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  1. #11
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    Mar 2011
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    Quote Originally Posted by Llana_Virren View Post
    If you go back to when I first mentioned these spells, it was that until content was added (such as NMs who can put 6+ shadows up) or Magian trials, Diaga and Poisonga had no purpose. Being given a purpose now does not mean that they were always useful.
    Well first off, you're lying or unaware of the purpose pre-TOAU. Just a few instances of Diaga and Poisonga serving purposes:
    - Ballista (Very common back then and these spells were useful for combating the popular sub NIN)
    - Ninja mobs in general (High haste did not exist back then, so AOEs were viable means of handling Ninja mobs)
    - Occultation off particular Empties
    - Train links off another PT member
    - Gather multiple PHs (Remember, very few had access to WS then)
    - Farming applications

    The argument I was countering was that BLU spells never had a purpose and are therefore a waste of data space. Protect/Shell 1-3 are a waste of data space because they no longer have a purpose; just like tier 1 nukes, and diaga, and poisonga, etc. Having magically stumbled upon a use in 2010 doesn't mean they magically became useful from 2002-2010.
    True, developing a use later does not mean the use existed prior. Your example is quite the inverse of this thought though. The spells of previous tiers (ex: Protect) served a purpose prior and no longer serve that purpose. The tier one nukes, diaga, poisonga, and others did (And technically still do) serve a purpose, so they're not comparable to a spell that never served a purpose. That said, even if such a spell existed, why would you support the implementation of a spell that serves no purpose?

    You can't use the 2002-2012 argument of "well spells used to be useful but now they suck" (pro-fix) without also accepting the fact that some spells used to have no use and now they do (my position). You can't ignore the mechanics of the game as a whole while addressing that the test server doesn't match the live server. They aren't supposed to.
    Quite frankly, this paragraph makes no sense. Consider rephrasing without rhetoric. You're saying I cannot address the fact that the test and real server do not match while ignoring the mechanics of the game. Yet, the very issue I point out is related to mechanics. Specifically, the magic accuracy of a set of spells and weapon skills. If the battle mechanics (i.e. those not related to issues of access and acquisition) are different, then players cannot feasibly test features of the game. You need to explain why the battle mechanics of the real server "shouldn't" match the test server because intending for there to be differences between the real and test server is quite contradictory to the idea of "testing."

    Quote Originally Posted by saevel View Post
    Blue Mage gets modified versions of the monsters spells, SE kinda of stated this years ago. For this reason I'm only speaking about the BLU versions as most monsters versions would be stupidly broken for a BLU to use.

    To the above people saying the "test server and real server are different", you don't think SE knows this? You think that if they wanted Torbillion to have regular magic acc they would of copied that over when they implemented it? The production server is ~always~ the "correct" version, development servers are just that, for development.

    It's now boiled down to a few people crying of very minor things they see as problems and saying that Blue "needs fixing" because of that.

    You can keep on arguing but it won't change SE's position. Your own position has already been self defeated the moment you referenced the development server as being "right".
    You're not SE and SE hasn't made an official announcement regarding this issue, so unless you're suggesting you're psychic (Which will carry another set of criticisms), step aside Ms. Cleo. If SE intends for Tourbillion to have reduced accuracy, they should make the test server reflect this as well. After all, with all other ninja nerfs, the test server has reflected that as well. So why should this be different?

    As for the production server always being correct, that means you're saying the production server was correct when cures did 9999999999999 damage and the development server did not reflect that change. It seems you're trumped by your own argument. You would do well not to rephrase my argument because you tend to do so poorly. Nowhere did I state that the main server was the correct server. Neither can be stated as the intended effect until SE says so themselves. That said, the preliminary evidence supports the test server's results more favorably because the issue is sporadic (No consistency between weapons affected) and deviant from the existing situation.

    Edit: I'm not sure how you managed to miss Mavrick's point. You're either feigning ignorance or simply incapable of consistency. He wasn't saying that BLU's 5% should mirror the BST version. He's saying that BST have a 33% defense down with high magic accuracy. Thus, countering your belief that such an incredible defense down must coincide magic accuracy difficulties.
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    Last edited by Yugl; 12-09-2012 at 12:45 PM.