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  1. #21
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The point is that there are a billion other things in the game that need adjusting much more than this. Imagine if Enhances Absorbs was +20% potency and you got no apparent upgrade between 75 and 99, only to do months of tests and realize you get MAcc.

    I feel that mythic and relic weapons in general need a substantial re-work that they'll never get, and even if they did get them Liberator's current effects should be pretty much last in line to be adjusted.
    (1)

  2. #22
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Damane View Post
    and your weapon DOES things to absorb-STR|CHR|DEX|AGI|INT|MND|VIT (more then terpsichore does things with/to steps).
    if you compare the buffs on the mythics, the scythe is one of the mythics, that has a significant bonus to augments that went up all the way from 75 to 99
    now check terpsichore... at 75 you got 1 additional finishing move per step, at 99 with augment steps V you get... 1 additional finishing move per step. Working as intended?
    the absorb spells on your lvl 75 scythe and 99 scythe are different and have more potency. Working as intented?

    I dont see, it is prolly SEs choice to do it that way for the sake of balance, and as long as other mythics dont get adjusted first (that recieved pritty much non-existent buffs to the augments to lvl 99) I dont see why a mythic should get adjustet that actually got very potent buffs to their augment to lvl 99.
    The only spell added passed 75 is attri, absorb-tp and absorb-acc which are below 75 get zero to no observable change. Most of the "power" doesn't come from the scythe itself as a % of a low number is still terrible. Just as a low number (Ie steps) is still terrible.

    Most of the changes in absorb spells are with the rise in maximum level as Dark Magic has no effect on them and the scythe is simply boosting 50% of 22.

    The buffs aren't potent at most its +15-25 statistical points that decay faster than you can get a moderate use out of.

    The scythe actually does very little as it does little to heighten the importance of spell casting even with the explicit spells stated. The biggest thing the absorb spells have going for them is Nether Void (once every 5 minutes) and Chuparrosa/Pavor which are much easier to get.



    Finishing moves are applied to every single step, maybe it should get one or two more would seem reasonable to me. The shortcomings of every mythic in the game aren't the point of the thread.

    Shortcomings of every mythic should be addressed, however that isn't the point of this thread.
    (1)
    Last edited by Urteil; 11-13-2012 at 10:15 PM.

  3. #23
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Byrth View Post
    The point is that there are a billion other things in the game that need adjusting much more than this. Imagine if Enhances Absorbs was +20% potency and you got no apparent upgrade between 75 and 99, only to do months of tests and realize you get MAcc.

    I feel that mythic and relic weapons in general need a substantial re-work that they'll never get, and even if they did get them Liberator's current effects should be pretty much last in line to be adjusted.
    It can't be magical accuracy because Augments and Enhances are two different things on Absorb. Augments increases potency, as the scythe says it "does", and where there is no observable potency increase, it is not working.

    Then go make threads about that and you'll be certain you won't see me in there saying that because something I'm interested in is still broken, something you desire is less important.

    Its broken.
    Makes no sense.
    Doesn't do as advertised.


    Regardless of item/job/equipment. These things should be fixed.

    Before we start talking about what weapons "should" do, this is a thread about them doing what they "say they do."

    As far as I can tell the Terpischore does what it says it does (correct me if I'm wrong.) However doing what it "should" do, I agree is quite a different thing.


    However if we want to stop focusing on the ideal state of everything that is broken being corrected and instead assign some kind of scale on things based on opinion, I suppose I could give that a shot:

    Dancer is the absolute last thing below PUP in both its healing and damage dealing ability that should be fixed. I say this because the Ninja 2hr is broken among other various things.


    I don't believe this, as I feel Dancer needs some marked improvements, but the fact that a million other things are broken doesn't change this fact. The same applies to Liberator.
    (1)
    Last edited by Urteil; 11-13-2012 at 10:13 PM.

  4. #24
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    lol, you gotta love the irony of someone calling other people babies while in the same breath he's stomping his feet whining and telling them to get out of "his thread" posted on a public forum about how other people arn't discussing his issue the way he wants them to.

    For the record, nobody said that your mythic shouldn't get fixed too if they're going to bother poking around with them, just that out of the borked weapons, you're not as bad off as you might think. If you're going to be pedantic about it than you can already claim your weapon does stuff to absorb spells, just not all of them- after all, the weapon itself never said anything about "all" absorb spells.
    (0)

  5. #25
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Calling people babies, because the idea that "MINE IS BROKEN WHY CAN YOURS BE FIXED."
    Is exactly what is going on.

    It is my thread, I started it.
    You have to love the irony of idiocy.

    There is not a single unreasonable thing that I posted about Liberator in general that wouldn't logically follow with the (intended) trend of the weapon.


    I'm not quite sure how typing out an intelligent OP is stomping my feet. When you see me in other threads saying that these things can't and shouldn't be because of some other unrelated short coming (other than the shared weapon-class), be sure to call me out.

    Quote Originally Posted by Kincard View Post
    lol, you gotta love the irony of someone calling other people babies while in the same breath he's stomping his feet whining and telling them to get out of "his thread" posted on a public forum about how other people arn't discussing his issue the way he wants them to.

    For the record, nobody said that your mythic shouldn't get fixed too if they're going to bother poking around with them, just that out of the borked weapons, you're not as bad off as you might think. If you're going to be pedantic about it than you can already claim your weapon does stuff to absorb spells, just not all of them- after all, the weapon itself never said anything about "all" absorb spells.
    You mean "semantic."
    It says "Absorb" spells, anything with Absorb in the name.
    (0)
    Last edited by Urteil; 11-13-2012 at 10:11 PM.

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Really your all correct. Mythics in general need a boost for the most part.

    Alot of the ones with good effects fail because they can not use better WSs, such as Conqueror.

    Others have effects which are either not potent enough or leave out effects they should have, such as Liberator not getting a bonus to Attri or Terpsichore not giving any more augments to steps after the original +1 finishing move.

    Some Mythics are just awesome, like Ryunohige & Kenkonken, but they are on a naturally weaker job, so even though they are awesome, they barely end up putting the job higher than your average DD in power, and often even a lv99 of these Mythics will not beat a Heavy DD equivalent using the 99 Emp.

    Others are half baked due to the games progression, like Burtgang having awesome PDT that stacks outside the cap, as well as some awesome enmity effects, but is put down thanks to a lack of need for enmity anymore, the lack of being able to tank properly, and the fact that Atonement is just not good anymore. Another case is with Laevateinn & Tupsimati which have amazing MAB on them, but thanks to Affinity being alot better than MAB in the end, they are weaker even with their MAB aftermaths.

    While this thread was made to explain how Liberator is not doing as it should, its another case where a Mythic, though it takes all the time and effort it does, is not holding up to its true worth because it lacks something it deserves. This hits a nerve on all Mythic users or people who want them, because it is a reminder to just how much SE seems to ignore people on this subject. We shouldn't have anyone in here saying "Your Mythic is already good enough, make mine better 1st!" we should be saying "Thats right, improve Liberator, give it effects it should, and while your at it please look into the effects of <Mythic> because I feel its effects are lackluster as well for <reason>."

    SE, please fix Mythics, many are not as good as they should be with how highly they are held thanks to the requirements & rarity of a player obtaining them. Even on the census there was a note placed next to this category about how there were few Mythics by comparison to Emps & Relics, but please do not think that it is only because of their difficulty to obtain. While they are indeed hard to get, its also that their effects are not always upto par with what we would expect from such a weapon. Some are "broken" while others just lack the effects to really make them functional well enough for use. A number of reasons have been given before, to many to recap here, but they almost all need changed in some way. So we ask again, please fix some of these problems, and make these weapons truly worth their title.
    (2)

  7. #27
    Player Vyvian's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Vyvian
    World
    Sylph
    Main Class
    MNK Lv 99
    Well to be fair, they did finally fix the text on Terpsichore, it no longer erroneously claims any enhancement to "Augments Steps". Testing shows that the accuracy bonus applied to steps does level up (+50 step acc for the 99 version yay.. I can land steps while flashed now).
    (1)
    MNK99 WHM99 DNC99 BRD99
    Sylph - Vyvian Bastok Rank 10

  8. #28
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Urteil View Post
    At least most of them grant a type of static effect to the attributes listed.

    I can think of many that are quite good in that regard:

    Conqueror
    Terpischord
    Kogasramfuafg
    Ryunohige
    etc.
    Auto-crit on the 2 jumps you never use is not all that impressive. XD

    No discernible effect on spirit/soul jump, despite the recent adjustment of the description to "Augments Jump Attacks." No changes to jump/high jump that we can find from II~V

    There's another Mythic enhancement not affecting post 75 spells/abilities.
    (1)

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