
Originally Posted by
Tsukino_Kaji
Yes. From what you are getting at, it seems that you have very little experience in RPGS or even other games in general. Go play games that have compassess to show you the way or the ones that give you directions to where you need to go. Those games are over in a matter of hours. Start at point A, go to point B as instructed, game finished. They lose all replayability. Games should be like this and not handed to you ona silver platter. The point is, is that if oyu want to, someone else already did go through the same thing and has told other people of such. Even before teh hard information age we have now, there were stratagy guides for this kind of thing.
My first serious RPG was Crono Trigger. Aside from 5 or 6 things that had to do with the main story, you weren't told jack. You had to go out and figure out everything by yourself. This is how games should be. Things from one area affecting another without you even knowing about it. I.e. Things from the past changing the future and then you aren't able to take on said thing in the furture anymore. All of this is called effort, it's a dirty word I know. Back in '04 I never touched any online sources to play FFXI. I would say to people in the LS, "Hey, how do I X?" And guess what, there were people who knew, or knew people who knew. "Oh btw, you need fame for that."
"What's fame?"
Admittedly, perhaps there should have been some blurb when you go to somewhere like Norg from quest NPCs saying something like, "Who are you?" With increases like "Weren't you that guy?" or "Weren't you here before?" much like the fame NPCs change what they say. It would show that there might be something there later.
But the biggest point is, is that back in the day, you had to you know. Go places and talk to people.