Quote Originally Posted by Zarchery View Post
As an avid alchemist who finds his craft more profitable and more useful than it used to be, my only input is this: viable skill up paths to 110 for ALL crafts. The items higher than 100 in alchemy require ingredients that are super expensive if they're available at all. I don't mind losing a little money in a crafting stretch, but I can't spend millions of gil and months of time for a single level. That's just absurd. The crafting cap was raised almost a year ago, and levelling up past 100 is still prohibitively difficult? That's a major league oversight.
Leveling up to 100 was generally a supreme pain in the rear pre-110 increase. That it's as it is now for 100-110 doesn't surprise me in the least.

If they jump it to 120 for Adoulin, I expect we'll see 100-110 become easier and 111-120 be equally arduous.