OP Warp = Abyssea - Attohwa warp and then run that 60 yalms or so to OP. Or if you dont mind using another inventory slot, buy a homing ring from CP NPC, walk outside, use ring and you'll be at a OP.
OP Warp = Abyssea - Attohwa warp and then run that 60 yalms or so to OP. Or if you dont mind using another inventory slot, buy a homing ring from CP NPC, walk outside, use ring and you'll be at a OP.
Yes, the same can be said for Valk and Jugner, however look at Cape T, its has no direct warp to it besides OP.
The point I was making is that people already have 90% of warps in roughly the same location, to say they are spread around is just flat out wrong, because almost all of them are accessible via Jeuno, thats why the city is the most populated of them all, because not only is it the center city of the world, but it has many ways to get almost anywhere in the game in less than 5 minutes from any spot in the city.
I keep my HP in Upper Jeuno (less crowded), but I can get to my home city easily.
Repatriation, it's only a short walk outside to the book and bam, home sweet Windurst.
You don't have tabs, you say? Spend a little time exping someplace besides Abyssea.
Old-time player, new-time character- Ragnarok server.
This. I don't know why people are so scared of change, like it would start an avalanche of game-breaking easy-mode changes. It's a simple request that would spread out the population, make travelling more convenient, and go one step to fixing this game's design in favour of something more modern.
People here may be scared of modernization, but unless we get new blood this game will die in a hole, and no one wants that.
It's not modernization I fear, but a lack of moderation (taking things too far). If you draw the line at the OP's suggestion of just putting a waypoint in each starter city, I support this idea because it would help to give people a reasonable option for their HP which isn't Jeuno. In this case, it's less about convenience, and more about having more options which are roughly equal (starter cities still don't have the magian moogles they were promised).
If you draw the line at what is and is not "convenient", then I get worried. When people say that transportation should be changed because it's "inconvenient" and/or "boring" and/or "slow", I have to wonder where they'll stop drawing the line. No matter how convenient something gets, it can always be more convient, so the argument can be made infinitely until we're at the bottom of that slippery slope.
This is where the paralells for the combat system come from. If all you're arguing is making the parts of the game you don't enjoy faster, anyone gets to make that argument and it will be different depending on their tastes. Maybe they hate grinding exp, so they want exp rates to be doubled/tripled/infinite. Maybe they hate how many abyssites and atma they have to collect in Abyssea, so they want that system changed to be fast/faster/instantly given to them upon zoning into Abyssea.
Ah yes another of those wonderful updates we still have yet to get... So I go out of my way, taking time to get tabs from high level GoV mobs, to save about 1~2 minutes every time I want to goto my home nation. Seems like I may be losing more time than I am gaining seeing as at most I can get like 250 tabs a page in Gustav, but tabs are once a hour, so I would need 2 hours down there for 500 tabs. Thats 50 reps, if ya do the math, I'm takin more time to go do GoV than the time I am saving by doing it for tabs.
Look, I know what you mean, but there IS such a thing as too easy. Just so you know, by "next to eachother" I meant it in a literal fashion- not the "just a short distance" fashion. You can travel the most places from jeuno because Jeuno was designed to be the center of everything.This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play.
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