Misery definitely needs something to make it more worth using. Or maybe it's just that Solace is so good it makes Misery look like garbage by comparison? Cureskin is pretty tough to beat.
Misery definitely needs something to make it more worth using. Or maybe it's just that Solace is so good it makes Misery look like garbage by comparison? Cureskin is pretty tough to beat.
There is so much wrong with that spell, I don't even use it if I can get away with it. It's like the devs thought of a good spell to give us, then they had a meeting to figure out how they could make it not worth using in most situations, shelving the spell right out of the box.
How do you think it could be improved? I think centering the target around a player of the WHM's choice would be a start, and maybe granting a Caress-like resistance bonus against status effects removed with Misery active would help tremendously. Nothing like cycling your Solace and Misery to Sacrifice and Esuna a group only to have the boss re-apply enfeebles immediately.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |