While GEO and RNF not getting Empy troubles me... I don't really think not giving ToAU jobs Relic weapons was that huge of a thing. That's just my opinion though.
Either way, there's not much that can be done about it if that's the route they decide to go.
What about this...? Relic weapons and Empyrean weapons aren't specified but you also have to consider that "Relic weapons" aren't really the same thing when compared to Relic armor as Empyrean weapons are in relation to one another... Almace for example takes a completely different level of commitment and investment than Excalibur that, for example, Paladin's Valor set isn't even remotely related to. Additionally, considering you can build Empy weapons as opposed to having to journey back to Dynamis to farm for the stuff to make them I think the biggest issue SE has with adding new jobs to Relics is how exclusionary it feels.
GE- How will the new jobs play into current relic, mythic and empyrean weapons? Is it safe to assume that they’ll have relic and empyrean armor as well?
SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons.
Frankly... at the end of the day -- why the hell would we need that many different options in the weapon department? I know for DRG, for example, the Rhongomiant is considered more or less the best weapon for them according to DRG99's I've talked to since starting the job. Sure if you have Gungnir and 99 it, it's great but from what I've been told whichever one you use is prioritized by straight superiority followed by however lazy you want to be about it. I thought you meant they weren't going to get any of those gear options at all, but if we're dealing specifically with weapons -- that seems like a bit much to get in a twist over.


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