Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 197

Thread: New Job Ideas

  1. #141
    Player InfamousDS's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    61
    Character
    Infamousds
    World
    Quetzalcoatl
    Main Class
    DNC Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    It's a healer nin. lol
    Toolbag: Potion [Can I have it?] ...Oh, call it a bandolier! ^^
    Potion Tank: Its an alchemy/goldsmithing recipe, and you only get like a few more potions then what you use up making it. Just my 2 cents after writing that text wall I dared to call a post >.>
    (0)
    In a crazy world, it pays to be the craziest.

  2. #142
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by InfamousDS View Post
    Potion Tank: Its an alchemy/goldsmithing recipe, and you only get like a few more potions then what you use up making it. Just my 2 cents after writing that text wall I dared to call a post >.>
    I refuse! It's balndolier!
    (0)

  3. #143
    Player InfamousDS's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    61
    Character
    Infamousds
    World
    Quetzalcoatl
    Main Class
    DNC Lv 90
    AND THUS IT SHALL BE!!!!
    /em hacks the .dats and makes it a virus that will spread as everyone logs in, permanently making Potion Tanks into Potion Bandoliers
    (0)
    In a crazy world, it pays to be the craziest.

  4. #144
    Player Vinceroth's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Vinceroth
    World
    Carbuncle
    Main Class
    NIN Lv 96
    the jobs i would love to see them add would be:

    Juggler: having the option to throw your weapons/items like in the tactics game, or even gil(the 10:1 ratio is always fun, 1,000,000 gil toss for 100,000 dmg would rock XD) or even being able to toss your OKote would be funny *Vinceroth tosses an Okote at the forest hare, forest hare takes 1,000,000 dmg, this would also help add in the throwing ability that currently has no WS

    Morpher: being able to turn into the creatures and gain certain abilities. Blu and bst cover the controlling the moves, and creature so why not actually be able to turn into the creature? Mrp/bst turning into a forest hare while having a forest hare charmed would be fun! or a goblin and having a forest hare pet to lure out solo'ing blms! :X

    Alchemist: SE already have numerous items out there so why not put in a job that would allow much better useage for them? can use the x-potions and cause it to have an AoE effect on the pt, or if they add juggler, you could do jgl/alc or vis versa and toss your potions to heal an entire pt

    Geomancer: using the weather/ground environment to use much more powerful spells, like standing on earth will increase your stone dmg, could even have sch/geo or geo/sch and help buff the mages even further to do more mag acc/att
    (0)
    Last edited by Vinceroth; 03-20-2011 at 09:04 AM. Reason: addtion to juggler

  5. #145
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Vinceroth View Post
    Morpher: being able to turn into the creatures and gain certain abilities. Blu and bst cover the controlling the moves, and creature so why not actually be able to turn into the creature? Mrp/bst turning into a forest hare while having a forest hare charmed would be fun! or a goblin and having a forest hare pet to lure out solo'ing blms! :X
    Check the Shifter(New Job) Thread.
    (0)

  6. #146
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Vinceroth View Post
    the jobs i would love to see them add would be:

    Juggler: having the option to throw your weapons/items like in the tactics game, or even gil(the 10:1 ratio is always fun, 1,000,000 gil toss for 100,000 dmg would rock XD) or even being able to toss your OKote would be funny *Vinceroth tosses an Okote at the forest hare, forest hare takes 1,000,000 dmg, this would also help add in the throwing ability that currently has no WS

    Morpher: being able to turn into the creatures and gain certain abilities. Blu and bst cover the controlling the moves, and creature so why not actually be able to turn into the creature? Mrp/bst turning into a forest hare while having a forest hare charmed would be fun! or a goblin and having a forest hare pet to lure out solo'ing blms! :X

    Alchemist: SE already have numerous items out there so why not put in a job that would allow much better useage for them? can use the x-potions and cause it to have an AoE effect on the pt, or if they add juggler, you could do jgl/alc or vis versa and toss your potions to heal an entire pt

    Geomancer: using the weather/ground environment to use much more powerful spells, like standing on earth will increase your stone dmg, could even have sch/geo or geo/sch and help buff the mages even further to do more mag acc/att
    That is hardly the Geomancer I would want. Geomancer's abilities would most definently be based upon the terrain they are standing on though. The difference being there wouldn't be mp nor would Geomancer have a spell list, it would be handled through job abilities. Rather than boosting spells, job abilities would be used to create an elemental attack based upon the ground you are standing on or the area you are in, they would also be affected by the weather, which scholar's would be able to alter of course. Geomancer would wield bells (clubs) and be able to melee with them effectively.
    (0)

  7. #147
    Player Vinceroth's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Vinceroth
    World
    Carbuncle
    Main Class
    NIN Lv 96
    Quote Originally Posted by Zyeriis View Post
    That is hardly the Geomancer I would want. Geomancer's abilities would most definently be based upon the terrain they are standing on though. The difference being there wouldn't be mp nor would Geomancer have a spell list, it would be handled through job abilities. Rather than boosting spells, job abilities would be used to create an elemental attack based upon the ground you are standing on or the area you are in, they would also be affected by the weather, which scholar's would be able to alter of course. Geomancer would wield bells (clubs) and be able to melee with them effectively.
    wasn't going for a set in stone type deal, but a more of a branch off of the way it used to play out in the tactic games, and how it would work in ff11. standing on certain terrain would in fact give you certain abilities but it would also increase or decrease others, mainly bc of the subjob system SE has put into place
    (0)

  8. #148
    Player Vraelia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    77
    Someone mentioned something about Relm's Painting abilities from FF3(6). I hope this helps you:

    http://finalfantasy.wikia.com/wiki/Relm_Arrowny

    I also, love the Alchemist, Judge, Mimic, Geomancer ideas.

    Necromancer job? Seriously? Seems too weird to even consider this. lol
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  9. #149
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    Quote Originally Posted by hiko View Post
    chocobo rider (can fight riding a chocobo)
    So a chocobo knight? Besides fighting while riding a chocobo what else would you see the job doing? I was thinking it would be cool if you can have the chocobo be like a pet and when your mounted on the chocobo he can take damage but when u dismount you and him can fight together very similar set-up to the wyvern and dragoon fight style maybe. I kinda like the idea of a chocobo knight have you raise your chocobo and train him/her to combat with you would be cool and a lot more fun in my opinion.
    (0)

  10. #150
    Player Vinceroth's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Vinceroth
    World
    Carbuncle
    Main Class
    NIN Lv 96
    Quote Originally Posted by Logandor View Post
    So a chocobo knight? Besides fighting while riding a chocobo what else would you see the job doing? I was thinking it would be cool if you can have the chocobo be like a pet and when your mounted on the chocobo he can take damage but when u dismount you and him can fight together very similar set-up to the wyvern and dragoon fight style maybe. I kinda like the idea of a chocobo knight have you raise your chocobo and train him/her to combat with you would be cool and a lot more fun in my opinion.
    that idea would also help add to the fact of being able to raise your own chocobo from birth. you would be able to modify his abilities in and out of combat(digging, racing etc)
    (0)

Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast