Higher prices are indicative of a healthy economy. It means that the intended customer (like, for example, me) has enough money that they feel comfortable spending more of it.
I dread the advent of SoA because it likely means a return to when money was a pain in the ass to get.
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
Imo there is a clear sign when RMTs are doing blinker runs, when they are naked, randomly named, and in large numbers. Large numbers are the easiest sign, no normal player really does this, random names are more common, just because some people do choose names that are not normal, and most common is naked player characters. I agree RMTs have little effect most likely, but I doubt many players are caught in the crossfire, and if players are being caught up in it like that, then SE should be a bit better on investigating things.
I have no problem with the average player making money, I am simply trying to point out how doing that isn't going to actually help anything IMO.
Banning RMTs is a lot like arresting and deporting illegal aliens. Sure, it looks good on the news and it makes it seem as its doing some good but it really doesn't in the long run. The way to really disable RMTs is to make it to where their potential customers don't have as much temptation to use their services.
Good way to do that is to increase the ways that legitimate players can proficiently make money.
You know, like making it possible to cruor farm for Gil.
If you were right about the economy you'd see prices continually spiral out of control. But you don't. The prices have inflated, sure, but they are stable at the moment.
This might be a start as It won't effect the average player. We can still have our blinkers but the RMT's will have a much harder time converting because they need to finish limits breakers etc first. I did want to point out that the level 79 gear options would be abused if blinkers got restricted by level.
1. Raise the cap for the mission to level 75.
2. Make the level 79 armors unsellable.
Trophies allow players to buy gear that can't be sold to NPC's this gear can't be npced. The level 79 crurur bought gears it could still be traded or sold at the auction house if they where not bought by npcs.
The chocobo escort mission can't really be done by a level 50 so it shouldn't be available. Also the level 79 armors can't be equipped by a level 30-50 so what other reason would they buy them for? Last since the full set of lvl 79 gear is next to nothing to purchase why are they still available as NPC fodder?
By the time they became capable of converting crurur the STF would of had time to investigate the IP addresses against known RMT IP's or activities. If they do get busted after the limits it will be much more effective then the current system. Currently they automatically gain access to the conversion when they can enter abby.
Too the poster that said dynamis was a better form of money. I think (demon) that mentioned making 1.2 million in an hour. This is most likly solo where you get all the loot. If you was to add a few friends and split currency at the end your profits would plummet even though you can kill faster. Please understand this, by doing a reverse chain I think it makes about 432 thousand gil an hour per person. this amount is NOT SPLIT but multiplied by the group size. If the group is an 18 person alliance they're making plenty more then a same sized group in dynamis.
Conclusion, in dynamis a smaller party makes more profit then Abby but, in abby a larger group can make more then dynamis.
Last edited by Sarick; 10-17-2012 at 12:35 PM.
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