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  1. #1
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mefuki View Post
    Is there anything SE could do to make the current RDM SP2 functional? Perhaps we should give improvement suggestions for it as well, just in case the devs are married to the whole enfeebling theme.
    The only way they can make it better is by making it last for more than one spell and allowing it to break immunity.

    However, this is simply placebo because the Enfeebling system hasn't updated beyond level 75 cap, so while Monster resistances have gotten stronger, our enfeebling has not. I know they said they're looking to improve on the Enfeebling system, but they need to bring that out first before releasing a SP that does absolutely nothing.
    (5)

  2. #2
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Carth View Post
    The only way they can make it better is by making it last for more than one spell and allowing it to break immunity.

    However, this is simply placebo because the Enfeebling system hasn't updated beyond level 75 cap, so while Monster resistances have gotten stronger, our enfeebling has not. I know they said they're looking to improve on the Enfeebling system, but they need to bring that out first before releasing a SP that does absolutely nothing.
    I agree wholeheartedly. However, in its current state and in the current metagame, I feel it would be a welcome addition to Red Mage's arsenal if it weren't on an SP Timer.
    (0)
    Last edited by sweetidealism; 12-05-2012 at 05:37 PM.

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