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  1. #21
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Make a feature like Phantasy Star Universe had with locking items. You go into the menu with Use & Drop, but a new bottom choice is added saying "Lock". When you lock an item you its color would change to a darkened color when in your inventory so that it shows you can not drop it or use it. In the case of gear you could still use it. Point being using this kind of system made it so when you had something you valued you could protect it against accidental dropping by locking it.
    (0)

  2. #22
    Player Gaspee's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    122
    Character
    Gaspee
    World
    Bismarck
    Main Class
    RNG Lv 99
    I think this is a good idea. We always hear the horror stories posted on the various forums about hacked accounts and accidentally dropped relic/emp/mythic weapons. It sounds like it would be fairly easy to implement, and would probably save many frantic GM calls
    (0)

    A big thanks to Kingfury for my signature!

  3. #23
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by larrymc View Post
    This says it all. SE wants us players to treat these high value, rare/ex items, with extreme care and reverence. Making these items easily re-obtainable when dropped or fired makes them less "special" in SE's mind - which is why they will never implement any of these great recovery suggestions.
    Sorry to say, But no it doesn't. Because in the same post, This was explaining why Conquest Point Arrows/Bolts are Infinite Charge Quivers, and Omp. Bullet is a single shot.

    They said it was difficult to Obtain the Quiver, since Conquest points are hard to come by, But the Bullet is a part of a popular event, and in their eyes, easier to obtain.

    So that being said, Their logic being that Omph being easy to obtain means it will remain shootable. No one will argue Relics are easier than Omph Bullet, and they're harder than Conquest points for sure... So yah, They could easily consider adding something like this to help those who worked hard on it who may accidentally drop it, due to lag, or whatever reason it may be, It can happen, 1/1,000,000 chance, But it would be nice to have a safety net.
    (0)

  4. #24
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Good evening!

    We took note that some of you would like to have some of your most valued items such as relic, empyrean, and mythic weapons set in a manner that it would not be possible to accidentally drop. We spoke with the Development Team and it is likely possible to do this through utilizing item flags. However, please note that we must then determine what kind of interface should be used for these flagged items, how the server should handle this information, and other restrictions from the server and client. Taking that into consideration it may take some time to implement but please feel free to let us know your thoughts in the meantime!
    (23)

    Okipuit - Community Team

  5. #25
    Player Dekar's Avatar
    Join Date
    Jan 2012
    Posts
    58
    Character
    Dekar
    World
    Cerberus
    Main Class
    BRD Lv 99
    The best way I could imagine it would be to also make the weapon/horn/shield ect to be a key items as well. As you upgrade it from TOTM you get a new KI that represents your level. If you happen to drop it, you could simply talk to an NPC and get it again.
    (9)

  6. #26
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    I think the key item would be the easiest way as well. For example:

    Key Items (Relic):
    Mjollnir I - 75
    Mjollnir II - 80
    Mjolnir III - 85
    Mjollnir IV - 90
    Mjollnir V - 95
    Mjollnir VI - 99
    Mjollnir VII - 99 AG
    (2)

  7. #27
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Since they're mentioning item flags, I'm assuming they mean they'll try to tag relic/mythic/empyrean weapon data the same way they tagged Storage Slips as being un-droppable.
    (6)

  8. #28
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    You know there's a much easier way to deal with this without having to spent what appears to be an extremely limited development resources that we have.

    Just modify the item restore policy such that any R/E/M weapon would not be within the limited 1 item per life time restore. If you feared that all of a sudden all the R/E/M owners are going to just drop that weapon to make room for more Logs/Ores/other useful items, then make each restoration wait time be X number of weeks wait per restoration. Such that the 1st time they drop it, they gets it back immediately, the 2nd time, it'll be 1 week's wait, and the Nth time, it's N number of weeks wait before they get it back.

    Yes, it'll still cost you in resources but it's shifted from development time/resources to administrative/customer-service overhead instead.
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Relic Weapon quests are actual quests aren't they? Make it so that you go to the original ??? in which you received the weapon from(final CS) and you get a new CS where the NPC scolds you for losing it, then says it isn't lost because its now bound to your soul forever, then they ask for an item then you reobtain it. Repeatable every conquest tally.
    (3)

  10. #30
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    I think using an item flag feature would be very nice, essentially making an item un-tradeable/auctionable/droppable/sellable/losable, similar to Rare/Ex tags but in the inventory it is grayed out like equipped items. The catch to this being your total tag limit is 5-10ish items. This could be applied to any item from 99 legendary class weapons to lucky rarab tails (because sometimes TH9000 just isn't enough).

    Personally, I'd use this feature for my wedding ring. Goddess knows no relic can save me from the HNM that pops if I lose it.
    (3)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

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