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  1. #111
    Player oliveira's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    226
    Character
    Mariane
    World
    Fenrir
    Main Class
    WAR Lv 99
    The Phantasy Star Portable games (Based on Phantasy Star Universe) for PSP have such a feature, which is called "shared storage". You can have up to 4 characters and all of them have access to that shared storage while at the equivalent of "mog house" into that game. You can at any time push items to that shared storage but you can only pull the items if you are at "your room".

    And it has 1000 spaces, I think.
    (0)

  2. #112
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    In PSU it was 250, I have no idea about PSP though.
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  3. #113
    Player Sarick's Avatar
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    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by oliveira View Post
    The Phantasy Star Portable games (Based on Phantasy Star Universe) for PSP have such a feature, which is called "shared storage". You can have up to 4 characters and all of them have access to that shared storage while at the equivalent of "mog house" into that game. You can at any time push items to that shared storage but you can only pull the items if you are at "your room".

    And it has 1000 spaces, I think.
    I don't think it'd be fair to have this shared storage if it was accessible anywhere. :P This is one half of what I'm talking about. The limits are a lot larger, stored differently then the 80 slots we're used to seeing. They'd be more like looking at the AH list pulling or putting items up. The only differences would be you own all the items in it and they're listed categorically like the AH with the amounts stored.
    (0)
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  4. #114
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Rezeak View Post
    Personally i'd rather have 10 (namable) sacks with 80 slots than 1 sack with 800 slots cause then i can sort things by sacks (like consumable, Melee gear, DRK OCD gear, Mage gear and so on)

    Imo 80 items per sack or w/e is enough.
    That's sort of a false dilemma. Why can't you have one sack with 800 items where you can organize items by type while still keeping them all in the active inventory so that it works with macros?
    (0)

  5. #115
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    That's sort of a false dilemma. Why can't you have one sack with 800 items where you can organize items by type while still keeping them all in the active inventory so that it works with macros?
    That got answered eons ago, memory limitations forced the 80 item limit, which is why you can't use items or equipment directly from satchel/sack.

    Short of overhauling and allowing over 80 items in a single inventory cache, having multiple, customizable satchels would be the easiest way of storing and organizing gear. And the satchel items should be KIs, not inventory -1 moogle slips.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  6. #116
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mirage View Post
    That's sort of a false dilemma. Why can't you have one sack with 800 items where you can organize items by type while still keeping them all in the active inventory so that it works with macros?
    Server space is much cheaper and near infinite (as far as this game is concerned) vs PS2 system memory. To actively manipulate items they need to he loaded into local memory, each entry in your item's list is just a 1D array that contains a set of values (Unique item ID, ID DB #, bit flags, special text / indicators). They have allocated enough memory to hold 160 of those entries, 80 for inventory 0 and 80 for whatever other inventory you have open (1,2,3,4,5,6,7). Adding another inventory is easy, it's just larger character data on the server but locally the character data is the same.

    If we wanted inventories bigger then 80 one of two things needs to happen. Not apply to PS2, or remove something else that is loaded into main memory.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #117
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Llana_Virren View Post
    That got answered eons ago, memory limitations forced the 80 item limit, which is why you can't use items or equipment directly from satchel/sack.

    Short of overhauling and allowing over 80 items in a single inventory cache, having multiple, customizable satchels would be the easiest way of storing and organizing gear. And the satchel items should be KIs, not inventory -1 moogle slips.
    I'm not convinced it couldn't be worked around as long as they didn't care about keeping the PS2 and PC clients identical.
    (0)

  8. #118
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    Easy, make it part of the new UI that wont be on PS2 or 360.
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  9. #119
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mirage View Post
    I'm not convinced it couldn't be worked around as long as they didn't care about keeping the PS2 and PC clients identical.
    That is ultimately the problem. It could easily be done on the PC and 360, more then enough local memory to add a bigger array. There comes one slight problem, once someone has "upgraded" their account to this they could never ever load that character onto a PS2 system. One of two things would happen, one is the console would crash and / or possibly corrupt server side data, of it they actually did good programming it would refuse to load the character.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #120
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Yeah. I mentioned that in an earlier post somewhere. I don't think that would ever become a real problem, though. Just make it so each player needs to change the setting manually, along with a notice that clearly tells us that it would kill PS2 compatibility for that account.
    (0)

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