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  1. #11
    Player Sp1cyryan's Avatar
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    Mar 2011
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    Quote Originally Posted by Sotek View Post
    I'm fairly certain they can put the jobs on the test server without destroying any suspense for the expansion, in fact it would probably boost the suspense. If they show how much work they're putting into the jobs it would only raise expectations for the expansion as a whole. If the jobs aren't half bad pre-launch, maybe they've finally figured out how to release expansions.

    Instead I'm left expecting another hollow shell of an expansion which they'll fill in over the next two years with another two jobs which they aim to finish designing several months after launch. I'll gladly be wrong and SoA can be the damned most amazing expansion ever, but so far I'm not seeing any hype beyond "Oh my God, new zones I wont use because Abyssea is a thing". Granted, this is all just my opinion, but I'm pretty sure SE should give more of a damn about my opinion than that of the hardcore XI addicts out there. I'm a potential customer after all, not someone who bought the expansion at the Vanafest.
    Yes, in all honesty your WotG pessimism is what we all shout expect. Based on the manpower working there and SE's track record we should not have any expectations.

    It is entirely possible they have not even finished the jobs yet to be able to actually put on the test server. Considering they still have three months and assuming the launch date does not get pushed back. Unless SE learned how2launch based on 14s rushed failure.

    Just because people use abyssea for gear and leveling does not mean any zones will not be used. Abyssea will always be for leveling and that does not make all the other zones useless.

    They will end up developing the jobs after they are released regardless as well since they have tweaked the other twenty jobs over and over again. It is not a bad thing, but yes I would not expect the story line to be done.

    Most of us are excited, but we all just have to wait.
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
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    48
    What most people tend to forget is that even though a job is released with a certain vision of use by the devs, most of the time the players change the use of the job. SE then fiddles around with the job over the course of a year or more to give the job abilities/traits that will be useful for how the jobs are being played.

    This is why the AF/Relic took SO LONG for ToAU jobs. People were playing the jobs in a multitude of ways and thus the gear took longer to make. Some people used BLU for soloing/main heal/dps/support, PUP for main heal/dps (phys and mag)/soloing/focus on auto/focus on self.

    So personally I think it's best if we don't turn the jobs into something else in our minds prior to release by seeing what they show us. This goes double for them though, they shouldn't have a set-in-stone role for the jobs until they see how we're playing them.


    With that said: I totally think GEO is going to have a small amount of MP, have STR/DEX for a luopon modifier and be an up close DPS with bell shaped clubs and RNF is going to have a lot of MP and have it's runes deal elemental damage where INT is a major factor combined/reversed roles n stuff ftw!
    (0)

  3. #13
    Player Phogg's Avatar
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    Dec 2011
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    171
    I hope they do NOT put the jobs on test servers before hand. Not everyone wants to bother with the test server and giving people a leg up on a new job, especially in a game with a playerbase that loves to say "this or GTFO" about playstyles after jumping to conclusions early would be stupid.

    Would be nice is there was anything remotely close to some form of surprise in this game.
    (2)

  4. #14
    Player
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    Aug 2011
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    Quote Originally Posted by Sotek View Post
    Honestly, I don't understand why anybody is against GEO/RNF being beta'd on the test server. I know SCHEmbrava is nice and all now, but at launch it was an abysmal waste of space which took months for them to bring up to a worthwhile standard. If GEO/RNF have any chance of being released in that state (I'm sure a pure magic tank will do fine though), I cannot understand why anyone wouldn't want them to start the process of fixing them sooner rather than later.
    In an ideal world, I'd want every single element of Seekers of Adoulin to be a surprise: the new areas, the new jobs, the new everything. So, I definitely understand why somebody with a different set of priorities than myself wouldn't want the new jobs on the test server. Some people are just okay with playing something new, even if that job's performance is more terrible than dead-grandmother-flavored frozen yogurt.

    As for me, though, I remember how disappointing some of the new jobs added from Treasures of Aht Urghan onward felt for months. I'd be more than willing to give up some of the feeling of surprise if player-testing the new jobs could help the new jobs suck less vehemently.

    All of the new jobs required some degree of adjustment, which is to be expected, but Puppetmaster and Scholar were barely even functional on day zero of their existences. I could have counted the sets of equipment Puppetmaster had that provided melee bonuses on one hand. Scholar was so anemic that, even though it had been touted as an excellent sub-job before release, it was barely appealing for that purpose until Sublimation and other elements were added to the job. The jobs were in such terrible shape that they felt incomplete and not yet ready for release, like an aborted fetus poorly pretending to be a toddler while desperately clinging to life.

    Even Blue Mage, which was in pretty good shape on release, required some pretty major changes to the MP costs of its magical spells and other adjustments. Dancer remained usable but very mediocre until it gained native Dual Wield. Even new jobs that can be played with the intent to actually kill monsters with some modicum of efficiency don't pop out of the ether fully formed. I wouldn't mind a month's head-start on feed-back and adjustments even if the new jobs aren't a Scholar-level nightmare.

    Although, I think it's also possible that the new jobs that were so bad as to feel not ready to be played literally were not ready by an expansion's. If that's the case, I guess it's not really a matter of testing and more a matter of waiting. Waiting while the new jobs are vehemently sucking.
    (6)
    Last edited by SpankWustler; 01-17-2013 at 06:58 AM.

  5. #15
    Player Yrusama's Avatar
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    Dec 2012
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    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Green Mage wasn't an act of non-conformity. It was an act of fan service. They added "Green Magic" to lump all buffs and debuffs into one category for FFXII, then decided fans might be interested in what a Green Mage would look like.

    I agree about GEO, though. It's more traditionally a non-MP mage. It either can't hit very hard, or its spells are randomly selected. Neither of these traits make it good for an MMO, and it would quickly go the way of the RDM. Personally I'm excited to see how it turns out. I will laugh if SE plants another oversight job ability in there that players end up exploiting like crazy.
    (1)

  6. #16
    Player Trumpy's Avatar
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    Mar 2011
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    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    What is ARR mean? As much as Id like to see some expansion stuff on the test server, I kinda like the suspence of waiting til release day really. plus other than the 2 new jobs they barely have all that many features of the expansion out on release date other than zones and a few systems. Hoping it doesnt go WotG path and take 3 years to finish though.

    Tho it would be nice to test the new jobs and tell SE if it is player approved tho as usually i doubt it would mean they would change anything bout the jobs after we tested them.

    Oh and i feel like GEO will be more support with the aura (WoW shaman style) things with slight nuking power. Least in this ffxi version. I remember most the GEOs i played had some hard hitting spells in previous games though. Some not all spells.
    (0)
    Last edited by Trumpy; 01-17-2013 at 07:49 PM.

  7. #17
    Player Hashmalum's Avatar
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    Apr 2011
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    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    With major aspects of the game either up for change, or desperately needing change, we need to have some idea of how the new jobs work before we can reasonably discuss what needs to be done. I don't want to have to wait for months to see the "new magic tank job" before we can even START to discuss the problems with the enmity system.
    (1)

  8. #18
    Player hideka's Avatar
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    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Trumpy View Post
    What is ARR mean? As much as Id like to see some expansion stuff on the test server, I kinda like the suspence of waiting til release day really. plus other than the 2 new jobs they barely have all that many features of the expansion out on release date other than zones and a few systems. Hoping it doesnt go WotG path and take 3 years to finish though.

    Tho it would be nice to test the new jobs and tell SE if it is player approved tho as usually i doubt it would mean they would change anything bout the jobs after we tested them.

    Oh and i feel like GEO will be more support with the aura (WoW shaman style) things with slight nuking power. Least in this ffxi version. I remember most the GEOs i played had some hard hitting spells in previous games though. Some not all spells.
    ARR is the upcoming Re-release of the updated FFXIV. they went back and overhauled the game for every single possible aspect.the game is actually playable, and extremely enjoyable now

    BTW for anyone who doesnt know this is how they ended FF14 V1.0
    http://www.youtube.com/watch?v=h542YbZuwkQhttp://
    (0)

  9. #19
    Player hideka's Avatar
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    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    you will have to forgive the crappy youtube quality. watching this video in HD from the origonal source is highly recommended.
    (0)

  10. #20
    Player Mayoyama's Avatar
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    Mar 2011
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    Windurst!
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    338
    I also would prefer to just wait and have the excitement of racing to be one of the first to unlock the job and see what it is... knowing beforehand just spoils the excitement.... theres plenty of time after the expansion to complain (if required)
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

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