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  1. #91
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    No, It's not. Even if they were my friend I still don't believe that the 0.5% should in turn force the remaining 99.5% into a crippled game.
    FFXI without friends is as crippled as a game can possibly be.
    (4)

  2. #92
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camiie View Post
    That's easy to say when your best friend isn't part of that 0.5%
    I tend to agree with her on this Daniel, Not everyone can get a high speed connection. I don't see where these Numbers are coming from though. I looked around and only found this

    Other then that nothing stood out.
    (1)
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  3. #93
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by CapriciousOne View Post
    Well there isnt much of an algoritm needed to do so as i've seen on other games. There need not be an algorithm at all to determine anything at all to be honest. just put up a listing of the items, the quantitiy, and the asking price and just let us peruse the list and PICK which stack WE find reasonably priced to purchase. I dont need an algorithm to do that FOR me do you? Make the sellers compete for buyers more directly.

    For example,

    Light crystal 12 3600g(300/crystal)
    Light crystal 36 7200g(200/crystal)

    Obviously you would by the stack of 36 in pursuit of a stack of 99. And yes you would be correct it would require an overhaul of the AH in its current state to accomplish that level of efficiency. None the less would be awesome but so would being able to list more than 7 items since there are 10 slots in the ah sell list.
    I suggested more AH slots and they said it would create too much stress on the server. I replied "How is me placing XXX items on sale on one account more stressful than me placing XXX Items for sale over multiple accounts and then usually leaving them logged in 24/7 to bazaar the items that still wouldn't fit on the AH?"

    They responded with ..............

    Could you imagine sorting through 99 different sized stacks of fire crystals trying to find the cheapest one? They would have to either show all prices (no more bidding) or allow you to post as many as you want and just set the price per individual item. Ie you post 27 fire crystals at 100g each and then one guy buys 5 of em, another guy buys 3, some other guy buys 250 and cleans you and a few other people out etc.
    (0)

  4. #94
    Player CapriciousOne's Avatar
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    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Sarick View Post
    Keep in mind they're also in the busyness to make money. If players suddenly can hold 30,000 items or something on one character they would be less likely to buy all the extra content ID's for mules etc. If you have 1000 players with 3 or more mules that's a lot of lost cash.

    When they opened up the ability to transfer RARE-EX items to mules it helped create/maintain extra content ID's.

    I feel if they do add a super storage they'll link it's capacity/inventory globally to all your characters on that account. Secondly base it's capacity on the number of content id's you maintain. No matter what character you're on common items could be stored or removed from any character on your account unless you lose capacity (id's) then they could only be removed. I'm taking about the items you can mail to yourself, trade etc, not the EMPS and things that can't be mailed.

    This would be win win win for everyone because SE would get extra money for content id's and "I'm muling gear would be something from the past!"
    Personally I would love to delete the mules I have and just keep as much as I can on one content ID I don't dual box or anything so if it wasn't for the storage and crafting limitations I wouldn't even have the mules. Even now I'm thinking about just selling off all my mules stuff and just deleting them all now. Personally it is inconvenience to have too keep logging in and out between mules especially when you can only transfer 8 items at a time when you have like maybe 80 items to toss at your mule. I mean I really just hate the extreme means SE goes to just to make us spend more money or time than is otherwise justified. Realistically a person can store more than 80 items in any storage compartment and master as many crafts as their hearts desired. I feel artificial limitations is just insulting to the client base but unfortunately this isn't my company so (shrugs)(sighs)

    You know if we could level all crafts to 100 on one character I would totally be for an add-on account service that doubled the slots capacity for each storage type on a tiered bases in line with the cost of an addition content ID. For instance, the first storage upgrade would double all mog house storage options to 160 for 1 dollar. The second upgrade would cost 2x the first and would double it to say either 240 or 320 slots per type. Its a great idea but I don't realistically expect it to come to fruition and it would eliminate the need of mules for storage. Or they could still do that and make it an option where instead of being able to make additional content Ids you can just pay for the additional storage if you havent already skilled up a craft on your mule(which I haven't but i'm sure others have) or you can create additional content ids but you cant upgrade your storage unless they are deleted first.

    Quote Originally Posted by saevel View Post
    Maybe not for you two but for myself the occupation that provides me with the money to play this game does. Performance profiling and engineering is what I do and that's why I can easily spot exactly where the problems are. It isn't just FFXI that has these problems, all software has limitations in one way or another. By passing those limitations is a game of compromises, for every additional feature or concept you implement there is a price to pay. Sometimes those prices are acceptable, sometimes their not. In the case of anything related to consoles (or other application devices) adding more HW resources isn't an option most of the time. You must learn to work within the constraints your giving, and in this case their stuck with 32MB of system memory and 4MB of video memory. When you have so little yet are trying to pack in the complexity of a MMO your quickly reduced to counting kilobytes and cutting corners to squeeze out as much as possible. Some things can be kept on the HDD and dynamically loaded, some things can be kept on the server, others must remain in memory. If you want to add to one thing you must first take away from something else, removing a bunch of auto-translate would free up enough memory for bigger storage, possibly reducing the maximum number of PC / NPCs displayable at once could also do this. Resources like audio / textures / models are all loaded dynamically yet there needs to be a place for them to load to, so you've gotta keep a region free at all times to handle data your working with.

    Ultimately, consoles are not a good place for dynamically growing games, aka MMO's.
    Ultimately I agree with you about consoles as they generally are not dynamic in nature but at the same time I feel like the static nature of consoles is the very thing that should allow programmers shorter turn around times because they are programming to specific hardware instead of the lowest common denominator like PCs
    Most of the software limitations are usually the hardware that is running it, and the other is usually the programmers creativity. The difference with PC and console games is the performance is usually scalable to the hardware it is being executed in PCs. Even with the same outdated code, better hardware still usually equals better performance of the same application. Keyword: USUALLY.

    Quote Originally Posted by Arcon View Post
    Only that bottleneck isn't real and never was. 56kbps is plenty for any MMORPG connection. And items don't have to be transferred all the time but only after zoning and log on. This is nothing compared to other data that has to be sent constantly. I presented an example here.
    Well I only tried playing one game online using a 56k modem and that was Midnight Club 2 and that was horrible with the disconnecting constantly, so I completely disagree with you. I dare say you must be delusional in terms of MMO.

    In this day and age of technology and high speed internet upwards of what 10mbps, really? In addition, PS2 hard drives at best where only capable of transfer speeds of like 100megabits/s(12.5megabytes/s) combined with a 56k ps2 modem which I think also had LAN as well compared to PS3s that are running SATA HDD at speeds from 1.5 to 6 Gigabits/s (187.5megabytes to 750 megabytes/s) over at least 3mgpbs connections and you think the only bottleneck was 56k and it wasn't real? I take it you never tried downloading a DVD image of anything over a 56k modem that took like 3-4 hours before and you're talking about a MMO that is constantly sending data even if you are just standing in place on bazaar? Really?

    Quote Originally Posted by Sarick View Post
    This is why people have these misconceptions is stupid post like this. The PS3 loaded FFXI has no real techical advantage memory wise over the PS2. The PS3 are either using PS2 chips, Partal emulation or full emulation of the FFXI client.

    You are playing the exact same client as the PS2. Also, the PS3s with Backwards compatibility are no longer being produced. I suppose you should follow your own advice and UPDATE that outdated hardware with a spiffy new slimline model. After all, you're one of the reasons (IN YOUR OWN TERMS) SE makes excuses to support a bunch of lazy and cheap a$$ PS2 users.

    Also PS3 doesn't have 1 GB of ram. It has 2 separated banks of 256MB one is fast ram the other is slower. Details aren't needed just look up the frenken specs.
    Sorry I mispoke about the the actual amount of ram and video ram on the ps3 while I was contemplating the actual throughput of said memory and that gap between ps2 and ps3. I am well aware of the fact the fact that PS2 compatibility units aren't being produced as well because I am out of warranty and have to pay 150 for each repair for my fatty.

    I suppose I can elaborate more for clarity sake. In the same way your typical pc manufacturer makes 32bit and 64bit versions of the same driver, and how SE installs updates of the same client for pc, xbox, ps2, I was just thinking it would be great if there was a ps3/360 version done by the same teams that produce content for those systems anyway. In other words just because ps2 has those limitations, doesnt mean I on ps3 should be limited or slowed down by them as a result. Just like there is typically a “slow” lane for people turning off on the highway, the same should be done for the client as well as the game itself. Personally if SE was to deliver “PS3 driver” version of the client with all the changes we requestion I would be more than willing to pay a higher monthly fee to compensate for said adjustments and improvements if it would stop all this excuse making for this and that other. Xbox/PS2 is technically the 32 bit version and ps3/360 is the 64bit version of the same software. I would even pay for a re-release version like they did with some of the ps1 games that had even more limited resources for the ps1 but are now on the ps3.

    Quote Originally Posted by oliveira View Post
    Sheesh all that vitriol is baseless, useless and will not cause SE to drop the PS2.
    Square Enix stopped putting the blame on the PS2 and decided to fix things properly.

    Every time people talk about the game problems, the PS2 is the culprit. Every single time.
    Im sorry if it sound like I'm blaming the ps2 itself but as me rant above just described there is nothing preventing se from creating a “64bit version” of the game for 360/PS3 hardware. Just like when an update is released for pc, ps2 and xbox there is a point where it detects the hardware and dowloads the appropriate update version the same could and should be done for our consoles. Hell I would even be for giving those features only to ps3/360 users myself so

    Quote Originally Posted by Sarick View Post
    People who hate the horse and buggy shouldn't complain because others use them. It's not going to make the the road crews repave the roads for highway use if they outlaw them on low traffic public roads.


    Directed at PS2 haters who blame everything on old hardware.

    Why do people keep doing this its because they want a 2001 game to be updated to a 2012 game and see the consoles as a threat. It's obvious that the easiest solution is get rid of consoles. Hate to break it to you people but this game is old too. You talk about people still using old PS2's yet you play a game that was created around the PS2 about the same time. You're playing something originally created 10 years ago telling people MOVE on is hypocrisy. A few of the newer systems have trouble playing this game right because it's so old. So, should those players be told they should move on because their system is too advanced?

    hypocrisy at it finest.

    As for them saying all our storage woes comment I think a rep starting with C said that on the FAT Chocobo topic. Makes you think doesn't it? NO I don't know the link half the people wouldn't see/accknowlege it even If I did.
    This is exactly why we do it but I DON'T see consoles as a threat. One thing I do notice particularly during the Besieged and Campaign battles is the amount of lag that DESPITE being on PS3 and running a 25mbps internet connection. Either I am too fast or the server is too slow or bogged down by other slow users.

    Essentially most the ideas people are coming up with for jobs, storage etc would seriously impact the performance of the ps2 at one point or another, whether you admit or not. In its current state with the content that exists now, I've had buddies of my who consoles COMPLETELY SHUT OFF during these events and sometimes even outside of those events. So admit it or not the old 32 bit systems are clearly pushing its limitations as is even before new content arrives.

    I'm not telling people to move on form the game it self but the console that they are running it only. Technically it not hypocrisy because I play this game mostly for my buddies and hanging out with them and I do like the way SE develops the storylines of the missions for those who actually read the dialogs in cutscenes or replay them afterwards I also DO pay for a 2012 mmo in DC Universe Online while still paying to play this one. Oh and for the record with the way consoles are designed they also capable as serving as a pc of sorts as well according to a friend who used his ps3 to turn in his term paper when his actual pc broke.
    (0)
    Last edited by CapriciousOne; 09-18-2012 at 01:24 PM.

  5. #95
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by CapriciousOne View Post
    Well I only tried playing one game online using a 56k modem and that was Midnight Club 2 and that was horrible with the disconnecting constantly, so I completely disagree with you. I dare say you must be delusional in terms of MMO.
    I dare say you must be delusional when it comes to technology. Connection speed and disconnecting issues are unrelated. I had a shitty ISP a while ago and I was disconnecting constantly on a 50Mbps connecting. And I was playing this on 128kbps a long time ago, with no issues, because it was a stable connection. Not like it's hard to check for yourself, go and monitor your network activity during a busy Voidwatch fight.

    Quote Originally Posted by CapriciousOne View Post
    In this day and age of technology and high speed internet upwards of what 10mbps, really? In addition, PS2 hard drives at best where only capable of transfer speeds of like 100megabits/s(12.5megabytes/s) combined with a 56k ps2 modem which I think also had LAN as well compared to PS3s that are running SATA HDD at speeds from 1.5 to 6 Gigabits/s (187.5megabytes to 750 megabytes/s) over at least 3mgpbs connections and you think the only bottleneck was 56k and it wasn't real? I take it you never tried downloading a DVD image of anything over a 56k modem that took like 3-4 hours before and you're talking about a MMO that is constantly sending data even if you are just standing in place on bazaar? Really?
    What are you talking about? This entire blob is completely off-topic. Yes, I did download a 571MB file on a 56kbps connection and it took me weeks because I couldn't stay logged in too much at a time. How is that in any way, shape or form relevant? If the inventory size was doubled, it would not be 571MB. It would take exactly twice as long to load upon zoning, completely regardless of the connection. So instead of 5 seconds it would take 10 seconds. How quickly after zoning somewhere do you need all your items? If the 5 seconds make a difference, then yes, this may be inconvenient to some people. Otherwise it would be completely unnoticeable. Connection plays no role in this equation. Hence, this bottleneck is not real.

    Most data is not sent from the servers. Servers send surprisingly small amounts of data, which is all translated client-side. Run into a full Voidwatch battle and I still doubt you'll see it go anywhere near 56kbps. Yet the battle runs just fine. Online games simply don't need to run on fast connections, they need to run on responsive connections. Latency always matters more than speed for games. Hence the 56kbps bottleneck isn't real.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #96
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sarick View Post
    Spells list, items list etc in the menus are sometimes 1/8 to 1/2 the size of English words. This is one of the problems NES and SNES had when they translated the games. They had to find ways to pack the English dialog because it was so much bigger compared to the original Japanese dialogs.
    For Seiken Densetsu III, the fan translation team rewrote half the code to get proper English translation (adding their own compression/decompression code), upgraded the fonts to look better AND fixed a dozen bugs from the original.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #97
    Player Mirage's Avatar
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    Mar 2011
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    I'm +1ing that just cause I love SD3.
    (0)

  8. #98
    Player Plasticleg's Avatar
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    Aug 2012
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    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    They're still making sales with mules and security key-chains. If people are still buying/supporting them, why would a company spend money to lose potential-money from these sales?
    (0)

  9. #99
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Plasticleg View Post
    They're still making sales with mules and security key-chains. If people are still buying/supporting them, why would a company spend money to lose potential-money from these sales?
    The charged $9.99 for a security token that most people bought just for the extra storage. I'm sure they can find a way to make a buck or two off this if they feel the need.
    (1)

  10. #100
    Player Plasticleg's Avatar
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    Aug 2012
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    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by FrankReynolds View Post
    The charged $9.99 for a security token that most people bought just for the extra storage. I'm sure they can find a way to make a buck or two off this if they feel the need.
    By spending money, getting off their asses to raise the 80 limit or add another storage unit.
    (2)

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