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  1. #1
    Player Shikaidaio's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Shikaidaio
    World
    Lakshmi
    Main Class
    BRD Lv 99
    What?
    This adjustment makes no sense at all. The content no the two hours are properly scaled in the slightest bit. The difficulty of the events were barely changed but the two hours are nearly useless as of now. Also, why are Watcher and ADL unaffected? These events are going be unmanageable as of now considering they have tier IVs and other moves that need the full use of these 2hours. While some decrease in strength is in order the Regain -> Refresh adjustment isn't in the slightest bit logical.
    Are we going see further nonsensical adjustments in the future?

    Mighty Strikes: Affected duration 45 seconds to 15 seconds. Adds Int.
    Benediction: No longer restores HP.
    Soul Voice: No longer enhances song effects. Adds accuracy.

    Do not adjust the 2hours, that is all.
    (16)
    Last edited by Shikaidaio; 10-24-2012 at 06:30 AM.

  2. #2
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    i suggested Community Reps because we all know the devs don't play.
    (9)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    274
    Uh, what the hell at changing regain to refresh. Way to screw over rangers who at least wanted SOME benefit from the spell. Now embrava is completely useless to them. You could have at least reduced the haste value more and kept the regain.
    (14)

  4. #4
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Smn nerf is fine. Sch may be a bit harsh but something needed to be done about embrava. The adjustments to content need to be reevaluated. It doesn't address the issues as to why people need PD and embrava.
    (10)

  5. #5
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    308
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone!
    • Embrava:
      • Effect duration: Currently 5 minutes → Adjusted to 90 seconds
      • Haste: Currently 1% increase for every 15 enhancing skill points → Adjusted to 1% increase for every 20 enhancing skill points. Maximum of 25% at 500 skill
      • Regain Effect: While the value will remain unchanged, the Regain effect will be changed to Refresh.
    • Perfect Defense:
      • Effect duration: Currently 90 seconds → Adjusted to 30 seconds. +1 sec for every 20 summoning skill points, maximum of 60 seconds with 600 skill (30 seconds +30 seconds)
      • Effect: No change

    Along with the above adjustments, the content that featured these abilities heavily into their strategies will see adjustments as well.
    • Nyzul Isle Uncharted Area Survey
      We'll be reducing the number of Astrariums necessary to exchange for equipment from 25 to 5.
      *As a result of this, the number of Astrariums players have in possession will be reduced by 1/5.

      The idea that you'll need some luck on your side to reach level 100 will not change. While we expect that the number of floors reachable and the frequency will decrease due to the adjustments to Embrava, we decided to balance this by reducing the number of Astrariums required for equipment.

    • Legion
      Monster HP will be reduced by around 10%

      This will be applied to all monsters, and adjusted so the overall pace will become faster making it possible to defeat close to the same amount of monsters as before within the 30 minutes time limit.

    • Einherjar
      Odin's Chamber II: Odin's HP will be reduced by around 10-15%.

      As this is different from Legion and only a single monster battle, we will be adjusting the HP on a slightly larger range.

    Besides the above content, Perfect Defense and Embrava are utilized for Arch Dynamis Lord and Provenance Watcher; however, the battle times for these monsters are relatively short, so we would like to monitor the battle situation at their current difficulty.

    All of these adjustments will be implemented during the Test Server update this week, but we will continue to look at balance and make adjustments as needed.


    my thoughts on Embrava changes: I really think that changing the effects of the Regain to Refresh would render 1 part of Embrava useless for our DDs because of this change. infact it's gonna be rendered completely useless for DDs apart the Regen effect that hasn't changed. It would if been fine if they lowered the effect of regain and kept it instead of refresh

    My thoughts on Perfect Defense:
    +1 sec for every 20 summoning skill points, maximum of 60 seconds with 600 skill
    After seeing the above quote, I want to say is that I don't know or don't understand where you got the
    600 skill
    Idea from. At the moment, there aren't any means to even get to 600 skill for summoning magic, I'd like to add that there aren't any other skills in magic that could break the out of the 500 cap because from my understanding that one of them such as enhancing magic effects were capped at 500 skill. I don't understand them giving us this if 600 skill doesn't exist.
    I really don't think anyone would want to hear examples that doesn't exist or will not exist ( IE Pet Treasure Hunter gear)



    For nyzul isle: Now I see that this change is good, however the main
    problemwere the Order Lamp floors which take the majority of time off than any other objectives, which wastes our tag This needs to be changed.
    Because of the changes of Embrava, you're taking away a big part our own skill and still leaving the luck part as is. It has to be looked on.

    for legion: by just lowering all monster's HP by 10% is a bit less of a trade-off at the expense of our performance of our abilities that's being balanced. I really think so.
    (8)
    Last edited by Zuidar; 10-24-2012 at 06:59 AM.

  6. #6
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    So glad the DEVs don't play this game. Must be nice not knowing how great is their fail.
    (11)

  7. #7
    Player Waldrich's Avatar
    Join Date
    Mar 2012
    Posts
    134
    Character
    Waldrich
    World
    Asura
    Main Class
    WHM Lv 99
    I'm only waiting for next update to determine if Square Enix is or not a competent company. if they fail completly to satisfy playerbase, I'll quit for sometime.
    (6)


    Forgive my brazilian english, if that matter.

  8. #8
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Legion will become alot easier.

    Basically
    DRKs will still hit 80% haste w/ Embrava + Haste (will still be able to full time cause you can lock SCHs 2hr)
    You can kill most mob without Perfect Defense and the one you need PD can be killed in 60ish secs with a -10% hp loss.

    Meaning same buffs but less hp on bosses.

    Still doesn't fix legions main problem of excluding all but hardcore players and the amount of organization required is not worth the rewards.

    ====================

    Nyzle

    Basically if ya don't get 100 before this nerf then nyzle will become even harder.

    w/o full time embrava (and the loss of regain) 80 will be as hard as 100 easily.

    Still doesn't fix that 20-60 bosses are nothing more than a time sync and that the people that "cheated" have a huge advantage over legit and newer players. Though the player base already told you this X1000.

    I'll say it again Nyzle is an amazing way that Square enix has punished legit and newer players. So this will just make the gap bigger.

    ===================

    Odin

    never did V2 cause it didn't drop anything outside of town gear which isn't worth keeping 18ish+ people organized for a 2 x a week event.
    (9)
    Last edited by Rezeak; 10-24-2012 at 07:09 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    I will start this post with a disclaimer saying that I agree PD and Embrava needed to be adjusted. They were abused to the extent that most people did not consider events to be potentially successful without these abilities.

    Since I'm a Scholar, I'll cover the proposed Embrava changes.

    First off, they are too extreme. They've gone and changed a spell that had amazing potential to the extent where NO ONE will use it. All of the changes involving Tabula Rasa (seriously, how many Scholars know they have Kaustra? No one even talks about it. It's all about Embrava) are essentially being labeled worthless at this point.

    I'll cover the current effects of Embrava.

    Regen - up to 72HP/tick at 497+ skill.
    Regain - 6TP/tick at 500+ skill.
    Haste - ~34% Haste at 500+ skill.
    Duration - 5 minutes (up to 12 minutes and 30 seconds with Perpetuance and Savant's Bracers +2).

    I agree the Haste needed some changing, as that was probably the most broken ability of this two-hour spell to the point where that and the Haste spell capped your magic haste (something around there, anyway -- to the point where Bard's Marches weren't useful). The other broken part was the duration. While that won't be noticed doing something such as Arch Dynamis Lord and Provenance Watcher, it had the greatest effect on Legion and Nyzul Isle Uncharted since they are thirty-minute timed events where every second counts against you. If you had two Scholars using Embrava, you could have the effect up the entire time, refreshing the effect before Tabula Rasa wears off.

    While Scholar does retain usefulness regardless of the direction this nerf goes, it won't be as dependant on their two-hour.

    I'd be more willing to accept a change that disabled Perpeutance with the spell while retaining the current effects of Embrava. I'd also accept the proposed Haste changes, but retaining Regen and Regain. No one is going to ask a Scholar for Embrava so they can get up to an extra 6MP/tick Refresh...that's seriously a huge joke.
    They've proved they can do this, I direct you to the level 80 > 85 cap update. It's called: "Accession will not be compatible with the spell Haste."

    Boom, that adjusts the duration "brokenness". While I will agree that the changes to the number of KIs in Nyzul Isle Uncharted is well-welcomed, I heavily doubt nerfing Embrava is the only reason for this change. It's a change that should've existed to begin with, 25x is NOT going to encourage ANYBODY to choose F80 over F100. 5x may do this, but again, most will want to aim for 100 for the chance at extra gear + guaranteed linen coin purse. Oh, and getting F80+ without Embrava is indeed possible, one of the first groups to go to 100+ didn't have a Scholar at ALL. It just ended up being more consistent with Embrava and the fact Scholar offers longer duration spells with Perpetuance. That still ensures Scholar is the preferred Nyzul Isle Uncharted healer.
    (7)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  10. #10
    Player newmonkey's Avatar
    Join Date
    Dec 2011
    Posts
    95
    Character
    Afterdarkk
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Fair enough.
    (0)

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