Quote Originally Posted by Alhanelem View Post
there will be 22 jobs and of course there will be content for all of them. Unless you mean "where all of them are useful" but that's an almost impossible task without silly gimmicks.
Would a WoE/Limbus style event with paths designed for specific job combinations be a silly gimmick? Several different paths (which they can continually add to, which is perfect for a launch event) with only certain jobs being able to enter certain paths and the rewards being for those jobs only, with an overarching final Proto-Ultima/Omega style boss path.

I certainly wouldn't want the entire game to play like that, but it would be a welcome change to something like Nyzul Isle where every job wants to obtain the rewards but only a handful are ever going to be worthwhile for it. If they actually balance such an event properly they could actually make it quite enjoyable with alternative strategies; various jobs can have multiple roles which such an event can highlight, and of course there are plenty of aspects of some jobs which are out right worthless most of the time which they can practically balance the event around.