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  1. #101
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Not very happy at the moment its basically now content only for the geared out the ass folks and the common man will suck it. Well its the lazy common man that pays the bills and SE may feel that after these changes in the wallet soon a few have already quit after blinker gate I wonder how many more will. It's not like back in the day we didn't have many options today we have way to many.....

    I think my LS now consist of more account mules than real players.....
    (2)

  2. #102
    Player newmonkey's Avatar
    Join Date
    Dec 2011
    Posts
    95
    Character
    Afterdarkk
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by HimuraKenshyn View Post
    Not very happy at the moment its basically now content only for the geared out the ass folks and the common man will suck it. Well its the lazy common man that pays the bills and SE may feel that after these changes in the wallet soon a few have already quit after blinker gate I wonder how many more will. It's not like back in the day we didn't have many options today we have way to many.....

    I think my LS now consist of more account mules than real players.....
    The common man shall indeed suck it.
    (2)

  3. #103
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    COR buffs take too long to put up, NNI is about being stupidly fast and time efficient. BRD's have Nightingale and Troubadour so they can pound out 2~4 sounds at lighting speed. Their still stuck with having to sing one set of march's in between JA timers, but that can be mitigated if they time it with the SCH's buff spells and a really good FC/-cast time set.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #104
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Fupafighter View Post
    They just simply take too much damage.
    This is why Regen+Phalanx+PDT Gear sets=win. If you leave out the SCH you lose the mass Regen & devoted heals to the Heavy DDs, on top of that you lose the long lasting Haste from the SCHs, and even the last minute zergbrava for the boss. BRD will no doubt be in the setup, most likely with Marchx2, possibly Marchx2 & Move Speed with Emp, but losing SCH hurts HP recovery to much, while BRD will be the only way to pick up kill speed really.
    (0)

  5. #105
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by HimuraKenshyn View Post
    Not very happy at the moment its basically now content only for the geared out the ass folks and the common man will suck it. Well its the lazy common man that pays the bills and SE may feel that after these changes in the wallet soon a few have already quit after blinker gate I wonder how many more will. It's not like back in the day we didn't have many options today we have way to many.....

    I think my LS now consist of more account mules than real players.....
    Indeed, a sort of "rich get richer" scenario is a concern.

    On a separate note, I really don't understand SE mentality to the adjustments to the events. Nyzul is going to be harder and take longer to finish which basically ignores the feedback they received from us and actually does the opposite. As for Legion and Odin: a monsters max HP has nothing to do with them throwing out 2K TP moves on a whim. Do they not understand why people use PD? Sure, we can now kill them a little faster...provided people are alive to do it.
    (1)

  6. #106
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by saevel View Post
    COR buffs take too long to put up, NNI is about being stupidly fast and time efficient. BRD's have Nightingale and Troubadour so they can pound out 2~4 sounds at lighting speed. Their still stuck with having to sing one set of march's in between JA timers, but that can be mitigated if they time it with the SCH's buff spells and a really good FC/-cast time set.
    CORs can also help DD. I mean, Its definitely going to be BRD > COR in Nyzul Isle, But COR would only be a slightly less awful Second place if they were any good.
    (0)

  7. #107
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by HimuraKenshyn View Post
    Not very happy at the moment its basically now content only for the geared out the ass folks and the common man will suck it. Well its the lazy common man that pays the bills and SE may feel that after these changes in the wallet soon a few have already quit after blinker gate I wonder how many more will. It's not like back in the day we didn't have many options today we have way to many.....

    I think my LS now consist of more account mules than real players.....
    It's pretty much this. The good thing is they have been extremely lazy when it comes to adjusting older contents so that the accessibility of abyssea, dynamis, and pre 99 expansions are still there. The bad thing is that now RMT is going to swarm back those older areas and destroying people's enjoyment. Not to mention all new contents after abyssea are pretty much created to be non accessible, with random generated numbers guaranteed that you will wasted your time and effort with nothing much to shows other than logs and ores that sells for peanuts.
    (0)

  8. #108
    Player Sakura317's Avatar
    Join Date
    Mar 2011
    Location
    ガ・ナボ大王国
    Posts
    871

    In Japanese forum

    There is an official announcement about PD and Embrava.
    I think it will translated from Japanese to English formally, but before this, I've translate the statement.

    The original announcement is this.

    Quote Originally Posted by Oriole View Post
    こんにちは。

    新SPアビリティ追加、および既存SPアビリティの再使用時間短縮に先駆けて、絶対防御と連環計の効果見直しを行うことを考えています。調整は今週のテストサーバーに導入を行う予定ですが、先行して変更内容をお伝えし、ご意見をいただきたいと思います。

    (The rest is omitted)
    Here is my translation.


    About Job Ability adjustment: Perfect Defense/Tabula Rasa.

    Hello, everyone!

    Before adding new 2hr ability and shortening recast of existing 2hr ability, we are planning to change the result of both Perfect Defense and Tabula Rasa.
    The adjustments will implement on the test server in this week, we'd like to take your feedbacks to introduce how the abilities will be changed.
    • About Perfect Defense
      Duration: Shorten 90 seconds to 30 seconds + 1 sec/20 Summoning skill
      When your SMN skill is 600, it will last 60 seconds at a maximum. (30 + 30 seconds).
      Advantage: Same as previous.
    • About Tabula Rasa
      Embrava, the white magic that can be used only within the duration of Tabula Rasa, will be changed as follows.
      Duration: Shorten from 5 minutes to 90 seconds.
      Haste effect: lowered from +1%/15 Enhancing Magic Skill to +1%/20 Enhancing Magic Skill.
      When your Enhancing magic skill is 500, it will reach +25% at a maximum.
      Regain effect: change to refresh. (The rate is same as previous.)

      Along with the adjustment of these abilities, some battle contents that utilizing of the two abilities is the mainstream to win, will be adjusted to step down difficulty level.
    • About Nyzul Isle Uncharted Area Survey
      The quantity of Astrarium to convert a gear will be reduced from 25 to 5.
      * The Astrarium that you already have will be divided by 5. (Round off fractions).

      The basic concept that [clearing 100th floor is difficult without luck] won't be changed.
      Reduction of Astrarium's required quantity is to balance out, because we expect this content will be harder to reach higher along with Embrava's downgrade.
    • About Region
      Monsters' HP will be cut by about 10%.
      All monsters' HP will be reduced.
      Along with frequently used buffering abilities will be downgraded, we will adjust this contents to accelerate turns, and users can defeat monsters as much as before this adjustment.
    • About Einherjar
      The HP of Odin that is appeared in Odin's Chamber II will be cut by about 10 - 15%.
      Unlike Region, this contents is fight for only one monster, we adjust HP reduction rate of Odin is more than that of monsters in Region.
    Perfect Defense and Embrava are frequently used in the fight for Arch Dynamis Lord and Provenance Watcher, too, but it takes little time for fighting, so we keep a wait-and-see attitude toward these contents and don't adjust anything this time.

    These contents will be harder because we adjust to inhibit the effect of too strong abilities; however, the general meaning of this adjustment is [to become a little hard, but not to be impossible].

    This adjustment will be implemented on the test server in this week, but we will continue to check and adjust arbitrarily after this adjustment, so please feedback to us.
    My english is not so good, but
    Unlike Region, this contents is fight for only one monster, we adjust HP reduction rate of Odin is more than that of monsters in Region.
    is NOT mistranslation.

    Foolish.
    Normal people think [fighting 3 of tough monstrs at the same time (region)] is harder than [one monster (Einherihar)], so 3 tough monsters have to be reduced their HP more than Odin...

    and

    Perfect Defense and Embrava are frequently used in the fight for Arch Dynamis Lord and Provenance Watcher, too, but it takes little time for fighting, so we keep a wait-and-see attitude toward these contents and don't adjust anything this time.
    is also NOT my mistranslation

    The developpers don't recognize why the fight for Arch Dynamis Lord and Provenance Wather takes so short time.
    (Of course they are too strong to fight to take long time...)
    (12)
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    http://lukang.blog-mmo.com

    食べログにレビューを載せ始めました。
    「タルタルイーターの六本木ランチガイド」
    http://u.tabelog.com/tarutarueater/

  9. #109
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    I like the nyzul changes. I think they will not hinder a good group, just win 5 80s instead of 1 100. It will be fun to have strategy and try different combinations. I been playing this game for 7 years and I thought embrava/PD strategies were kind of boring.

    I think they missed the boat on the legion /ADL/PW stuff. Its the tp moves that are killer not the hp. That needs to be changed.
    (0)

  10. #110
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sakura317 View Post
    There is an official announcement about PD and Embrava.
    I think it will translated from Japanese to English formally, but before this, I've translate the statement.

    The original announcement is this.



    Here is my translation.



    My english is not so good, but
    Unlike Region, this contents is fight for only one monster, we adjust HP reduction rate of Odin is more than that of monsters in Region.
    is NOT mistranslation.

    Foolish.
    Normal people think [fighting 3 of tough monstrs at the same time (region)] is harder than [one monster (Einherihar)], so 3 tough monsters have to be reduced their HP more than Odin...

    and

    Perfect Defense and Embrava are frequently used in the fight for Arch Dynamis Lord and Provenance Watcher, too, but it takes little time for fighting, so we keep a wait-and-see attitude toward these contents and don't adjust anything this time.
    is also NOT my mistranslation

    The developpers don't recognize why the fight for Arch Dynamis Lord and Provenance Wather takes so short time.
    (Of course they are too strong to fight to take long time...)
    thank you for posting this!
    (arigatou!)
    (0)

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