Hmm also a bit confused about the pld and shc 2 hours, if the sch one was for pld and worked as a constant Area effect zeroing out evyone else enemitty and giving it to selft it might be usefull, then have a thf use his new 2 hour behind pld to bind hate on pally.
At this point idk if more block/defence is what pally's want?
Seems like the new mnk 2 hour just had mnk steal pld's place as nm holder in multi nm zergs
and the War 2 hour is like a rehash of mnk merit ability with a little ++ on top.
The blm one also seems lackluster, why not just add a doubles dmg done with spells for x amount of time.
the drg one has some promise, as others said if it's boost is great ( maybe have the wyvrn get access to mini flail under 2 hour as a pet ability with a tiny stun ) if the wyvrn got like -85% DT or something it might be usefull for those big aoe fighs
the cor one seemed a bit disapointing for a 2hour, a 3rd roll ? thats more like something u could add as tier 3 job meritt not 2 hour, wouldnt something like a luck based boost to curent rolls or Devils luck ability giving the cor loads of TH effect on target be more inline with cor theme ? mayby even a doubles treasure drop ability depending on corr 2 hour roll, giving 2 off evrything in a chest if u lucky out.

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