Quote Originally Posted by Arcon View Post
I absolutely agree with everything you said. It's bullshit that a majority of players despised the backbone of its content. Only EXP is not that backbone. It was an experience that introduced the game to the players. For about the first 10 levels. After that it was endless repetition until 75. It was not essential, it was not crucial. If the game started at 50 back when it was released, and if they autocapped everyone to 75 when the cap was increased, it still would have been a great game and would have had everything that most people loved about it.
Without getting too much into the semantics of relating anatomy with a game, in a game where you actually do not begin the game at cap, the mere requirement of players to (ad)venture out and gain levels one by one to support the subsequent requirements of those skills gained in the process sounds more like the backbone than anything else. That's the way I see it; You may not agree.

On the other hand, if your biggest gripe and defense is that grinding was simply too boring for your tastes, I have something else to say. There are things in life nobody really likes doing. We don't like doing them because we feel, personally, they're not necessary or shouldn't apply to us because we're special.

But also, as with many aspects of life, rarely do you get to enjoy the just rewards of anything before putting in some work. And what is work? - a pain in the ass. I'm sorry you don't like your job because the idiots around you hold the group back. I'm sorry you can't enjoy your job as much as I enjoy mine.

Yet, you seem to think that life is primarily about rewards. Let me say this: Rewards do not exist properly without the struggle. Without dinner there is no dessert. Simple logic.