OK, it's getting redonculous..
Agree to disagree, and stop with the fighting already.
The beauty of this game is that there are so many people playing, you can find a group to play with that has your ideals and beliefs on gameplay.
Peace, out..
"I refuse to be limited by conventional thinking."
Here's constructive discussions now that the argument is over:
Adding in new "Dynamic Events" to the old areas will breathe new life into the game. Example:
A player walks by Selbina only to see an NPC running away from the town crying while carrying her baby in her arms. Said adventurer goes into town to see more adventurers fighting off pirate NMs, and other players *casting Water on a house to put out a fire*.
Different town, different country, different area = different type of "event".
Also, this doesn't mean people *have* to level this way. The old way of leveling should be kept intact and co-exist with this one.
Leveling in these *events* will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.
If people choose to level only through the Dynamic Events, they can get the same rewards and exp as if leveling the old way, thus will also promote more synthing materials to appear in the AH.
OR people can just level the old way too, since they don't *have to* level in the refreshingly new and fun events.
People will need old gear to level in these events, and they'll get the same synthesis materials too!
Leveling in these *events* will allow characters to skill up too!
Anyone of any level will be able to participate in these events. There will be things to do in each event for people of varied levels. Whether solo or in a group!
OR I can just go back to Abyssea leeching cuz SE hasn't implemented my neat ideas yet.
I set my expectations a lot higher than killing nameless mobs so I can reach max level to participate in endgame events.
I wanna be able to be *immersed* in the virtual and go on these events/ADVENTURES!
And if I want to, go and level "the old way" too, cuz just bashing something's head in over and over can be fun too.
No, ppl just turn my words in my mouth around, i sayd that all late changes in the game showing that SE do not want leechers, thats why you can make FoV all day, thats why they raised the exp outside auf Abyssea.
See is trying to stop the leeching with this. Se allways tryed to prevent leeching in this game, thats why there has always been the 3 level gap for exp.
SE knows that they cant forbbide the leeching, neighter they care if all leeching disapears, but the amount of leeching is definitely to high for this game.
Those ppl just want to flame, thats why they turn the words in every mouth around or grab for any straw to flame.
The "3 level gap" is a player-contrived rule. All EXP to lower level players is penalized based on the formula:
(Player level / Highest Level in party) * (Base Exp) = Adjusted Exp.
Players simply decided that 3 levels is the ideal level range in which people are able to contribute to the party and not get gimped exp.
Square Enix did adjust FoV and Overworld EXP. But I do not believe that was in order to prevent leeching. I think they simply wanted to give players options, and make things easier on newer players who did not have the resources to leech in Abyssea.
If the Development Team felt that players were doing something that they did not intend to allow in the game, they would have instituted a direct nerf to it. When players were DRK Zerging Absolute Virtue, they nerfed Souleater's effect on him. When players were Height-Pinning Ironclads, they adjusted the Z-coordinate range for AoE attacks. When players were duplicating Salvage armor, it was patched and people were banned.
Abyssea Leeching, like Summoner Burning, has received tacit approval from the Development team. They made the game world, but they're not here to tell us how to play within it. I think, if anything, the Devs would enjoy seeing the different ways we players can utilize the system they gave us. They are not trying to force us to only play one way; that defeats the entire purpose of creating an online community. No one has the right to try and speak for them.
I will have my revenge!
First things first. Spell-check, please.
Next, as long as the melees were around the same level, it didn't matter that much if the support was lower. You can have a bard and healer much lower than the DDs and the party would be fine. 3 level gap was more like: if a DD is more than 3 levels below the highest person, then they were going to miss way too much.
Finally, if SE was so adamant about leeching, they would have done something about smn burning a long time ago.
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