apex Arrows. Sound familiar? It is doing the same damage as my toothpick GK, while it is at 118DMG with Antlion Arrows (another sore spot) at 41DMG. I think a little reworking of archery damage is in order.
I believe I recall someone saying TP bonus from the GK does affect archery WS too, but the Namas and Apex WS have the same TP modifier across the board so 100% and 300% don't make a difference beyond Apex's DEF bypass.
On the above note with arrows, SAMs highest arrow is the Antlion Arrow, which comes in 10 damage below the highest available one. I would very much like a better arrow please.

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