It's pretty much set in stone, our voices and opinions do not matter. Look at the response, pretty much they care ZERO about what we think.
It's pretty much set in stone, our voices and opinions do not matter. Look at the response, pretty much they care ZERO about what we think.
I said yes, i think they are going in the right direction. Quick, strap me to a rock and throw me into a river to see if I'm a witch.
I'm a RequieSCAT-MAN!
We must first see if you weigh more than a duck... and back on topic...
So obviously the next step towards making real strategy is prevent NMs from being stun locked by shock squal. This could easily be done by limiting stuns on certain NMs to only last a cap of 1 minute. Now, i say this noting that any NM that gets this adjustment would need their TP moves fully reworked. But this is a step ahead of nerfing PD's effect, rather than its duration.
The fact is, we're too strong. The enmity system is designed around RotZ/CoP level damage output. We now do tenfold or more damage than that. In order to see some sort of strategy emergence, there must be a reason to need a tank, and the ability for them to hold hate reasonably. The longer we sit with these overpowered abilities, the harder it will be for the devs to go back and rework all of the NMs that need it. Do it now and get it over with, we'll move on, like every nerf in the past.
BRD still offers more than Embrava for short zerg fights.
This isn't the first time SE has done this though... anyone remember when RDMs only subbed DRK for hard content? I do, but I can't for the life of me remember why they did that.... oh wait
Last edited by Babekeke; 10-28-2012 at 05:58 PM.
Arise isn't something I would see as brag worthy even so I cant see it as the reason why Llana posts. Afterglow on the other hand... Either way...
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