WHM is a overall not in bad shape, but even so, we still have some problems. These problems fall into three categories, which I will outline below, and then follow with suggested improvements.
1. Status prevention is useless
With numerous Barstatusra spells, Barelementra spells that improve status resist rates, Divine Caress, and an upcomingtwo hourone hour ability that's supposed to prevent status anomalies, this is clearly supposed to be a major area of competence for WHM. However, between unpreventable status auras becoming commonplace, the fact that Barstatus spells don't seem to do anything, and many status anomalies don't have element and/or status spells that would prevent them even if you know they are coming, many WHMs don't even bother. Suggestions:
2. Status removal is lagging behind severely
- Add a status potency down effect to Barstatus spell effects--Poison status deals less damage per tick, Doom counts start out higher, stat downs are lessened, etc. With this in place, even if the status lands it will at least be noticeable that the spell is doing something. Even if auras are unpreventable they should be able to have their potency mitigated with the proper precautions.
- Give WHM more elemental Barspells, Bardarkra at the least. Many annoying statuses and effects such as Sleep, Curse, and Dispelga are dark based, but without a Barspell for darkness it's not reasonably possible to get enough dark resistance for it to make a difference.
- Give WHM more (functional!) Barstatus spells, Bardispelra at the least. Remember that one of the factors behind Embrava dependence is that it is the only performance buff that can't be dispelled.
Mob TP moves these days are all AoE, and most have at least one status effect each. Heck, even many normal attacks are AoE with a status. Many incurable status effects are in common use, including versions of old ailments that have become inexplicably resistant to common treatment. And then, there's the aura problem (again!), which pointlessly chews up "cure one ailment only" spells like Erase. Ever try to Erase a simple Slow in a Bio aura, only to have Erase get rid of Bio three times in a row--only to have it come back on the next tick?3. Afflatus: Misery sucks
- Instead of having aura statuses be removable but coming right back, make aura statuses not eligible for removal, period. When an effect such as Erase is randomly choosing what status on the target to remove, exclude aura statuses completely. I.e. if a target has Slow, and Bio from an aura, Slow should always be chosen to be erased no matter what. If the only eligible statuses to remove are aura statuses, it should give an appropriate message, so the player won't waste their time trying to remove auras. Much like how we now no longer need to try casting an enfeeble again when we see a "completely resists" message.
- Either add Erase II and Esuna II that remove more statuses at a time, or scale the number of statuses removed to Healing magic skill.
And we all know it. Improvements?
- Just make Afflatus: Misery boost Curas/Banishes based on the highest damage taken, not the last damage taken already, FOR GOD'S SAKE. It's such a vital fix, yet also so simple. How long must we wait?
- For a supposedly melee-oriented stance, Afflatus: Misery does nothing to mitigate casting load (like Composure does). Enhancement spells cast while Afflatus: Misery is in effect should have an extended duration. The duration on Auspice in particular is just amazingly bad.