Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28
  1. #11
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Honestly I'm under the impression they didn't add what you're asking for in the name of almighty balance once again, because if you take a look at Yagrush, they added a completely new stat onto it. I don't think any other mythic recieved that sort of treatment, even the completely worthless ones like Tupsimati or Nagi.

    I made a thread asking about REM upgrades in general and haven't received a response yet. I imagine if they ever plan on adjusting the weapons they'd respond to that thread. Wouldn't be holding my breath though, unfortunately.
    (2)

  2. #12
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Indeed. fgsdfg
    (0)

  3. #13
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Urteil View Post
    At least most of them grant a type of static effect to the attributes listed.

    I can think of many that are quite good in that regard:

    Conqueror
    Terpischord
    Kogasramfuafg
    Ryunohige
    etc.
    excuse me but terpsichore definitly does not do what it should do. I dont see any change needed with your weapon, fits in perfectly with all the other mythics. Non of them get a huge bonus on the augment part, ecxept for the polearm that makes jumps autocrit and yagrush that gives auto divine veil. Your augment is working perfectly fine with your absorb spells (-attribut one, but that spell didnt exist when mythics were brought into the game). Absorb-attribut didnt exist back when mythics were introduced, I dont see why they should add something new to a mythic because of one new spell. Other mythics/relics also didnt get bonuses to new abilitys/spells that were added after the lvl cap raise.
    (1)
    Last edited by Damane; 11-12-2012 at 11:41 PM.

  4. #14
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    It also does nothing for Absorb-TP. Does it even work for Absorb-Acc? Why not report those?


    Mythics in general suffer from poor design and haven't been fully adjusted to compensate for the 75->99 jump. Liberator failing to enhance Absorb-Attri is hardly the worst offense. See below:


    Here is an overview of the mythics:
    Conqueror - At level 75, it gave an extra 5% Attack (-5% Defense) to Berserk. At level 99 it gives an extra 8.5% Attack (-8.5% Defense) to Berserk. There may be other changes (see Glanz below), but if there are then they are not known. This is a good weapon because WAR is a good DD. Other than that, it notably lacks Ukko's Fury, WAR lacks a way to get 300TP near-instantly for AM3, and costs more than a 99 Ukon.

    Glanzfaust - Gives +5% Attack, +3% Crit rate, and +5 Acc during Focus at level 75. Gives 5% Guard and 5 Evasion during Dodge. These bonuses go up to 30 Acc at 99, and likely 30 Evasion. Cool, but the OA2~3 only affects one hand and Ascetic's Fury needs more than damage+30% to really save it as a WS.

    Yagrush - At level 75 it provides permanent Divine Veil. The level 99 version of this gives 20% Fast Cast and some measure of -Enmity to status removal spells, notably offering no benefit over the level 90 version.

    Laevateinn - +10% damage to Elemental Seal spells from 75 to 99. This Mythic's special effect has not been enhanced at all. This is now the best Meteor staff. I have Meteor and have yet to use it on the real servers because it's a strategic failure.

    Murgleis - The Level 75 version converted HP:MP (and vice versa) at a 1:2 Ratio. The level 99 version converts HP:MP (and vice versa) at a 1:3 Ratio. At level 75 this was marginally the best Convert piece. Now it's still marginally the best Convert piece. No one uses RDM.

    Vajra - The level 75 version increases the base damage from SA and TA by 10%. The level 99 version increases the base damage from SA and TA by 30%. This sounds good, but it isn't like it increases the damage of SA->WS by 30%. It increases the SA damage by 30%. Also, it has terrible DPS.

    Burtgang - Nothing is known about how the "Reduces Enmity decrease while taking damage" is enhanced (if it is), but it reduces enmity loss by 10% at 75. I'll note that paladin is nearly useless and everything resists Atonement now.

    Liberator - This weapon starts out with +20% Absorb potency and builds to +50%. Including two pieces that are much easier to acquire than Liberator, you can get up to +70% Absorb potency with the level 99 weapon. That represents -65 AGI to the monster, which will auto-cap your alliance's crit rate during a zerg. You think that effect is not strong enough? Really? It might be the only good thing about the scythe.

    Aymur - Gives 50 TP Bonus at 75 and 100 at 90, with no further enhancement at 99. Nothing is known about how the attack bonus scales. I'll note that giving pet TP moves a TP bonus is nearly useless.

    Carnwenhan - Increases song duration by 10% at 75 and 50% at 99. This is additive with other sources of song duration increase (including direct +Song), so it's more like a 30% increase in song duration at 99. Also, iirc this source notably affects offensive songs too. It's pretty cool for bard.

    Gastraphetes - Unknown increase in Snapshot. It is known that any increase in Barrage accuracy is essentially irrelevant. Also, this is a crossbow that offers no enmity mitigation so it fails to address Ranger's primary problem.

    Kogarasumaru - Increases the odds of a counter during Seigan + Third Eye by ~10-15% at 75 and by ~35% at 99. SAMs don't use Seigan when they're DDing, so this is irrelevant. The associated weaponskill is used only to activate AM3. Beyond that, the weapon is useful because SAM is useful.

    Nagi - Allows you to be raised from Mijin Gakure with 100% HP and no weakness. Not even joking. It also has terrible DPS. So bad.

    Ryunohige - Forces Jump and High Jump to critical hit. SE claims there is an enhancement beyond that which increases with level, but it has not been apparent thus far despite several attempts to figure it out. The weapon is good because it enhances Drakesbane and gives AM3 aftermath to all the hits. Jumps provide an easy way to maintain AM3.

    Nirvana - Offers about a 20% increase in magic BP damage over the next best option. Also, this is the best Perp staff. It is good for those two reasons, and may not seem good to you depending how much you care about those two reasons.

    Tizona - At level 75, 10% of the time Tizona would absorb 10~20% of the damage dealt as MP. At 99, 30% of the time it absorbs 10~20% of the damage dealt as MP. My impression is that this is a small boon to BLU, with the obvious downside that Expiacion sucks and it lacks CDC. BLU lacks an easy way to rapidly generate 300TP. Those factors make Almace competitive with or superior to it.

    Death Penalty - Level 75 increased Quick Draw damage by 20%. Level 99 increases it by 60%. Realistically neither version is better than an 85 Armageddon.

    Kenkonken - Level 75 reduced Martial Arts delay by 10. Level 99 reduces it by 50. That's awesome. Stringing Pummel is also awesome, so hooray. Overload suppression is nigh absolute. Good, good... many of the problems with PUP are fixed. It's too bad it's tied to a 600M mythic weapon. Also, too bad it only OATs on one hand and PUP had limited rapid-TP generation mechanisms.

    Terpsichore - Level 75 gives you 1 more Finishing Move back when you use Steps (unless the monster already has a level 5 Daze) and level 99 gives you... one more finishing move back when you use Steps. All that levels up is Step Accuracy, which we don't even need because Steps have an innate accuracy bonus. Reverse Flourish and No Foot Rise at least get us most of the way to reactivating AM3. I find that I need about 20 seconds to get 300TP if I have 5 FMs, AM3 up, Haste, and NFR available.

    Tupsimati - The enmity reduction when spell element matches weather has not changed since 75. It is unclear if this bypasses the equipment cap, but there have been no indications that it does. Also, it contributes less to damage than an affinity staff and costs 600mil. That hurts.
    (3)
    Last edited by Byrth; 11-13-2012 at 01:12 AM.

  5. #15
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Really, the only good Mythics I can think of are Kogarasumaru, Ryunohige and Kenkonken. Every other Mythic isn't worth your time at all because they're basically either sidegrades/tiny upgrades or macro-ins for small boons, unless you like shinies that much. This really shouldn't be the case with Mythics. Mythics, by all rights, should be the strongest weapons in the game, not only because they're the hardest to get, but they're specialized weapons for each class, unlike relics/empyreans which are generally equip-able by multiple classes.

    Oh yeah, Nagi gives you auto-reraise when you 2HR too, you forgot to mention that! Totally worth 600M. The funny thing about that weapon is that back before they fixed NIN 2HR, it was actually kind of cool that it removed weakness from Mijin Gakure. Then they patched it like a week after the first Nagi was finished and the guy assumedly committed suicide shortly thereafter.
    (1)
    Last edited by Kincard; 11-13-2012 at 03:10 AM.

  6. #16
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kincard View Post
    Really, the only good Mythics I can think of are Kogarasumaru, Ryunohige and Kenkonken. Every other Mythic isn't worth your time at all because they're basically either sidegrades/tiny upgrades or macro-ins for small boons, unless you like shinies that much. This really shouldn't be the case with Mythics. Mythics, by all rights, should be the strongest weapons in the game, not only because they're the hardest to get, but they're specialized weapons for each class, unlike relics/empyreans which are generally equip-able by multiple classes.

    Oh yeah, Nagi gives you auto-reraise when you 2HR too, you forgot to mention that! Totally worth 600M. The funny thing about that weapon is that back before they fixed NIN 2HR, it was actually kind of cool that it removed weakness from Mijin Gakure. Then they patched it like a week after the first Nagi was finished and the guy assumedly committed suicide shortly thereafter.
    It wasnt a rant about how useless most mythics are, it was more about the fact, that a DRK rants about his mythic being inferior compared to other mythics, when infact its NOT. -65 AGI is a very strong debuff in zerg (or non zerg) situation no matter what you say. Add -65 VIT to it and you are looking at very strong debuffs.
    (0)
    Last edited by Damane; 11-13-2012 at 03:21 AM.

  7. #17
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    I don't see how the failings of everything else make the failing here any less important.
    It wasn't a rant it was a single post about how something doesn't work.

    I wouldn't go into a thread about another mythic and say "WELL MINE DOESN'T WORK SO YOURS SHOULDN'T EITHER."

    This thread is pointing out an error, go make another thread pointing out the errors for the other weapons.
    You are a bunch of babies.

    On that note:
    Everything that has been presented in this thread should be fixed.


    Ultimately:
    The mythic should boost all absorb spells, it doesn't, it should be fixed. I didn't think about Absorb-TP at the time and now that you mention it I'm not sure if it works with Absorb-Acc either.


    Finally:
    Maybe you should all get the hell out of my thread and go make your own.
    (0)
    Last edited by Urteil; 11-13-2012 at 06:02 PM.

  8. #18
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Damane View Post
    excuse me but terpsichore definitly does not do what it should do. I dont see any change needed with your weapon, fits in perfectly with all the other mythics. Non of them get a huge bonus on the augment part, ecxept for the polearm that makes jumps autocrit and yagrush that gives auto divine veil. Your augment is working perfectly fine with your absorb spells (-attribut one, but that spell didnt exist when mythics were brought into the game). Absorb-attribut didnt exist back when mythics were introduced, I dont see why they should add something new to a mythic because of one new spell. Other mythics/relics also didnt get bonuses to new abilitys/spells that were added after the lvl cap raise.
    If they introduced new "Steps" the mythic Dancer dagger should work with them as well. Same idea.

    The Conqueror DOES increase berserk.
    The Terpischore DOES things to the steps.

    Etc. Etc.
    (0)
    Last edited by Urteil; 11-13-2012 at 06:06 PM.

  9. #19
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Byrth View Post
    Liberator - This weapon starts out with +20% Absorb potency and builds to +50%. Including two pieces that are much easier to acquire than Liberator, you can get up to +70% Absorb potency with the level 99 weapon. That represents -65 AGI to the monster, which will auto-cap your alliance's crit rate during a zerg. You think that effect is not strong enough? Really? It might be the only good thing about the scythe.
    Outside of zerging situations, where the -stat down effect will only last between 1:00-145s, -AGI is not this almighty universally wonderful tool. The horrible duration of the debuff, and its decaying nature sees to that.



    It is -39 to the monster without Nethervoid, with the C. Mantle, Pavor Gauntlets and weapon.
    -69 if you use Nethervoid on it.
    If absorbing spells were naturally -69 to any stat without having to use a five minute ability, that did not last a very short time, and did not decay. I'd agree that the augments the Scythe provides would be more than adequate.



    It isn't. So I'd like it to work with every advertised spell, as well as any future spells to come.
    (0)
    Last edited by Urteil; 11-13-2012 at 06:19 PM.

  10. #20
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Urteil View Post
    If they introduced new "Steps" the mythic Dancer dagger should work with them as well. Same idea.

    The Conqueror DOES increase berserk.
    The Terpischore DOES things to the steps.

    Etc. Etc.
    and your weapon DOES things to absorb-STR|CHR|DEX|AGI|INT|MND|VIT (more then terpsichore does things with/to steps).
    if you compare the buffs on the mythics, the scythe is one of the mythics, that has a significant bonus to augments that went up all the way from 75 to 99
    now check terpsichore... at 75 you got 1 additional finishing move per step, at 99 with augment steps V you get... 1 additional finishing move per step. Working as intended?
    the absorb spells on your lvl 75 scythe and 99 scythe are different and have more potency. Working as intented?

    I dont see, it is prolly SEs choice to do it that way for the sake of balance, and as long as other mythics dont get adjusted first (that recieved pritty much non-existent buffs to the augments to lvl 99) I dont see why a mythic should get adjustet that actually got very potent buffs to their augment to lvl 99.
    (0)
    Last edited by Damane; 11-13-2012 at 08:29 PM.

Page 2 of 3 FirstFirst 1 2 3 LastLast