While you're at it, please consider items like Black Belt as well, where there's obvious flags on a character to know whether or not you "should" have an item.
While you're at it, please consider items like Black Belt as well, where there's obvious flags on a character to know whether or not you "should" have an item.
This would not be a player choice. It would involve items that take considerable effort and time to obtain, and/or have a specific iconic value. Preventing such items from being thrown away is far superior to methods of reclaiming them. So relics, BB, wedding rings, but not stuff like Toki's Harness or 4-leaf clovers. (Random % drops can make your life miserable, but they can also drop on first try, so VW drops simply don't apply.)
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
They've been that way since they were introduced (Though I think you need to have at least one item stored on it), which made people point out the obvious flaw with the moogle's warning about dropping it when they programmed it so that you can't drop it anyway.
That's SE for you- warn us about dropping an item and that it'll never be replaced when said item is programmed to not be dropped, and then not giving such a warning on even rarer items that can be dropped.
I might sound mean when i say this, but if you truly drop your E/M/R on "accident" after beeing asked a 2nd time if your truly sure....
I wont finish above sentence for obvious reasons. There are many more MORE relevant threads that could be answered than this one
I disagree, accidents happen, and Relics, Mythics, and Emps, are accumulations of weeks, or even months of work. People have accidentally dropped things of this value before & quit due to anger, frustration, and the inability to retrieve it. I myself would likely give up on this game if I were to accidentally drop my Excalibur when cleaning out my inventory, because it took 6 months for me to make, and Dyna made me very mad at times due to how many players act inside of Dynamis. Items which take such a large amount of work & effort should never be able to be dropped & not recovered by some means without going through the same process as was originally done to obtain it.
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