Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 112

Dev. Posts

Hybrid View

  1. #1
    Player Avina's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    160
    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    Quote Originally Posted by larrymc View Post
    There is zero technical difficulty in implementing an un-abusable, automatic, self-service recovery system for these weapons. It would be as simple as creating a new mog slip for relic/eph/mythic weapons - except when you take the weapon out of the slip - you get a "copy" of the weapon. This way, if you drop it accidentally, just get your slip and get another copy of it. Since these weapons cannot be transferred to mules or other accounts there is zero chance for abuse.

    However, SE will never do this, as shown by their prior response to such requests - and even a recent very reasonable request for something simple as way to recover an accidentally fired rare/ex bullet for Quick Draw. Something that has a significantly smaller time investment than one of these weapons:



    This says it all. SE wants us players to treat these high value, rare/ex items, with extreme care and reverence. Making these items easily re-obtainable when dropped or fired makes them less "special" in SE's mind - which is why they will never implement any of these great recovery suggestions.
    Well I think SE needs to re-evaluate their priorities and what they deem important. They lose players with their current strategy; that's less money in their pockets. It also is terrible for their reputation in the world of MMO.

    I know this may be preaching to the choir, but SE needs to realize that this is an online game and not a single player game. These same errors may happen in single player games as well; dropping rare, not re-obtainable equipment. But, wow! We have save games we can revert to in that case.

    Generally when you design a game you try to remove any single individual reason to force a player to quit. And while that may be their stance with regards to the Omphalos bullet, a relic/mythic/empyrean weapon is a completely different category altogether.

    Even if SE were to allow rollbacks on their account in these events, that would be acceptable. They only allow that to happen though, if you are hacked, and they drag you through a long and painful process of recovering your account, and you may or may not get anything back in the end.

    I think that in Final Fantasy XI were on its way out the door, this wouldn't be an issue worth discussing. But with the announcement of Seekers of Adoulin and the knowledge that Vana'diel still has a good chunk of life left in it, Square-Enix would do well to address concerns like these. Square-Enix no doubt is hoping for some people to resubscribe on to FFXI as Adoulin enters the scene, but honestly, those who left due to customer service dysfunction may never come back unless they see a change in the company's policies.

    Back on topic: This is an easy fix, and when one, understandable human error on the player's part makes the difference between a player staying or leaving, a solution should be sought. Being able to lose these weapons permanently should for all intents and purposes be treated as a bug that should be remedied. When we boot up the game we are greeted with a friendly reminder not to let this game take our souls and neglect our real life.

    It would be nice if Square-Enix would recognize the sacrifice that a player has to make in order to obtain one of these weapons, in some cases taking years of work to obtain, rather than shrugging when a player loses it all with one incorrect move.
    (2)

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by larrymc View Post
    This says it all. SE wants us players to treat these high value, rare/ex items, with extreme care and reverence. Making these items easily re-obtainable when dropped or fired makes them less "special" in SE's mind - which is why they will never implement any of these great recovery suggestions.
    Sorry to say, But no it doesn't. Because in the same post, This was explaining why Conquest Point Arrows/Bolts are Infinite Charge Quivers, and Omp. Bullet is a single shot.

    They said it was difficult to Obtain the Quiver, since Conquest points are hard to come by, But the Bullet is a part of a popular event, and in their eyes, easier to obtain.

    So that being said, Their logic being that Omph being easy to obtain means it will remain shootable. No one will argue Relics are easier than Omph Bullet, and they're harder than Conquest points for sure... So yah, They could easily consider adding something like this to help those who worked hard on it who may accidentally drop it, due to lag, or whatever reason it may be, It can happen, 1/1,000,000 chance, But it would be nice to have a safety net.
    (0)

  3. #3
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    There should be some kind of option to not drop the weapon at all.
    (0)
    it's what you learn after you know it all that counts

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Make a feature like Phantasy Star Universe had with locking items. You go into the menu with Use & Drop, but a new bottom choice is added saying "Lock". When you lock an item you its color would change to a darkened color when in your inventory so that it shows you can not drop it or use it. In the case of gear you could still use it. Point being using this kind of system made it so when you had something you valued you could protect it against accidental dropping by locking it.
    (0)

  5. #5
    Player Gaspee's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    122
    Character
    Gaspee
    World
    Bismarck
    Main Class
    RNG Lv 99
    I think this is a good idea. We always hear the horror stories posted on the various forums about hacked accounts and accidentally dropped relic/emp/mythic weapons. It sounds like it would be fairly easy to implement, and would probably save many frantic GM calls
    (0)

    A big thanks to Kingfury for my signature!

  6. #6
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Good evening!

    We took note that some of you would like to have some of your most valued items such as relic, empyrean, and mythic weapons set in a manner that it would not be possible to accidentally drop. We spoke with the Development Team and it is likely possible to do this through utilizing item flags. However, please note that we must then determine what kind of interface should be used for these flagged items, how the server should handle this information, and other restrictions from the server and client. Taking that into consideration it may take some time to implement but please feel free to let us know your thoughts in the meantime!
    (23)

    Okipuit - Community Team

  7. #7
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We took note that some of you would like to have some of your most valued items such as relic, empyrean, and mythic weapons set in a manner that it would not be possible to accidentally drop. We spoke with the Development Team and it is likely possible to do this through utilizing item flags. However, please note that we must then determine what kind of interface should be used for these flagged items, how the server should handle this information, and other restrictions from the server and client. Taking that into consideration it may take some time to implement but please feel free to let us know your thoughts in the meantime!
    It is good to hear that the development team is looking into ways to prevent accidental item loss.

    While I am sure some of the developers have thought of the same as me, my suggestion would be an interface where you would get a list over all your equipment (from all item bags, inventory, sack, satchel, safe and storage), and selecting an item in this interface would give you an option to put a lock on any piece of gear you have on you, disabling dropping, trading or selling the item. If you changed your mind and wanted to get rid of it at a later time, you would have to enter this separate interface to turn the lock off again.

    I think this feature should be available for all items, not just rare/ex/aug gear. There are some items that are currently sellable and tradable that are extremely expensive, and it would be nice to be able to lock these too.
    (2)

  8. #8
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We took note that some of you would like to have some of your most valued items such as relic, empyrean, and mythic weapons set in a manner that it would not be possible to accidentally drop. We spoke with the Development Team and it is likely possible to do this through utilizing item flags. However, please note that we must then determine what kind of interface should be used for these flagged items, how the server should handle this information, and other restrictions from the server and client. Taking that into consideration it may take some time to implement but please feel free to let us know your thoughts in the meantime!
    well, I can see that. I certainly wouldn't want to be saddled with every relic horn (as an example) that drops in Dynamis, so having it lock them starting at stage 2 would be important. most of us have enough inventory -1 garbage as it is
    (0)

  9. #9
    Player Dekar's Avatar
    Join Date
    Jan 2012
    Posts
    58
    Character
    Dekar
    World
    Cerberus
    Main Class
    BRD Lv 99
    The best way I could imagine it would be to also make the weapon/horn/shield ect to be a key items as well. As you upgrade it from TOTM you get a new KI that represents your level. If you happen to drop it, you could simply talk to an NPC and get it again.
    (9)

  10. #10
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    I think the key item would be the easiest way as well. For example:

    Key Items (Relic):
    Mjollnir I - 75
    Mjollnir II - 80
    Mjolnir III - 85
    Mjollnir IV - 90
    Mjollnir V - 95
    Mjollnir VI - 99
    Mjollnir VII - 99 AG
    (2)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast