I will throw my weight behind you!
In addition to the above, we have a single issue to contemplate when it comes to crafting. It looks like multiple issues but it is just the same one multiple times. In order to make crafting useful, we need it to become a step in player advancement again, and not everyone may want that.
Cursed Gear is made while Abjurations are earned, we still see this a bit, but not much.
Food is complex and wears off when you die (which is a lot) making the rarest and the best food inefficient.
Crafting pop items like the Hakutaku Eye cluster is not really seen anymore.
Crafting items used for weakening bosses is not relevant except if the item is 'strong' enough to be highly required for the fight.
Items intended to be Rare/EX can't be crafted except through synergy, which many players apparently do not like?
Augments are completely disconnected from regular crafting in almost every way.
The issue, basically, is that for crafting to be relevant, crafters must be needed or give a meaningful advantage in more parts of the game, but this then means that an inability to find crafters to do the things that give this advantage would become a time sink and possibly annoy players.
Would it help crafting if the game's best gear for a Beastmaster required a Khimaira Jacket, Black Beetle Blood, some random lower level items, and finish it off by adding two Rare/EX items dropped from the bosses through a single Synergy? Yes. Would it also annoy players that would prefer for the awesome new jacket to simply drop from the boss? Also yes.
My actual suggestions for this are simple though.
1. Make more bosses with powerful Aura effects (hopefully will see this in Adoulin) and lots of varied items players can use to nullify these Auras.
2. Make it so that food doesn't wear off when you die. We know it's possible, Medicated doesn't wear off (also make Antacid more available)
3. Make food better to help cooks, and make more synths of all kinds that don't require subcrafts but instead require ingredients made by other crafts (we can see how well this works out for lower level players in the case of things like Copper Ingots).
4. Consider having more boss pop items craftable or work like this:
Regular enemy drops Tavnazian Ram Meat, which has 1 in 5 chance of popping boss when traded to ???.
Crafter could make Tavnazian Ram Steak, which has 100% chance of popping boss when traded to ???.
Choice then becomes a matter of which is more convenient to you, farming for a while, or knowing a crafter (or yourself) to speed up the process.
5. Minor, but for Alchemy, notably, upgrade the effects of Stat potions (e.g. Intelligence Potion) to some percentage increase, even if it's percentage of base or doesn't work in Abyssea, so they are somewhat relevant.
We as players could come up with any number of things, but what will always hold crafting back is the fact that every suggestion must be one that non-crafters see as a help, or a convenience, instead of getting in their way...

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