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  1. #11
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Arcon View Post
    Are you trolling me? How can that not be obvious? It's easier to react because you actually know when they use it. They use Chainspell, you steal it. Simple. Using it before means you're gambling on when/whether they'll use it. At worst you completely wasted your JA.
    Oh, I see. You are just misunderstanding what I meant. I meant stealing the 2 hour from them before they get a chance to use it. There is no gamble.

    As in: "THF uses SP2" "THF Steals Mighty Strikes from NM" At which point THF gains the effect of Mighty Strikes for the ability duration and the NM loses the ability to use Mighty Strikes (In this way, theoretically, it could also be used on a lot of other "instant" SP1)

    Kinda sorta like Dessication that Land worm NMs use? Well they doesn't really steal your 2 hour so much as reset the timers but...you get the general idea.

    And I disagree with you, I think it's borderline useless. An SP ability that gives THF one WS? That would be one of the worst DD abilities in the entire game. And in an alliance, it wouldn't even register in the parse, so it's completely useless there.
    But we are not talking "in place of" we are talking "in addition to" And I will repeat: No, it's not OMGWTFBBQ powerful, but it is a realistic idea, and I, for one, would find it to be quite useful. Especially if it Steals the TP from the NM (Can deal with SAM SP1 etc.)


    Pretty much every SP ability of every job is highly situational and that's how it should be, because the very concept of SP abilities is retarded. If they make one ability amazing for everything (like Embrava and PD) it will be used to devise entire strategies around those instead of regular job features, which not only dumbs down strategies in general, diminishes the role of a given job, or even rewrites their essence, but makes events themselves a chore, waiting for everyone's SP timers to be up, or, if in a hurry (which is almost always the case), reset them all.

    No ability should ever be on more than a ten minute timer, it's horrible for game design. I'm glad they reduced all regular abilities to ten minutes or less, and even that is bordering on terrible.
    I would agree with you if the game wasn't programmed the way it is. But we do have 2 hours (soon to be 1 hour? Maybe in a year adjusted to 30 minutes?) and retarded timers...And this is the hand we have to deal with. Clearly they are moving ahead with this SP2 abilities, I doubt they will change their minds about implementing them....so......I want a good one. Not this weak crap.

    And For sure, Embrava and PD needed the nerf bat, but the opposite end of that spectrum is also undesirable....we must find a BARANCE!!!!!!
    (1)
    Last edited by Nebo; 12-08-2012 at 06:41 AM.

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