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  1. #21
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    I've got no problem at all with gear at this point- there's so much "generic" gear that if you just give Geomancers and Rune Fencers decent access to it that we'll figure out what works.

    Cause trust me. If they don't test-server the jobs, that's the only way it'll work. That's the price to holding off until general release...nobody's going to be doing the mass play that's needed to actually get these jobs properly tuned. And even afterwards, we're guaranteed to see some drips who L99 the job a day after they unlock it complaining.

    They WILL seem relatively hollow at first. They have to, if they're even a bit unique.
    (0)
    Old-time player, new-time character- Ragnarok server.

  2. #22
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Yrusama View Post
    Green Mage wasn't an act of non-conformity. It was an act of fan service. They added "Green Magic" to lump all buffs and debuffs into one category for FFXII, then decided fans might be interested in what a Green Mage would look like.

    I agree about GEO, though. It's more traditionally a non-MP mage. It either can't hit very hard, or its spells are randomly selected. Neither of these traits make it good for an MMO, and it would quickly go the way of the RDM. Personally I'm excited to see how it turns out. I will laugh if SE plants another oversight job ability in there that players end up exploiting like crazy.
    well they could have made its spells use use consumables maybe using a job ability to convert a crystal to x number of geo crystals(of the same element as the crystal used) used for there spells, could probly use the ablity without a crystal if the zone is experiencing weather.
    i am kinda disappointed by geos look tho, its af looks more like a mystic/oracle (tao's mnk look) over geos normally native american/druid look
    (0)

  3. #23
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    i was expecting a blue colored AF with a hood (with white furry trimmings) for GEO. I dont mind the new look for GEO though. but I want effing pants not hot pants and knee pads for females. I seem to remember kind of a longer coat on that pictures of it and i am not a fan of long coats short pants combination.
    (0)

  4. #24
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Alhanelem View Post
    what are you worried about? Is the fact that we haven't been flooded with news supposed to mean that these jobs are going to automatically suck?
    We know this much:

    1. Jobs will release half finished.
    2. AF will release months later after everyone is long capped and thus have no use for it.
    3. Relic will release even later and have no use for it
    4. Empyrean will release even more later if at all.
    5. Revisions a year later to completely change it.

    Quote Originally Posted by Trumpy View Post
    i was expecting a blue colored AF with a hood (with white furry trimmings) for GEO. I dont mind the new look for GEO though. but I want effing pants not hot pants and knee pads for females. I seem to remember kind of a longer coat on that pictures of it and i am not a fan of long coats short pants combination.
    Shouldn't have picked a Mithra then lol.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  5. #25
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    We know this much:
    We don't know that much, actually. Those are just assumptions based on the previous expansion. The speed of leveling was slower at that time as well. AF/relic will most likely be delayed at most to the first update after. The timing of the AF and such was on purpose, just as releasing the missions a few at a time was on purpose. However, the pace of the game is faster now than it used to be, and unless they're REALLY morons, they'll be factoring that in.

    Every new job/character/etc released in a game is going to have its share of issues initially. That doesn't mean it's "half finished," but when you release something into the wild, issues come up that you could not have predicted.

    4. Empyrean will release even more later if at all.
    Every existing job got all 3 main JSE sets. There's no reason to expect any different this time around.
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Alhanelem View Post
    Every existing job got all 3 main JSE sets. There's no reason to expect any different this time around.
    While we already know the jobs will be getting the 3 JSE sets (yes, this was confirmed months ago), we can not use that as a reference. Upon ToAU coming out every existing job was on Relics, yet ToAU and WotG job are not. Also, GEO and Rune will not be getting Emp weapons, of which every current job has one. So Saying that "Every existing job got this" is not really a good reason to think it will be the case this time. However, the 'what we know' area of what was said is very incorrect, as we have been given more info than that. At the same time, it is not enough to tell if these jobs really have a place in the current game, and if the jobs only are useful in new content if anything at all then we will have problems with them anyways as that excludes 90% of the game.
    (1)

  7. #27
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It's really a bit presumptuous to assume that these jobs are just going to be useless.
    (0)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I both agree and disagree. While it is stupid to think the jobs will be worthless out of the box just because they are new, the info we do have makes it sound as though the jobs may be useless because of their design.

    We are getting Rune, a job made to be a magic tank, and a melee fighter in one. We live in a best or gtfo game, meaning that if you do not have top tier power, you can be sure you will be talked down upon for it. For this very reason, Rune can not be counted on to be an accepted DD, even if it uses Great Sword, as it has already been said it will not be getting Caladbolg or Ragnarok, meaning it will likely be stuck with a limited supply of decent~good Great Swords anyways. The other side to this job is a magic tank, tanking as it is right now is broken on a few levels, but if that were not enough it has PLD to contend with, a job which can currently hit -87.5% Magic Damage taken with more than 10% chance to absorb it and 13% chance to nullify it with only the use of 7 pieces of gear and a spell. The job is set to fail currently if that is its only real uses because the way the community and the game itself are right now, and things will have to change quite a bit before Rune could really fill a role like they want it to.

    Geo is an offensive and support mage, much like RDM or BRD, but with some unique features to its magic such as the directional placement around the mob or the 'sphere effect' like spells. Directional placement is ok, however again, enmity makes mobs practically spin non-stop, meaning unless it is NSEW* based rather than FBLR* based it is worthless for now because it will be impossible to place yourself correctly on a mob spinning like a top. Sphere effects we know little about in my opinion, however so far as I know there are two types of them. The first is placed on the Geomancer, anyone near the Geomancer will get the buff just like a Sphere Effect would work however anyone not near by gets nothing. Currently mobs spam a ton of AoE attacks, both in the form of TPs and in the form of normal attacks, which leads to a massive problem for them to buff people if they have to stand in death range. The second type is able to be placed on the ground, these can be destroyed however. This has the same problem for the most part, however depending on the HP these have, they may be more useful. In the end this job sounds as though it is a BRD but with Sphere Effects rather than normal buffs, which may end up leaving it out of the loop because it has gimmicks attached to what another job can do more easily.

    Mind you everything I have said is based off what I remember about the jobs back when Vanafest announced them, so some info may be off. However so far as I remember this is the basics for the jobs, and going by them I can understand the want for them to be on the test server. Also as the past has shown, many other times jobs have been released with poor results, so expecting the same now is not completely unwarranted. I myself believe the jobs are setup to be problematic in the current game, however the talk of making defense more important by the devs makes it sound as though Rune may have more of a place in a DD spot due to being a tank and DD in one job, but the loss of 2 of the most powerful and accessible weapons in its area of expertise worries me it will not fare well. Also on top of that, both Geo and Rune look as though they are more jobs which fill in spots that push RDM farther back, this is a slightly bias opinion, however Geo is taking nuking, enfeebling, and buffing powers at very least, while Rune is a magic tank and uses elemental damage on normal attacks, both things that RDM once was in charge of.



    NSEW = North-South-East-West
    FBLR = Front-Back-Left-Right
    Small note about the Geo section, because I used these abbreviations and did not want people to be confused or ask about them.
    (2)

  9. #29
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    When all is said and done, Geomancer needs an ability to find all the various ??? points around it, or at least the #%&ing gathering points...

    Wide Scan, radar, don't care; Geomancer (and the players) need this. Spamming tab key for such long stretches is so ten years ago...
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

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