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  1. #31
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    Join Date
    Jul 2012
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    131
    This just in:

    Quote Originally Posted by Okipuit View Post
    Greetings,

    As previously mentioned above, if we were to increase Shockwave's sleep effect more than what it is currently, it would become extremely strong when fighting multiple enemies or strong enemies. Therefore, adjusting the potency/accuracy without affecting general battle strategy would be quite difficult.

    By increasing magic accuracy the success rate will increase, so we'd like players to find methods like this to use it.
    While this may not be a direct response to this thread, this view is more than likely shared for the entire weapon skill line-up by the development team. And the lack of dev-response to this thread itself pretty much shows all weapon skills are "working as intended".

    My hope for any future positive adjustments to weapon skills has been greatly reduced.
    (0)
    Last edited by Tanama; 12-22-2012 at 12:39 AM. Reason: Clarity
    Tanama - Monstrosity Enthusiast

  2. #32
    Player Mercilessturtle's Avatar
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    Jul 2011
    Posts
    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Byrth View Post
    Torcleaver sucks compared to Resolution, which is its competition.
    Because resolution is broken. If you are going to compare to resolution, then every other WS in the game needs buffed. They just need to fix resolution to be in line with the other merit WS.

    Upheaval: 4.2 ftp, vit mod, 158 base damage weapon
    Entropy: 3.8 ftp, int mod, 167 base damage weapon
    Stardiver: 3.8 ftp, str mod, 159 base damage weapon
    Resolution: 4.59375 ftp, str mod, 143 base damage weapon

    Torcleaver: 4.95 ftp, 60% vit mod, 142 base damage weapon

    Resolution is ~9.5% ahead of upheaval on ftp, and the str mod more than makes up for the lower damage weapon. Resolution is ~20% ahead of entropy and stardiver, but polearms damage per hit is only ~6% higher than gswords after wsc and fstr, and obviously entropy gets screwed with the int mod. Torcleaver isn't that far behind stardiver, like 9% worse. If resolution were brought in line with stardiver it would be reasonable.
    (0)

  3. #33
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mercilessturtle View Post
    Because resolution is broken. If you are going to compare to resolution, then every other WS in the game needs buffed. They just need to fix resolution to be in line with the other merit WS.

    Upheaval: 4.2 ftp, vit mod, 158 base damage weapon
    Entropy: 3.8 ftp, int mod, 167 base damage weapon
    Stardiver: 3.8 ftp, str mod, 159 base damage weapon
    Resolution: 4.59375 ftp, str mod, 143 base damage weapon

    Torcleaver: 4.95 ftp, 60% vit mod, 142 base damage weapon

    Resolution is ~9.5% ahead of upheaval on ftp, and the str mod more than makes up for the lower damage weapon. Resolution is ~20% ahead of entropy and stardiver, but polearms damage per hit is only ~6% higher than gswords after wsc and fstr, and obviously entropy gets screwed with the int mod. Torcleaver isn't that far behind stardiver, like 9% worse. If resolution were brought in line with stardiver it would be reasonable.
    BS

    Ruinator is stronger then resolution. Only the fact that it's 1H limits it's power.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #34
    Player Mercilessturtle's Avatar
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    Jul 2011
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    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    Why hasn't a mod given this clown his stupid trophy so he can go somewhere else? "Ruinator is better except that it isn't". Well duh.
    (3)

  5. #35
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mercilessturtle View Post
    Why hasn't a mod given this clown his stupid trophy so he can go somewhere else? "Ruinator is better except that it isn't". Well duh.
    Except that it is. Only the 1H 2.0 ratio cap is a limit (and the fact that no WAR would DW anyway).

    http://wiki.bluegartr.com/bg/Ruinator

    Four hits (5 DW) at 1.0 fTP, 100% STR and 37.5% attack bonus. That's the same attack bonus Tachi: Shoha gets btw, and unlike Shoha the bonus is on all hits including additional procs. To top it off it copies fTP on all hits, with gorget / belt your looking at 1.2 fTP on five for 6.0 fTP total not including any DA / TA.

    6.0 fTP
    100% STR
    1.375% Attack multiplier

    vs

    5 hits, 0.95 fTP (including belt + gorget + moonshade)

    4.75 fTP
    100% STR
    0.92% attack multiplier

    As I just said, the only thing holding Ruin back is the 2.0 Ratio cap vs the 2.25 for res.

    After I did 5/5 resolution I did 5/5 Ruinator and messed around with on WAR/NIN (for the lulz), did some stupidly large numbers. Not being a BST/DNC kinda helps it's damage output. What makes GS so powerful right now is the combination of the obscenely powerful DPS weapon that Ragnarok is with a powerful multihit STR based WS.

    Learn the WS's actual info before posting garbage.
    (5)
    Last edited by saevel; 12-31-2012 at 03:39 AM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #36
    Player Mercilessturtle's Avatar
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    Jul 2011
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    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by saevel View Post
    Only the 1H 2.0 ratio cap is a limit
    Why is "duh" always the most appropriate response to you? Yes, the lower ratio cap and the lower base damage are why ruinator isn't broken. Almost like they gave the 1h weaponskills higher ftp to make up for the fact that they are 1h or something.
    (1)

  7. #37
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mercilessturtle View Post
    Why is "duh" always the most appropriate response to you? Yes, the lower ratio cap and the lower base damage are why ruinator isn't broken. Almost like they gave the 1h weaponskills higher ftp to make up for the fact that they are 1h or something.
    Most likely because these forums are overridden with people (like you) who need the obvious stated bluntly in order for it to get absorbed. Then, you chose to ignore the entire point in an effort to mock the method someone uses in an attempt to educate you.

    Your argument that Resolution needs to be nerfed in-line with other WS misses the point of the mechanics behind the WS. As Saevel pointed out (repeatedly) Ruinator is already more powerful... the fact that it is a 1H weapon (or more specifically, the fact that it can't be used with a Rag like Resolution can) is why it is appears weaker.
    (3)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  8. #38
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    They should change Cloudsplitter so that when you use it you don't actually hit the target. Instead a bunch of lightning bolts hit the ground and at each spot a random male NPC spawns wearing nothing but a viking helmet, subligar, and axes. They all start beating on the mob for several seconds then warp away.
    (4)

  9. #39
    Player Prrsha's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Kincard View Post
    It is still a very powerful weaponskill. Last Stand does give it a run for its money (RNGs definately like that better, or sometimes Coronach) but you'll find that lots of CORs still favor Wildfire.

    Personally, I would love it if they could adjust every weapon skill so that every single one will have some sort of niche use, so we arn't always just telling ourselves to spam the same weapon skill in combat over and over. Obviously we'll always have one that's best for damage but making the rest of them all have some use would be very nice (The Warrior's Break WSs come to mind immediately, if they were improved they would see a lot more use).

    Just as an example, I'll use Katana WS since that's what I'm most familiar with:

    Blade: Rin- Add "Stun" Effect to the WS.
    Blade: Retsu- Increase the duration of the effect.
    Blade: Teki- Increase damage, add "Drown" effect.
    Blade: To- Increase damage, add "Frost" effect.
    Blade: Chi- Increase damage, add "Rasp" effect.
    Blade: Ei- Increase damage, add "Bio" effect.
    Blade: Jin- Fine as-is.
    Blade: Ten- Add TP-cutting effect.
    Blade: Ku- Increase the mods, make it better than Jin in low-crit situations.
    Blade: Yu- Make TP mod damage instead, make current 300TP duration be the duration at all TP.
    Blade: Kamu- Change fTP to 3.0+, increase current 300TP duration be the duration at all TP, make TP mod damage or crit rate.
    Blade: Metsu- Lengthen aftermath and allow subtle cap break, increase fTP to 4.0.
    Blade: Hi- Increase the crit % mod at various TP values. 20/35/55 like Ukko's would be nice.
    Blade: Shun- decrease the attack penalty at and make the attack scale faster.
    This... I'd like to see. Don't make every WS do similar damage (however WSes that take much more time to obtain, should do more) but I'd like to see each one unique. If a WS does "bind" make it proc often and for awhile... not 3 seconds. If they aren't dishing out damage, they should be doing something useful for the party. Currently the side effects of many WSes are too weak to be of any use. It reminds me of the uselessness of elemental adjustments on armor.
    (2)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  10. #40
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    I never use my Farsha for Cloudsplitter. It sadly has one main use, Reward piece for the MND on it.
    (2)

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