Well the question with the nerfing is, how will they nerf it & how far? Half the potency? Remove some of the effects? We don't know much about it which does make it hard to know what to expect as well.
Well the question with the nerfing is, how will they nerf it & how far? Half the potency? Remove some of the effects? We don't know much about it which does make it hard to know what to expect as well.
my guess is duration. 3mins non extendable and tabula rasa wears off after use. They wont nerf the potency (might actually increase it) otherwise it will be useless. Increase potency (capped magic haste + 10/tic regain +100/tic regen, say) for a duration of 3 min sounds acceptable to me.
Last edited by Monchat; 10-23-2012 at 05:36 PM.
What I haven't been able to figure out is how the hell any of this stuff got tested as playable before going live without using these strategies. Maybe the real secret there is they didn't actually have testers run through different group setups to see the ratios of wins to losses.
Why test content at all when they can just patch away all of their problems after release? Sure it takes them a painful amount of time to notice when things go awry, and longer to fix anything that might be broken, but at least they do something. Sometmes. But not what anyone wants, or is mutually beneficial.
That wouldn't do all to much imo... Just lower kill speed but keep you invincible, so you just have to kill faster.
That isn't quite as easy as it sounds, though, because Embrava was a huge boost in that respect, and PD doesn't last very long. You'd have to compensate with at least a(nother) Bard for that, and it still wouldn't have the same effect, especially if you're tight on people. Also it doesn't provide the convenience for other jobs, that Embrava does, for example mages not needing to be healed after getting hit with AoE, because Embrava can Regen it. You won't have that luxury without it.
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True, just saying that if thats all they were to do I doubt it would fix much. Just have to find more ways to kill faster, while events that only rely on one of them for certain (ADL/NNI) will go on without a problem.
Yeah they're not going to make it so you lose all the effects of sch 2 hour. Wtf would be the point. If they nerf it that bad, I suggest SE takes a look at warriors going around breaking over 50k damage in 30 seconds....
Last edited by Monchat; 10-23-2012 at 05:42 PM.
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