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  1. #1
    Player Dragonlord's Avatar
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    Mar 2011
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    San d'Oria/Leviathan
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    206
    The embrava nerf was pretty hefty indeed. However, the PD nerf is too weak. They'll still have to consider PD specifically when planning future NMs. Imo it should be nerfed in potency as well. Although, SE then needs to actually fix smn, and not just promise an avatar every 3 years.
    (1)

  2. #2
    Player
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    Mar 2011
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    283
    with the amoutn of refresh gear floating about changing regain to fresh is still pissing me off lol i think i just said no again
    (2)

  3. #3
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I said yes, i think they are going in the right direction. Quick, strap me to a rock and throw me into a river to see if I'm a witch.
    (3)
    I'm a RequieSCAT-MAN!

  4. #4
    Player Dragonlord's Avatar
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    Mar 2011
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    San d'Oria/Leviathan
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    Quote Originally Posted by ManaKing View Post
    I said yes, i think they are going in the right direction. Quick, strap me to a rock and throw me into a river to see if I'm a witch.
    We must first see if you weigh more than a duck... and back on topic...

    So obviously the next step towards making real strategy is prevent NMs from being stun locked by shock squal. This could easily be done by limiting stuns on certain NMs to only last a cap of 1 minute. Now, i say this noting that any NM that gets this adjustment would need their TP moves fully reworked. But this is a step ahead of nerfing PD's effect, rather than its duration.

    The fact is, we're too strong. The enmity system is designed around RotZ/CoP level damage output. We now do tenfold or more damage than that. In order to see some sort of strategy emergence, there must be a reason to need a tank, and the ability for them to hold hate reasonably. The longer we sit with these overpowered abilities, the harder it will be for the devs to go back and rework all of the NMs that need it. Do it now and get it over with, we'll move on, like every nerf in the past.
    (2)

  5. #5
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Ezikiel View Post
    with the amoutn of refresh gear floating about changing regain to fresh is still pissing me off lol i think i just said no again
    When your haste is capped regain isn't that much of a big deal, it's the new duration that really killed it. You won't be able to effectively use it in legion/Nyzul etc when you need to adjust BRD buff when it wears.
    (1)

  6. #6
    Player Mefuki's Avatar
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    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Should we also be considering that Embrava still has +25% Haste and +72/tic Regen? Yes, Refresh is pretty pointless on this spell (particularly the relatively meager amount) but it still seems like a nice buff to me.

    Also, in terms of duration, 12.5 minutes out of 2 hours means that it's active 10.41% of the time and 3.45 minutes out 30 minutes is means it's active 11.5% of the time.

    I mean, this is what we were expecting. We needed them to do something about the complete reliance on it and now it's a decent buff but won't be relied on as much. That's what we wanted, right? I expected the far bigger complaint to concern the improper scaling of events that called for these abilities.

    I guess I just don't understand why the complaining about the nerfing of abilities that we knew would be nerfed is so much louder and pervasive then complains about the broken events themselves.
    (3)

  7. #7
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mefuki View Post
    Also, in terms of duration, 12.5 minutes out of 2 hours means that it's active 10.41% of the time and 3.45 minutes out 30 minutes is means it's active 11.5% of the time.
    That means very little considering most events last about 30 minutes, and not two hours. 2x 12.5 minutes is 25min/30min, meaning it's up for 83% of the time, while 2x 3.75 minutes make up only 25% of the time. Considering you can sometimes hold buffs, and the timer stops when going up floors in Nyzul or examining chests, lamps, etc. it means a difference between fulltiming it and barely having it on for a few fights within the entire event.

    Quote Originally Posted by Mefuki View Post
    I guess I just don't understand why the complaining about the nerfing of abilities that we knew would be nerfed is so much louder and pervasive then complains about the broken events themselves.
    There was a lot of complaining in that regard as well. Everyone hoped they'd adjust content to reflect those changes, but they didn't. And if they don't adjust the content (no, the HP-10% doesn't count), it's understandable to complain that they take away the means to complete it.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    The broken events are of concern as well, however we have attempted to tell them of the problems since day 1, and have had no effect, so to me at least it seems kinda pointless. If SE cant see how mobs hitting players for 1/3rd or more of their HP is a problem, I have little I can do to show them how.

    Now, to address your statement about Embrava's effects/duration. The problem isn't that they nerfed it, its that they nerfed it so much its effect has been somewhat lost. Before it was a long lasting super buff that beat everything else basically. Nerfing Haste & removing Regain was 1 side to nerfing it, reducing its duration by so much was another way to nerf it, but they chose secret option 3 which was to do both at the same time. Now, you are right that the effects for duration mean in compare to the recast we have a better duration, however you are factoring in merits, and seeing how we have no idea how those will work as of yet, I think its unfair to assume their effects based off merits, and rather we should base them off of their original 1 hour recasts, which would place this as lackluster by far.

    Imo, they should have chosen 1 of the 2 paths for nerfing it, either reduce Haste/Remove regain & put Refresh, or they should have nerfed its duration, doing both was overkill.
    (1)

  9. #9
    Player Damane's Avatar
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    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Demon6324236 View Post
    The broken events are of concern as well, however we have attempted to tell them of the problems since day 1, and have had no effect, so to me at least it seems kinda pointless. If SE cant see how mobs hitting players for 1/3rd or more of their HP is a problem, I have little I can do to show them how.
    if only it was 1/3 of ther HP, that would be the case if you would be hit on your PDT gear in Legion ._., otherwise you are maybe looking at 1/2 of your HP going down ._.
    (0)

  10. #10
    Player
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    May 2011
    Posts
    462
    Overnerfed duration, should have lowered regain potency vice changing it to refresh, you have castrated this spell.
    (4)

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