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  1. #71
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Mageoholic View Post
    I'm guessing you've done to much abyssea and void watch. BLU being married to a spell set timer destroys any usefulness it could have as a hybrid job. Is it great in a dedicated role sure it is, that is its strength, but its weakness is its inability to fluidly move from one role to another.

    To make the claim that BLU is the best because it can do all this awesome stuff really well is very misleading. BLU can not do all of that stuff in a reasonable time period, let alone all at once.


    DNC however does fill that capacity. It can deal physical damage and can fluidly move into healing, granted it is dependent on TP, and Recast timers, which makes its offensive output drop, and it is unable to heal through burst damage.

    So there is your check and balance. BLU is very efficient at performing a specific task, while DNC is capable of performing multiple tasks.

    Then look at RDM. It is capable of fluidly moving between support, offense, and magic offense, independent of timers. It can heal burst damage, it can heal incidental damage, it can deal damage through nuking or melee. It is dependent on MP, and has the best tools solo to recoup that MP, it is dependent on recast timers that it natively reduces through traits.

    pound for pound RDM is the best hybrid job, it is the only job capable of moving from mob to mob and altering its role depending on the situation. The biggest drawback to RDM is that the main inventory isn't big enough to hold the all the gear to make RDM 80-85% as effective as a main job.

    But here is the sick joke. BRD/RDM is even better than RDM in a hybrid role because if you know in advance you need elemental damage...you bring a SCH instead.

    But yes sorry for going on so long...I agree with you people should play what they find fun, but for Saevel to make the claim BLU is the best...well that is flat out wrong. It is at the bottom of the barrel, well maybe not below PUP, but it is down there in terms of flexibility, and thus ability to function as a hybrid in a situational manner (read: not abyssea or voidwatch).
    Lol?

    You can totally do all those at once on BLU?

    You only need DW3 and some QC/HS/Apike to DD, and that's plenty of room to set other spells such as sleeps and cures. I have np setting DW3/DA/QC/HS/Aspike/Sleeps/TH/fruit at once for lowman, and totally capable of dealing dmg while tossing sleeps/fruit. What else do you need for "support"? You can totally fit in dispel or slow etc if you don't set TH too. You sound like you can't DD if you're tossing fruit and vice versa, DNC also can't DD well if it's tossing cures with TP. Since BLU has the option to cure with MP, and cure with TP if you /DNC, I'm going to argue that it's even better healer than DNC and brings more to the table. Note that if you're doing meeble/salvage/limbus etc, BLU can AoE dmg and able to put out more dmg than many other jobs.
    (3)
    Last edited by Afania; 11-27-2012 at 11:54 PM.

  2. #72
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Elphy View Post
    The reason dnc is disregarded alot of times in content that doesnt require proc jobs is because there are so many ppl who have played the job in the past, and still currently do, horribly.
    I love how this arguement always being used, that "you think X job sucked is because everyone sucked at it and doesn't gear swap"

    This applies to every job. Every job has gimps, and only small percent of player are good at it, but you ever wonder why nobody ever complain WAR DRK WHM BRD etc being useless, despite countless players gimp those jobs too?

    Some jobs fit in "optimal setup" for certain event, some jobs are easily replaceable(but still able to get things done). That's just the way it goes. Having elite gear and being extremely good at the job will never change the optimal setup, at best it become a rep for certain roles and still able to get things done. You can be an elite DNC and super good at it, parse 50k in 2~3 min prov watcher zerg, and get invite to prov/VW on DNC. But you can't change the fact that WAR DRK is best DD setup for those no matter how you gear swap.

    I don't claim that I'm super good but spent quite a bit of effort on my COR too, I have an lv 99 empy, and have various gear sets/SJ for most situations in FFXI I can think of. I have a full evasion set for lowman(and PDT- for legion). And if I /DNC I can cure pretty comfortably with regain roll+ waltz swap+ Mkris. I also blink my PR/QD macros and able to swap rolls fast depending on the need, or even QD kite NMs if I have to and mob kitable, on top of lowest recast time obtainable on PR/QD. I also swap to mextli for crit-hit rate+ sphere effect for crit-hit WS DDs whenever I get a chance to.

    I have all 3 merit WS(last stand/Exen/Req) for this job and geared for all 3 of them, and try my best to make decision on which one to use depending on situations(exen if I need acc down for example, req is pretty useless most of the time though).

    I'm ok at DDing on this job, often avg 3.4k WF/LS in prov on watcher and KI BCs on none firesday and broke 4k pretty often(note that's higher avg than majority of rag DRK WAR I pt with), I also often outparse PUG 2h melees on all prov KI BC and watcher without using Spellcast. On weaker mobs I can easily 1 shot them with 5k+ last stand if I /WAR. I have melee TP set for haste capped situations, and have a lot* of weapons for various situations....haste dagger if I need haste, 2x evasion dagger from Dominion Ops if I need evasion, Nguul for last stand spamming in ranged mode, Sanus if I need cure and capped pDIF for last stand, Aluh for melee/exen dmg and last stand dmg, Mkris for fast TP gain for more last stand/cures, staff for WF and /ra, etc. And I often try my best to find out what's the optimal way to deal dmg in certain situations with lots of parse and spreadsheet.

    Oh and btw, unless AH is out of stacks, you will never see me on this job in group event using any bullet that's not orichalcum bullet.

    I even have "almost never get to use for current content" gear sets such as enmity- WF set, or MP+ set. All that is just to prepare in case I ever need it, so I can perform as good as possible no matter how situations not favoring this job. I don't claim to know every players in FFXI, but I rarely encounter a player that bother to spend this much inv and effort on 1 single job and majority of them isn't useful at all.

    But do I get to use them?

    The answer is no. The only event I ever get to bring COR, is prov/legion and that's it. I maybe play this job 10% of my time in FFXI. I play COR even less than Deathrose plays DNC, and I'm not allowed to complain that this job is useless because it's not replaceable for 2 events(out of many) in this game.


    Do I think I can perform properly in events not favoring COR and get the job done, such as NNI/Meeble/dyna solo? Certainly. In fact I'm going to argue that COR isn't BAD for meeble for certain missions too, due to movement speed+ rolls and boss fight. I also have np solo dyna on COR(although obviously I usually don't do it on COR, I only do it when I try to test my ability to solo on this job)

    But whenever I bring it up, ppl started drama and tell me to go home and job change to BLU. I'm not allowed to play COR in my meeble static, even though meeble is piss easy content and our static has 6 members, when it's clearable with 3.

    Do I think my average geared BLU(it's only lv 85 almace and very incomplete gear set) is more useful than my COR for most of FFXI? Maybe. Do I get recognition for making a bunch of gear set that I never get to use? Certainly not. No one care anyways. But that doesn't mean I'm going to tell everyone else that "you think COR sucked because everyone else sucked, always full time staff+WF and doesn't shoot!" or "Why I don't get recognition for my effort?"

    Certain event just favors certain setup, and there isn't much you can change with good gear when another avg gear job performs better. It has nothing to do with other ppl not understanding that job's capability too. All the job JA/gear/trait/spells/useable gears are listed on wiki, what's so not understanding about a job when you can just wiki and math out everything? Do we need to actually play with elite player to know that A job can't DD as well as B job, C job can't cure as well as D job, and X job doesn't have TH?

    And that's the difference between able to get things done on A job, and whether that A job fits optimal setup or not. "Everyone else sucked" "You're just ignorant" and "other ppl just don't understand this job!" is a poor, irrational arugment. And counter productive for any job/pt setup discussion.
    (1)
    Last edited by Afania; 11-28-2012 at 01:11 AM.

  3. #73
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zagen View Post
    Do you even play BLU?
    Compare the 2 jobs in Dynamis, Limbus, Nyzul, or Salvage (you know events where they excel at). They work almost the same except BLU has better HP recovery due to regen + stuns, oh and generally 0 TP moves due to Delta Thrust working on just about everything in there, and doesn't have to worry about adds because of light or dark sleep (exception being dyna beau fomor types). On top of that BLU's spike damage relies on TP, MP, or Finishing Moves (depends on how you play /DNC) instead of TP and Finishing Moves.


    As to RDM the only thing it comes close to having in common with BLU and DNC at this point is no one cares about it for endgame at the moment. Though to be honest no one cares about hybrids in endgame as they don't offer anything very unique (except BLU in VW and even then it gets ignored usually).
    Hmm...that regen kinda sucks though, don't you think? I know it lasts for 3 minutes, but 10 hp/tic is pretty awful.

    Also, I would like to point out that this is a forum about jobs that need to be fixed ASAP. With that said, why the f do we still have completely broken spells that do NOTHING??? That's messed up, SE has even acknowledged this multiple times, but nothing has been fixed except on the test server. I am right?
    (0)

  4. #74
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tennotsukai View Post
    Hmm...that regen kinda sucks though, don't you think? I know it lasts for 3 minutes, but 10 hp/tic is pretty awful.
    Good evasion + stun locking make it much more efficient than Magic Fruit or Sanguine Blade. Also anytime you're running around for any given amount of time favors Regeneration over Magic Fruit usually.

    Quote Originally Posted by Tennotsukai View Post
    Also, I would like to point out that this is a forum about jobs that need to be fixed ASAP. With that said, why the f do we still have completely broken spells that do NOTHING??? That's messed up, SE has even acknowledged this multiple times, but nothing has been fixed except on the test server. I am right?
    Maybe I'm forgetting something but I'm not aware of spells not working for BLU, unless you mean some additional effects on NMs.
    (0)

  5. #75
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Mageoholic View Post
    I'm guessing you've done to much abyssea and void watch. BLU being married to a spell set timer destroys any usefulness it could have as a hybrid job. Is it great in a dedicated role sure it is, that is its strength, but its weakness is its inability to fluidly move from one role to another.

    To make the claim that BLU is the best because it can do all this awesome stuff really well is very misleading. BLU can not do all of that stuff in a reasonable time period, let alone all at once.


    DNC however does fill that capacity. It can deal physical damage and can fluidly move into healing, granted it is dependent on TP, and Recast timers, which makes its offensive output drop, and it is unable to heal through burst damage.

    So there is your check and balance. BLU is very efficient at performing a specific task, while DNC is capable of performing multiple tasks.

    Then look at RDM. It is capable of fluidly moving between support, offense, and magic offense, independent of timers. It can heal burst damage, it can heal incidental damage, it can deal damage through nuking or melee. It is dependent on MP, and has the best tools solo to recoup that MP, it is dependent on recast timers that it natively reduces through traits.

    pound for pound RDM is the best hybrid job, it is the only job capable of moving from mob to mob and altering its role depending on the situation. The biggest drawback to RDM is that the main inventory isn't big enough to hold the all the gear to make RDM 80-85% as effective as a main job.

    But here is the sick joke. BRD/RDM is even better than RDM in a hybrid role because if you know in advance you need elemental damage...you bring a SCH instead.

    But yes sorry for going on so long...I agree with you people should play what they find fun, but for Saevel to make the claim BLU is the best...well that is flat out wrong. It is at the bottom of the barrel, well maybe not below PUP, but it is down there in terms of flexibility, and thus ability to function as a hybrid in a situational manner (read: not abyssea or voidwatch).
    I dont think you play BLU yourself, or know competent BLUs. From my own experience, ah well established and good BLU that knows what lies ahead of him (aka whats the strategy for the battle/run whatever) can fit himself almost in every type of slot. Fact is its a way better hybrid job then DNC. I wouldnt even call DNC a hybrid job because it lacks the ability to land potent debuffs(steps are nice but seriously?)/AoE Sleep/Single target sleep. And the buffing part of DNC is lackluster to say the least, haste samba migth be nice, but noone gives a fuck about it in endgame. All DNC has going is Dmg/minor debuffs/minor buffs/stunning/healing vs BLUs Dmg/buffs/debuffs/dispells/crowd controll/healing/excellent stuns. Besides when you encounter a mob that is resistent to physical dmg a BLU will melt just through it, and last I checked Silence is easier to take care of then Amnesia with the use of Echo drops.

    The only 3 things that is keeping BLU from stomping on most jobs is the fact that inventory is limited to 80, that Blue magic has a hefty attack penalty on HNMs (or lets say not enough attack bonus for HNMs) and that your Spelllist is limited a bit (tough its big enough to set spells to fit as a hybrid in every situation that doesnt involve HNMs).
    (4)
    Last edited by Damane; 11-28-2012 at 08:15 AM.

  6. #76
    Player saevel's Avatar
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    Basically BLU is to "Hybrid" what WAR / DRK / SAM / MNK are to "Pure DD". It can do so f*cking much, it's like a swiss army knife that comes with a bazooka attachment. The best thing SE could do is not screw with it and just add a few new spells / JT combos (cheaper DWIII, TA or something) with SoA.

    DNC needs fixed just like the other jobs I mentioned earlier. Only being able to use a cureing move once per 15~20s is just BS. It's not even just HP cured but status ailments are also limited on that same timer, you can either remove someone's bind / paralyze or cure their HP, but not both. The moves are WAY to expensive, 50~60TP is half a Ws's worth of damage, 800~1200 depending.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #77
    Player Afania's Avatar
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    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Zagen View Post
    Good evasion + stun locking make it much more efficient than Magic Fruit or Sanguine Blade. Also anytime you're running around for any given amount of time favors Regeneration over Magic Fruit usually.


    Maybe I'm forgetting something but I'm not aware of spells not working for BLU, unless you mean some additional effects on NMs.
    I think if your fruit can cure for over 600 HP, then fruit is more MP efficient. Otherwise Regeneration is more efficient.

    Also he meant the UL spell with def down I think.
    (0)

  8. #78
    Player Zagen's Avatar
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    Mar 2011
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    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Afania View Post
    I think if your fruit can cure for over 600 HP, then fruit is more MP efficient. Otherwise Regeneration is more efficient.
    Yes if you need the 600 HP at once it would be more efficient, that said while hitting 600 outside of Abyssea is possible it takes a good amount of gear or situational buffs (i.e. double light weather in Nyzul). Technically it isn't that simple but trying to break it down beyond that goes into too many edge cases.

    Quote Originally Posted by Afania View Post
    Also he meant the UL spell with def down I think.
    Forgot about that spell, thanks.
    (0)

  9. #79
    Player saevel's Avatar
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    Yes if you need the 600 HP at once it would be more efficient, that said while hitting 600 outside of Abyssea is possible it takes a good amount of gear or situational buffs (i.e. double light weather in Nyzul). Technically it isn't that simple but trying to break it down beyond that goes into too many edge cases.
    As BLU/WAR with a decent +Cure Pot set I can get ~550 on fruit. If I go /SCH and use Sanus I can get 700+ on myself and 650+ on someone else. Without LA it's 650~700 to myself and about ~600 to others. So there are various levels of healing potency depending on what your specific situation / team needs. It's one of the things I like about BLU, so versatile and configurable.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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