They completely remove the Regain effect AND cut the duration to 90 seconds. That is tremendous overkill. The Haste reduction is fine but they seriously need to rethink that.
They completely remove the Regain effect AND cut the duration to 90 seconds. That is tremendous overkill. The Haste reduction is fine but they seriously need to rethink that.
Last edited by Sasaraixx; 10-23-2012 at 11:27 PM.
Actually... just keep the duration the same and they made the effects perfect. They wouldn't be overpowered, its just a glorified Haste II, perhaps nerf the Regen a bit too, the Refresh aspect is nice because it means its a good "super buff" for both mages & melees, though its still much more on the melee side than the mage side seeing as Fast Cast would be needed to really balance it for both. As for PD... Why do I see events becoming "500 Summoning Skill only" or some shit like that? -_-
Either way, the nerfs on content don't seem to be enough imo, NNI seems... decent... I expect few people to bother even trying for 100 after the nerf, in favor of attempting to do BRD Marchx2 SCH/RDM(Phalanx&Regen5) & 4DDs or something similar, really they should have increased the jump range to 2~12 or something similar as well seeing as Embrava sped up runs alot, and they seem to be ignoring that. Legion mobs seem to be stayin just as overpowered on damage, same with ADL, and everything else, they just die slightly faster.
Which is why this proposed nerf is overkill. I think the Refresh effect is fairly useless and should be replaced with something else but the priority is fixing the duration.
I also think it's going to be harder to hit floor 80 w/o Embrava than it was to hit floor 100 with it. And now you have to do it 5 times! They need to increase the possible jump range and make the minimum jump 3. They should also remove order lamps from the possible objectives.
Last edited by Sasaraixx; 10-24-2012 at 12:03 AM.
Eh, like I said I'm ok with refresh because it actually buffs mages, not high on the priority list I know, but still helpful to some. Mages have lost their ability to really DD because of a few reasons, 1 of which being MP running out, the other being overall DPS, Embrava giving Refresh helps with 1 of these 2 things(MP isn't a problem in some events like Abyssea or VW, but then again BLMs are there to proc, not to DD) so I see it as ok. While admittedly it will be harder to make the climb, you also have to take into account that the harder mobs on those higher floors wont cause you problems now, the boss is a whole 20% earlier, and the boss is easier I would assume, meaning overall it might be easier. Its just a matter of groups having to experiment with it. The only thing is that really NNI seems to be ignored by the devs to an extent, they say they want it to take alot of luck & skill still... my question is, if it already took alot of luck & skill with Embrava, just what do they expect people to do to beat floor 100 without Embrava.
Well legion didn't get changed much, and ADL will be barely adjusted if your SMN's have decent skill. The real killer is NNI which just because nigh impossible to get to 100. Order lamps and no embrava most of the run, your taking a 99 Dura BRD and hoping for the best.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I saw this coming. No matter who's in charge, They all seem equally incompitent when it comes to balancing a nerf.
Its always tremendous overkill. RDM Enmity Spells, RNG's in general... If its getting a nerf, its going to be nerfed into uselessness or near such. Perfect Defense will remain semi-useful if your Summoning Magic is capped with the right gear, But for the majority of LS Summoners out there, Your PD is now useless... Embrava is now meaningless. You'd honestly be better off replacing your SCH with a Emp BRD for NNI now, Maybe keep one around for Regen.
I mean, 90 Second duration? Nerfing the Haste and Regain would have sufficed, But destroying the Duration simply renders the entire ability rather meaningless for the events it was used in.
On the bright side, BRD and/or COR will probably be more welcome in NNI Groups, But on the Down side, Floor 100 will be a pipe dream.
Last edited by Karbuncle; 10-24-2012 at 12:25 AM.
The new PD duration makes it impossible to kill 2 clones or more even with an ally unless you spend part of the fight stunning it (like the first part). In reality there is decent chance that it won't do breakga at start so you can pop it a bit later, however the split animation plus the rengage time is easy 15 seconds wasted, party or ally, so I think you see twice less marrows in bazars than what you have now, mostly because noone can afford a 18 man kill. Personally, I will just use the same setup with a few +skill farming, and our winrate will be 50% instead of 87%, no big deal since the price will also double.
The new optimal setup for nyzul is likely
DDx4
SMN for 5 minutes haste ga & movement speed
DDB99 BRD singing march march paeon paeon
Last edited by MarkovChain; 10-24-2012 at 12:19 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
I doubt the price will double more people will prob join a ls for ADL because with burning nerfed people will be looking for a new ls to get them. but marrows its tough to determine a price for them right now give it a month after the update to level out we shall see,
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |