Without getting too much into the semantics of relating anatomy with a game, in a game where you actually do not begin the game at cap, the mere requirement of players to (ad)venture out and gain levels one by one to support the subsequent requirements of those skills gained in the process sounds more like the backbone than anything else. That's the way I see it; You may not agree.
On the other hand, if your biggest gripe and defense is that grinding was simply too boring for your tastes, I have something else to say. There are things in life nobody really likes doing. We don't like doing them because we feel, personally, they're not necessary or shouldn't apply to us because we're special.
But also, as with many aspects of life, rarely do you get to enjoy the just rewards of anything before putting in some work. And what is work? - a pain in the ass. I'm sorry you don't like your job because the idiots around you hold the group back. I'm sorry you can't enjoy your job as much as I enjoy mine.
Yet, you seem to think that life is primarily about rewards. Let me say this: Rewards do not exist properly without the struggle. Without dinner there is no dessert. Simple logic.


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