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  1. #1
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    Easier gil is to make, the higher the prices will become for the expensive things. Basically if you have 10k, and the uber gear you want is 100k, you have 10%, however with easy to get gil you have 1Mil, while your uber gear is 100Mil. This is at least how I see it.
    (1)

  2. #2
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Easier gil is to make, the higher the prices will become for the expensive things. Basically if you have 10k, and the uber gear you want is 100k, you have 10%, however with easy to get gil you have 1Mil, while your uber gear is 100Mil. This is at least how I see it.
    You also have to factor supply and demand. For example Fire Geodes, less people burning exp in Abyssea or working on fire trials who need gil (despite needing the geodes down the line themselves) all means smaller supply while the demand hasn't changed much.
    _______________________________________________________________________________

    Based on the tells I get gil in the last few months has gone from $8/1M to $6/1M. You could make the logical assumption that because gil is so easy to make for RMT they are dropping the prices to increase appeal. There's also the logic that people have finally realized how easy it is to make gil and are now using said methods. Then there's the logic that because a majority of the uber gear is Rare/Ex and few people are selling, and those that are run the risk of being accused of cheating by others (at least as it related to NNI).

    All this really adds up to at this point for me is RMT may still be here but the game has reached a point where their effects are minimal at best. Now all I'm worried about are legit players getting caught in the mix because they converted too many Choboco Blinkers at one time, or some other stupid mix up.
    (0)

  3. #3
    Player Trisscar's Avatar
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    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
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    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Easier gil is to make, the higher the prices will become for the expensive things. Basically if you have 10k, and the uber gear you want is 100k, you have 10%, however with easy to get gil you have 1Mil, while your uber gear is 100Mil. This is at least how I see it.
    More evidence that the average player doesn't know the first thing about economics.

    People can't spend money if they can't make money. That simple.
    (0)

  4. #4
    Player Llana_Virren's Avatar
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    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Trisscar View Post
    More evidence that the average player doesn't know the first thing about economics.

    People can't spend money if they can't make money. That simple.
    The key factor here is the unspoken suggestion that AFK leechers are all RMTs, whereas everyone earns Cruor (ie. Gil) magically while only one person actually "earns it." This dynamic is what throws economic principles out the window, because gil (money) is being artificially generated and injected directly into the economy.

    Unlike in the real world, where systematic checks are in place to control the injection of "new money" into circulation, this does not exist in FFXI. The question becomes "which system is better?"

    The system where Gil is hard to come by and uber gear is expensive, or
    the system where Gil is easy to come by, and uber gear is proportionally more expensive?
    (0)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #5
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Llana_Virren View Post
    The key factor here is the unspoken suggestion that AFK leechers are all RMTs, whereas everyone earns Cruor (ie. Gil) magically while only one person actually "earns it." This dynamic is what throws economic principles out the window, because gil (money) is being artificially generated and injected directly into the economy.

    Unlike in the real world, where systematic checks are in place to control the injection of "new money" into circulation, this does not exist in FFXI. The question becomes "which system is better?"

    The system where Gil is hard to come by and uber gear is expensive, or
    the system where Gil is easy to come by, and uber gear is proportionally more expensive?
    No. The problem the others have is more to the fact that now easy to come by for the average player, so more people can afford the more expensive gear. This means that these others can't lord over that gear the average player wouldn't have been able to afford in years past like it used to be.

    That's all it really is. Pissant ex-elitists who are bitter because they're now no more better than average players.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Trisscar View Post
    More evidence that the average player doesn't know the first thing about economics.

    People can't spend money if they can't make money. That simple.
    People can't spend money if the things they wish to spend money on are still to expensive due to increases in price that were caused by increases in overall money that is circulating between players.
    (1)

  7. #7
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
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    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Demon6324236 View Post
    People can't spend money if the things they wish to spend money on are still to expensive due to increases in price that were caused by increases in overall money that is circulating between players.
    Higher prices are indicative of a healthy economy. It means that the intended customer (like, for example, me) has enough money that they feel comfortable spending more of it.

    I dread the advent of SoA because it likely means a return to when money was a pain in the ass to get.
    (0)

  8. #8
    Player Nawesemo's Avatar
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    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Quote Originally Posted by Trisscar View Post
    Higher prices are indicative of a healthy economy. It means that the intended customer (like, for example, me) has enough money that they feel comfortable spending more of it.

    I dread the advent of SoA because it likely means a return to when money was a pain in the ass to get.
    O.o um.. uh... Lol tell that to the Iranians.
    (0)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  9. #9
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    539
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    Trisscar
    World
    Asura
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    BLU Lv 99
    Quote Originally Posted by Nawesemo View Post
    O.o um.. uh... Lol tell that to the Iranians.
    Can we leave real world politics out of this, please?

    Also, maybe you can make a relevant argument about what you have against average player being able to make money.
    (0)

  10. #10
    Player Nawesemo's Avatar
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    Jun 2011
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    Bastok
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    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Quote Originally Posted by Trisscar View Post
    Can we leave real world politics out of this, please?

    Also, maybe you can make a relevant argument about what you have against average player being able to make money.
    There is nothing average about being able to duo box, fell cleave solo with a pocket whm, or run around with 16 level 30 players in tow. When you say average you need to mean average, the ones who play max 3-4 hours a day, and them being able to farm 1mil gil, and litterally double the amount of gil an item that in 2010 would cost. Higher costing items , doubling in price in months periods of time is a sign of rampant inflation, price gouging, and an unhealthy economy. But hey, its a game, its economy can have these things AND be healthy.... Awesome /sarcasm.
    (0)

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