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  1. #31
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    While you're at it, please consider items like Black Belt as well, where there's obvious flags on a character to know whether or not you "should" have an item.
    (0)

  2. #32
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Delvish View Post
    I think using an item flag feature would be very nice, essentially making an item un-tradeable/auctionable/droppable/sellable/losable, similar to Rare/Ex tags but in the inventory it is grayed out like equipped items. The catch to this being your total tag limit is 5-10ish items. This could be applied to any item from 99 legendary class weapons to lucky rarab tails (because sometimes TH9000 just isn't enough).

    Personally, I'd use this feature for my wedding ring. Goddess knows no relic can save me from the HNM that pops if I lose it.
    This would not be a player choice. It would involve items that take considerable effort and time to obtain, and/or have a specific iconic value. Preventing such items from being thrown away is far superior to methods of reclaiming them. So relics, BB, wedding rings, but not stuff like Toki's Harness or 4-leaf clovers. (Random % drops can make your life miserable, but they can also drop on first try, so VW drops simply don't apply.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #33
    Player Waldrich's Avatar
    Join Date
    Mar 2012
    Posts
    134
    Character
    Waldrich
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kincard View Post
    Since they're mentioning item flags, I'm assuming they mean they'll try to tag relic/mythic/empyrean weapon data the same way they tagged Storage Slips as being un-droppable.
    Storage Slips are un-droppable? since when?
    (0)

  4. #34
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Waldrich View Post
    Storage Slips are un-droppable? since when?
    They've been that way since they were introduced (Though I think you need to have at least one item stored on it), which made people point out the obvious flaw with the moogle's warning about dropping it when they programmed it so that you can't drop it anyway.

    That's SE for you- warn us about dropping an item and that it'll never be replaced when said item is programmed to not be dropped, and then not giving such a warning on even rarer items that can be dropped.
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Waldrich View Post
    Storage Slips are un-droppable? since when?
    If something is stored on a slip it becomes undroppable so far as I know, you should have to remove all gear from the slip before it is able to be dropped.
    (0)

  6. #36
    Player Waldrich's Avatar
    Join Date
    Mar 2012
    Posts
    134
    Character
    Waldrich
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    If something is stored on a slip it becomes undroppable so far as I know, you should have to remove all gear from the slip before it is able to be dropped.
    even if I press "yes" cause it's available, it won't be dropped? /nosarcasm
    (0)

  7. #37
    Player Windwhisper's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    I might sound mean when i say this, but if you truly drop your E/M/R on "accident" after beeing asked a 2nd time if your truly sure....

    I wont finish above sentence for obvious reasons. There are many more MORE relevant threads that could be answered than this one
    (1)

  8. #38
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Waldrich View Post
    even if I press "yes" cause it's available, it won't be dropped? /nosarcasm
    If it has at least one item tagged on it, then it won't be dropped. The game will return the message "That Request Cannot Be Processed."
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Waldrich View Post
    even if I press "yes" cause it's available, it won't be dropped? /nosarcasm
    That is correct.
    (0)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Windwhisper View Post
    I might sound mean when i say this, but if you truly drop your E/M/R on "accident" after beeing asked a 2nd time if your truly sure....

    I wont finish above sentence for obvious reasons. There are many more MORE relevant threads that could be answered than this one
    I disagree, accidents happen, and Relics, Mythics, and Emps, are accumulations of weeks, or even months of work. People have accidentally dropped things of this value before & quit due to anger, frustration, and the inability to retrieve it. I myself would likely give up on this game if I were to accidentally drop my Excalibur when cleaning out my inventory, because it took 6 months for me to make, and Dyna made me very mad at times due to how many players act inside of Dynamis. Items which take such a large amount of work & effort should never be able to be dropped & not recovered by some means without going through the same process as was originally done to obtain it.
    (1)

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