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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Mirage View Post
    Didn't wildfire's performance scale poorly as we leveled up? I mean when the level cap was 85/90 it was awesome but now at 99 it is just "sort of average" compared to other physical WSes?
    It is still a very powerful weaponskill. Last Stand does give it a run for its money (RNGs definately like that better, or sometimes Coronach) but you'll find that lots of CORs still favor Wildfire.

    Personally, I would love it if they could adjust every weapon skill so that every single one will have some sort of niche use, so we arn't always just telling ourselves to spam the same weapon skill in combat over and over. Obviously we'll always have one that's best for damage but making the rest of them all have some use would be very nice (The Warrior's Break WSs come to mind immediately, if they were improved they would see a lot more use).

    Just as an example, I'll use Katana WS since that's what I'm most familiar with:

    Blade: Rin- Add "Stun" Effect to the WS.
    Blade: Retsu- Increase the duration of the effect.
    Blade: Teki- Increase damage, add "Drown" effect.
    Blade: To- Increase damage, add "Frost" effect.
    Blade: Chi- Increase damage, add "Rasp" effect.
    Blade: Ei- Increase damage, add "Bio" effect.
    Blade: Jin- Fine as-is.
    Blade: Ten- Add TP-cutting effect.
    Blade: Ku- Increase the mods, make it better than Jin in low-crit situations.
    Blade: Yu- Make TP mod damage instead, make current 300TP duration be the duration at all TP.
    Blade: Kamu- Change fTP to 3.0+, increase current 300TP duration be the duration at all TP, make TP mod damage or crit rate.
    Blade: Metsu- Lengthen aftermath and allow subtle cap break, increase fTP to 4.0.
    Blade: Hi- Increase the crit % mod at various TP values. 20/35/55 like Ukko's would be nice.
    Blade: Shun- decrease the attack penalty at and make the attack scale faster.
    (11)
    Last edited by Kincard; 12-06-2012 at 09:49 PM.

  2. #2
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kincard View Post
    ...
    Exactly! You are right on target. I think it'd be fantastic to have more tactical options to use our "Tactical Points" on. All our weapon skills should be reevaluated with such a mind set.
    (5)

  3. #3
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Kincard View Post
    It is still a very powerful weaponskill. Last Stand does give it a run for its money (RNGs definately like that better, or sometimes Coronach) but you'll find that lots of CORs still favor Wildfire.

    Personally, I would love it if they could adjust every weapon skill so that every single one will have some sort of niche use, so we arn't always just telling ourselves to spam the same weapon skill in combat over and over. Obviously we'll always have one that's best for damage but making the rest of them all have some use would be very nice (The Warrior's Break WSs come to mind immediately, if they were improved they would see a lot more use).

    Just as an example, I'll use Katana WS since that's what I'm most familiar with:

    Blade: Rin- Add "Stun" Effect to the WS.
    Blade: Retsu- Increase the duration of the effect.
    Blade: Teki- Increase damage, add "Drown" effect.
    Blade: To- Increase damage, add "Frost" effect.
    Blade: Chi- Increase damage, add "Rasp" effect.
    Blade: Ei- Increase damage, add "Bio" effect.
    Blade: Jin- Fine as-is.
    Blade: Ten- Add TP-cutting effect.
    Blade: Ku- Increase the mods, make it better than Jin in low-crit situations.
    Blade: Yu- Make TP mod damage instead, make current 300TP duration be the duration at all TP.
    Blade: Kamu- Change fTP to 3.0+, increase current 300TP duration be the duration at all TP, make TP mod damage or crit rate.
    Blade: Metsu- Lengthen aftermath and allow subtle cap break, increase fTP to 4.0.
    Blade: Hi- Increase the crit % mod at various TP values. 20/35/55 like Ukko's would be nice.
    Blade: Shun- decrease the attack penalty at and make the attack scale faster.
    This... I'd like to see. Don't make every WS do similar damage (however WSes that take much more time to obtain, should do more) but I'd like to see each one unique. If a WS does "bind" make it proc often and for awhile... not 3 seconds. If they aren't dishing out damage, they should be doing something useful for the party. Currently the side effects of many WSes are too weak to be of any use. It reminds me of the uselessness of elemental adjustments on armor.
    (2)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.