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  1. #281
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Can blame them, have them take 5 seconds to tell our rep to let us know we don't matter to them, not to hard.
    (4)

  2. #282
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Can blame them, have them take 5 seconds to tell our rep to let us know we don't matter to them, not to hard.
    But that would dispel the illusion of the dev team giving a damn about what we have to say!
    (9)

  3. #283
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    So. PUP is getting a buff from accuracy, but except retarded content like legion, the accuracy bonus is not very useful to 1 handed DD. On the other hand if it end ups being an accuracy nerf for 2H DD, it's going to be hilarous. Somehow I think they'll stick to content where accuracy doesn't matter like they always did...
    (1)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  4. #284
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    In regards to damage taken on Mage jobs, and in particular SMN, I would like to make a suggestion. Can you increase the range on using Pet Commands to equal that of casting spells. Since Blood Pacts etc are essentially the Summoner's spell against the mob, this should make sense.
    (7)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  5. #285
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    I particularly like the "1-handed Accuracy" proposition (though I would need to drastically rethink my equipment if it were to go through), but as mentioned earlier, unless you equalize the Ratio caps for both weapon types, there will still be imbalance.

    Honestly, as utterly broken as Duel Wield is, the way things are inherently designed right now, 1-handed weapon users need it just to play catch-up! If Dual Wield ended up being problematic again after increasing the power of 1-handed weaponry, I would rather nerf Dual Wield itself than all 1-handed weapons in general.
    (5)
    Last edited by Tamarsamar; 01-30-2013 at 04:06 AM.
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  6. #286
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Twilight scythe is cool as it is. I would however not be opposed to additional weapons with special damage types being added. Of course, with their own strengths and drawbacks. Having certain weapons that ignore some types of defences or resistances while at the same time perhaps not having optimal stats or WSes attached to them would just bring more variety to the game, and allow people to develop alternate tactics for certain fights. It's all fun and excitement.

    And I dunno about you others, but in my head, it have always made sense that one-handed weapons would be more accurate, while two handed weapons would hit harder. I'm not sure if it would be enough of a buff, but I really think 1-handed weapons should let the user get a significantly higher innate hit rate than if using a 2-handed weapon.
    (1)
    Last edited by Mirage; 01-30-2013 at 04:22 AM.

  7. #287
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Mirage View Post
    And I dunno about you others, but in my head, it have always made sense that one-handed weapons would be more accurate, while two handed weapons would hit harder. I'm not sure if it would be enough of a buff, but I really think 1-handed weapons should let the user get a significantly higher innate hit rate than if using a 2-handed weapon.
    I feel like if you look at doing something IRL, you'll be both more accurate and hit harder if you grip something with 2 hands.
    (2)

  8. #288
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Honestly, as utterly broken as Duel Wield is, the way things are inherently designed right now, 1-handed weapon users need it just to play catch-up! If Dual Wield ended up being problematic again after increasing the power of 1-handed weaponry, I would rather nerf Dual Wield itself than all 1-handed weapons in general.
    Matsui at one point talked about adjusting how powerful Haste was as a stat, hopefully he'll think of Dual Wield too if the dev team decides to do something with that.

    Because of the delay cap, the place where 1-handers really fall behind (high buffed situations VS high level monsters) Dual Wield often ends up being a hindrance, because a lot of the time you end up overgearing in DW and you shave off TP-per-hit for no benefit. You can work around that by removing DW gear as needed (NIN's ideal gear with double marches keeps only Suppa as DW gear now), but this is highly annoying because you need to create multiple gear sets based on if the bard use marcato, if the bard has aoidos manchettes +2, gjallarhorn, langeleik or fairie piccolo. Before the hopes /DRK Last Resort for 1Hers was stomped by the devs, people were actually discussing having BLUs drop DW spells in the middle of battle based on their last resort up/down status. This isn't really strategic or fun; it's just annoying.
    (6)

  9. #289
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Caketime View Post
    But that would dispel the illusion of the dev team giving a damn about what we have to say!
    What illusion? If it was any more clear they would have just come out and told us, so very thin line between where we are, and where we should (at very least) be right now at least. Though in reality we should be just a bit behind the JP community in terms of importance, and the fact we are not gives me the feeling of being ignored, especially when our responses are not that of real responses, but rather the words meant for the JPs, translated, and given to us. Which means were still ignored as much as ever, but the JPs might get some influence.
    (1)
    Last edited by Demon6324236; 01-30-2013 at 05:23 AM.

  10. #290
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Okipuit View Post
    As was suggested in feedback, we will be looking into various ways to do this such as increasing the amount of light armor with damage reduction or increasing the amount of evasion gear.
    The only way evasion currently works as a defensive option is if you have utsusemi to soak up some of your bad luck. Defense is not the only underused defensive statistic that needs adjusting.
    (8)

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