Page 146 of 187 FirstFirst ... 46 96 136 144 145 146 147 148 156 ... LastLast
Results 1,451 to 1,460 of 1861
  1. #1451
    Player Zeitzone's Avatar
    Join Date
    Mar 2011
    Posts
    208
    Quote Originally Posted by Kazen View Post
    Does this nightmare side of you have to deal with your spelling and grammar? If so then no need, because that scares me more than anything else ever could. I also don't require some "lord" to save me as I don't believe in some fictional higher being in the first place.

    Yet again I'll call you out, I'm willing to bet that you don't have what it takes to beat me in a contest of wits; be it the posts that have been ongoing for the last 145 pages or in general. The only thing that scares me about you is your grammar.

    Moving back on topic, I find it utterly hilarious that in 145 pages no one can make a valid point as to how this is an issue other than zones being empty. Even with the zones being empty, that's a non issue as long as people continue to play the game. If anything, forcing people to level the old way would make the overall in-game population decline as the average player has had enough with that style of playing after many years.
    And again just BS from you, ppl with no arguments go after the grammar.

    Well im off, bed time.
    (0)

  2. #1452
    Quote Originally Posted by Zeitzone View Post
    Any game is forcing you in its limits, thats normal, so ffxi did too, they just change the foundation, now its not the old ffxi anymore alot ppl loved.
    I loved old FFXI too, but I also love Abyssea and all of its content.
    (0)

  3. #1453
    Player
    Join Date
    Mar 2011
    Location
    Windhurst
    Posts
    103
    OK, it's getting redonculous..
    Agree to disagree, and stop with the fighting already.

    The beauty of this game is that there are so many people playing, you can find a group to play with that has your ideals and beliefs on gameplay.

    Peace, out..
    (0)
    "I refuse to be limited by conventional thinking."

  4. #1454
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Jhanaka View Post
    Hi Folks!

    It seems that the debate here has gotten pretty heated. Let’s all step back a bit and remember what this thread was originally started for. Let’s try to keep the conversation on topic and constructive; baiting and flaming one another only draws out a thread to the point where valid concerns are difficult to find. Please keep this in mind that excessive off topic or derogatory comments may result in suspension of posting privileges.

    We thank you for your understanding,

    -Senior Game Master Jhanaka
    I think all of us forum bums ought to really be thanking you Moderators for your patience and understanding. You must be banging your head against a wall by now. It'll get better when the game is back online!
    (0)

  5. #1455
    Player Zeitzone's Avatar
    Join Date
    Mar 2011
    Posts
    208
    Quote Originally Posted by magnius View Post
    I loved old FFXI too, but I also love Abyssea and all of its content.
    I like Abyssea too, but i am for the above level 70 Access, that was my statement from the start, but ppl allways try to change the subject.
    GN
    (0)

  6. #1456
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Here's constructive discussions now that the argument is over:

    Quote Originally Posted by Valaris View Post
    yesterday i remember someone saying theres no reason to up the lvl cap and challenged someone to list one well i will

    reason 1: raising the cap will breathe new life into the old areas of vanadiel that have been tossed aside because of abyssea.
    Adding in new "Dynamic Events" to the old areas will breathe new life into the game. Example:

    A player walks by Selbina only to see an NPC running away from the town crying while carrying her baby in her arms. Said adventurer goes into town to see more adventurers fighting off pirate NMs, and other players *casting Water on a house to put out a fire*.

    Different town, different country, different area = different type of "event".

    Also, this doesn't mean people *have* to level this way. The old way of leveling should be kept intact and co-exist with this one.

    Quote Originally Posted by Valaris View Post
    reason 2: lvling in these areas will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.
    Leveling in these *events* will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.

    Quote Originally Posted by Valaris View Post
    reason 3: lvling in the xp areas will also promote more synthing materials to appear in the AH due to the fact that alot of mats drop off of mobs people used to xp on.
    If people choose to level only through the Dynamic Events, they can get the same rewards and exp as if leveling the old way, thus will also promote more synthing materials to appear in the AH.

    OR people can just level the old way too, since they don't *have to* level in the refreshingly new and fun events.

    Quote Originally Posted by Valaris View Post
    reason 4: the combined effect of more synthing materials and the new need for the old gear that was origionally needed for lvling characters in the past will revive the games once thriving economy.
    People will need old gear to level in these events, and they'll get the same synthesis materials too!

    Quote Originally Posted by Valaris View Post
    reason 5: lvling this way will allow characters to skillup while lvling. this will in the end save a bit of time anyways because once you hit 70 and go to abyssea to finish the lvl 70-90 you can accually hit something and not have to waste as much time skilling up.
    Leveling in these *events* will allow characters to skill up too!

    Quote Originally Posted by Valaris View Post
    reason 6: this will allow new players to get partys alot easyer. all to often i hear new players shouting for partys in jeuno only to be told "lol go solo your lvls" this is just sad and we wonder why people quit the game so much. people play mmorpgs to be part of a community not to go solo everything.
    Anyone of any level will be able to participate in these events. There will be things to do in each event for people of varied levels. Whether solo or in a group!

    Quote Originally Posted by Valaris View Post
    its very sad that most of the ff community has now come down with fast food syndrome meaning (i want it fast, i want it easy, and i wanted it yesterday >.>) this is just pathetic. you guys can bite the bullet on this one with the new xp bands and increased xp in the old areas it would take about 1 week to hit 70 in the old areas. rather than 3 days in abyssea you can sacrifice 2 days of xping to fix the game economy and help out new players. and with those reasons said i return the challenge give me 6 reasons why the cap should be lowered to 1 or stay the same and be sure to list reasons that will improve game dynamics such as sything, economy, use of old areas and so on. if you can find a way to fix all this and keep your leechfest then more power to you but i doubt that will ever happen.
    OR I can just go back to Abyssea leeching cuz SE hasn't implemented my neat ideas yet.

    I set my expectations a lot higher than killing nameless mobs so I can reach max level to participate in endgame events.

    I wanna be able to be *immersed* in the virtual and go on these events/ADVENTURES!

    And if I want to, go and level "the old way" too, cuz just bashing something's head in over and over can be fun too.
    (0)

  7. #1457
    Quote Originally Posted by Zeitzone View Post
    I like Abyssea too, but i am for the above level 70 Access
    If you left it at that, I don't think anyone woulda said anything, but you added outlandish statements that were not supported from any sort data or statements from SE, which is what people's issue was.
    (0)

  8. #1458
    Player Zeitzone's Avatar
    Join Date
    Mar 2011
    Posts
    208
    Quote Originally Posted by magnius View Post
    If you left it at that, I don't think anyone woulda said anything, but you added outlandish statements that were not supported from any sort data or statements from SE, which is what people's issue was.
    No, ppl just turn my words in my mouth around, i sayd that all late changes in the game showing that SE do not want leechers, thats why you can make FoV all day, thats why they raised the exp outside auf Abyssea.
    See is trying to stop the leeching with this. Se allways tryed to prevent leeching in this game, thats why there has always been the 3 level gap for exp.
    SE knows that they cant forbbide the leeching, neighter they care if all leeching disapears, but the amount of leeching is definitely to high for this game.

    Those ppl just want to flame, thats why they turn the words in every mouth around or grab for any straw to flame.
    (0)

  9. #1459
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    The "3 level gap" is a player-contrived rule. All EXP to lower level players is penalized based on the formula:

    (Player level / Highest Level in party) * (Base Exp) = Adjusted Exp.

    Players simply decided that 3 levels is the ideal level range in which people are able to contribute to the party and not get gimped exp.

    Square Enix did adjust FoV and Overworld EXP. But I do not believe that was in order to prevent leeching. I think they simply wanted to give players options, and make things easier on newer players who did not have the resources to leech in Abyssea.

    If the Development Team felt that players were doing something that they did not intend to allow in the game, they would have instituted a direct nerf to it. When players were DRK Zerging Absolute Virtue, they nerfed Souleater's effect on him. When players were Height-Pinning Ironclads, they adjusted the Z-coordinate range for AoE attacks. When players were duplicating Salvage armor, it was patched and people were banned.

    Abyssea Leeching, like Summoner Burning, has received tacit approval from the Development team. They made the game world, but they're not here to tell us how to play within it. I think, if anything, the Devs would enjoy seeing the different ways we players can utilize the system they gave us. They are not trying to force us to only play one way; that defeats the entire purpose of creating an online community. No one has the right to try and speak for them.
    (0)

    I will have my revenge!

  10. #1460
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Zeitzone View Post
    Se allways tryed to prevent leeching in this game, thats why there has always been the 3 level gap for exp.
    SE knows that they cant forbbide the leeching, neighter they care if all leeching disapears, but the amount of leeching is definitely to high for this game.
    First things first. Spell-check, please.

    Next, as long as the melees were around the same level, it didn't matter that much if the support was lower. You can have a bard and healer much lower than the DDs and the party would be fine. 3 level gap was more like: if a DD is more than 3 levels below the highest person, then they were going to miss way too much.

    Finally, if SE was so adamant about leeching, they would have done something about smn burning a long time ago.
    (0)

Page 146 of 187 FirstFirst ... 46 96 136 144 145 146 147 148 156 ... LastLast