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  1. #51
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Monchat View Post
    Ok more proof the devs have no idea. The max skill achievable with ultra rare items like Shantoto mini scenario's aptus earring (once a day BCNM, 1/100000000 to get it), is :..... 542. It's easy to get ~500 with abyssea/dynamis gear, but come on. this change to perfect defense changes NOTHING. Why? people will STILL use PD. So nothing changed except you managed to piss off your players even more. People were axpecting a change to CONTENT.
    ftfy. See here for the list. But yea, it is incredibly stupid that BRD can put up more haste without an "SP ability" (since Tabula won't be on a 2hr timer anymore). At least make it so Embrava with 500 skill + Haste caps Magic Haste (so 28~29% Haste from Embrava)
    (5)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  2. #52
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by Sp1cyryan View Post
    The Dev team can not have it both ways.

    You can not make a useful ability to allow rejected jobs access into an event and then take the ability back when it was the only thing getting said job into the event.

    *"Throw more BLM at it"
    Devs: Design around that.

    *"Have the tank kite the NM"
    Devs: Enfeebling resistance and draw in.

    *"Have the BRD tank because it holds hate"
    Devs: Nerf the enmity on Mazurka

    *"Buff a bunch of DRKs to go souleater the NMs"
    Devs: Give mobs souleater resistance.

    *"Lets try to kill AV with Modius Veritas since we can not kill it since the souleater nerf"
    Devs: Nerf Modius Veritas back to the stone age.

    *"Throw MNKs and WARs at it"
    Devs: Nerf Victory smite and Ukos Furry

    *"Embrava so the DDs can be at their strongest and win more"
    Devs: Nerf Embrava

    *"This move rips our faces off lets try and provide cover to not rapidly wipe"
    Devs: Nerf Perfect Defense

    *"BSTs, the job people do not generally take to group events has a TH one above /THF and four below what a THF can get. Lets go solo Dynamis."
    Devs: Nerf TH lower than if the BST subs THF.
    Everything in your post +++++. what do you want to bet the DEV team quit playing when they were told to nerf TP return on multi-hit weapon skills and all the other things that got nerf'd at about that same time.
    (12)

  3. #53
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    I don't get why the decided to change the regain effect to refresh, embrava is completely pointless for anything now. Taking some HP off a mob that can 1 shot you whenever is feels like it isn't adjusting content. You broke Embrava and reduced PD, at least nerf the mobs too.
    (15)

  4. #54
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by Giselda View Post
    You've obviously never played RDM to endure all of its usefullness and nerfs now.
    RDM is not at the bottom of the barrel.
    It is in a casket, in the ground, riddled with worms.
    It has been nerf'd, left to die, died, poked with a stick to make sure it's dead, shot in the head just to be sure, and burried.
    (11)

  5. #55
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Chimerawizard View Post
    RDM is not at the bottom of the barrel.
    It is in a casket, in the ground, riddled with worms.
    It has been nerf'd, left to die, died, poked with a stick to make sure it's dead, shot in the head just to be sure, and burried.
    then dug up and its mummified remains shoved in a museum for people to gawk at.
    (7)

  6. #56
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Duzell View Post
    then dug up and its mummified remains shoved in a museum for people to gawk at.
    With a plaque that reads "Balance? You believed that? I bet you believed us when we said we scaled back the content you are using these two hour techniques for too. Lolz."

    So will Terra Slash from ADL not melt our souls now?
    (6)

  7. #57
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Looks like I completely wasted my time getting scholar up. This is...terrible. :/
    (9)

  8. #58
    Player Tptn937's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Warusha
    World
    Asura
    Main Class
    BLM Lv 99
    Please change your adjustments before implementing this on the test server.
    (11)

  9. #59
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    The general direction of the nukes are fine I think, but as others have said, way, way too extreme.

    PD: Make skill have slightly better effect. I think 1s for every 10 or 15 skill would be better instead. I think it's a good idea to keep PD only good for the SMNs that bother playing the job and skilling it up/gearing it instead of letting people have 50 SMN mules doing the heavy lifting for their group.

    Embrava: Keep 5 minute duration if you have to nuke the effect a bit, at 90 seconds it is utterly worthless, even with a perfect perpetuance you're looking at a 225s duration (3 min 45 s). Just removing the regain effect would kill it pretty badly because that was one of the most important parts of its use in Neo Nyzul Isle, as you spend lots of time running around.

    Personally though, I think the regain effect should be kept, and hell, even have the refresh effect on there, same duration but- make it weaker. Also, is anything happening to the regen effect on it?
    (7)

  10. #60
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    90 second Regen VI+Haste
    (1)

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