AND THUS IT SHALL BE!!!!
/em hacks the .dats and makes it a virus that will spread as everyone logs in, permanently making Potion Tanks into Potion Bandoliers
In a crazy world, it pays to be the craziest.
the jobs i would love to see them add would be:
Juggler: having the option to throw your weapons/items like in the tactics game, or even gil(the 10:1 ratio is always fun, 1,000,000 gil toss for 100,000 dmg would rock XD) or even being able to toss your OKote would be funny *Vinceroth tosses an Okote at the forest hare, forest hare takes 1,000,000 dmg, this would also help add in the throwing ability that currently has no WS
Morpher: being able to turn into the creatures and gain certain abilities. Blu and bst cover the controlling the moves, and creature so why not actually be able to turn into the creature? Mrp/bst turning into a forest hare while having a forest hare charmed would be fun! or a goblin and having a forest hare pet to lure out solo'ing blms! :X
Alchemist: SE already have numerous items out there so why not put in a job that would allow much better useage for them? can use the x-potions and cause it to have an AoE effect on the pt, or if they add juggler, you could do jgl/alc or vis versa and toss your potions to heal an entire pt
Geomancer: using the weather/ground environment to use much more powerful spells, like standing on earth will increase your stone dmg, could even have sch/geo or geo/sch and help buff the mages even further to do more mag acc/att
Last edited by Vinceroth; 03-20-2011 at 09:04 AM. Reason: addtion to juggler
That is hardly the Geomancer I would want. Geomancer's abilities would most definently be based upon the terrain they are standing on though. The difference being there wouldn't be mp nor would Geomancer have a spell list, it would be handled through job abilities. Rather than boosting spells, job abilities would be used to create an elemental attack based upon the ground you are standing on or the area you are in, they would also be affected by the weather, which scholar's would be able to alter of course. Geomancer would wield bells (clubs) and be able to melee with them effectively.
wasn't going for a set in stone type deal, but a more of a branch off of the way it used to play out in the tactic games, and how it would work in ff11. standing on certain terrain would in fact give you certain abilities but it would also increase or decrease others, mainly bc of the subjob system SE has put into place
Someone mentioned something about Relm's Painting abilities from FF3(6). I hope this helps you:
http://finalfantasy.wikia.com/wiki/Relm_Arrowny
I also, love the Alchemist, Judge, Mimic, Geomancer ideas.
Necromancer job? Seriously? Seems too weird to even consider this. lol
"The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
"The only thing for evil to triumph is for good men to do nothing." -Alucard-
I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
Red Mage, White Mage, and Samurai Princess.
90 RDM, 90 WHM, and 90 SAM - All well equiped.
So a chocobo knight? Besides fighting while riding a chocobo what else would you see the job doing? I was thinking it would be cool if you can have the chocobo be like a pet and when your mounted on the chocobo he can take damage but when u dismount you and him can fight together very similar set-up to the wyvern and dragoon fight style maybe. I kinda like the idea of a chocobo knight have you raise your chocobo and train him/her to combat with you would be cool and a lot more fun in my opinion.
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