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  1. #91
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    I love my SCH as I do my SMN so I'm hoping these changes are worthwhile, I hate being invited to events based on my enhancing skill or whether or not I have Alexander.
    (1)

  2. #92
    Player
    Join Date
    Mar 2011
    Posts
    391
    Quote Originally Posted by saevel View Post
    Wait wait ... this makes no sense.

    SCH's scream and cry to be useful for "something other then Embrava". SE's says their going to change all 2hrs to 30min and in doing so reduce the effectiveness of Embrava (nerf), then adjust SCH to be more useful for "something other then Embrava". The EXACT SAME SCH's then scream and cry about that...

    Seriously ... it's like you people expected to have the most powerful 2hr in the game on a 30min timer AND have the best healing / nuking / enfeebling / buffing abilities in the game. Seriously.... a wee bit unrealistic don't you think.
    The only person who seems to have any trouble with it is Ezikiel (who hadn't even posted in this thread before?), I'm actually quite happy with these changes and I'm fairly certain I was the one screaming and crying the most over how awful Embrava was, I can see how you'd miss that after I said I loved these coming adjustments though. Practically nobody in this thread is upset about the Embrava nerf, almost everyone welcomes it, the only issue is SE doesn't have a terribly good history of making up for short comings with a job. How is that enfeebling magic adjustment working out again?
    (4)
    Last edited by Sotek; 09-10-2012 at 09:58 PM.

  3. #93
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Ever since the embrava adjustments have been announced, this thread has become nothing but a bunch of BLMs and RDMs whining.

    Like Sotek, I am welcoming the embrava nerf, but only as long as SE actually makes the job useful in other ways. Whether or not that happens remains to be seen, but it's kind of sad to see how the RDM and BLM community have turned to crab mentality in light of events like Neo-Nyzul, where they aren't wanted.
    (1)

  4. #94
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    In...a.....thread about Sch's useless-ness you expected unanimous support from the community? Lol.
    (0)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  5. #95
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eric View Post
    Ever since the embrava adjustments have been announced, this thread has become nothing but a bunch of BLMs and RDMs whining.

    Like Sotek, I am welcoming the embrava nerf, but only as long as SE actually makes the job useful in other ways. Whether or not that happens remains to be seen, but it's kind of sad to see how the RDM and BLM community have turned to crab mentality in light of events like Neo-Nyzul, where they aren't wanted.
    Generalizations and hyperbole are not helpful either. I have never heard of a blm whining about neo -nyzul. Blms were not welcome in original nyzul, I am sure no one was expecting to be wanted in neo nyzul. That has to do with black magic in general being marginalized which will be my 2nd topic, my first is the use of scholar in nyzul. I do have a neo nyzul static consisting of 2 sch, 2 drks a war and a blue. Just putting that out there to stem the "you mad" and "you jelly" comments.

    Original nyzul was to me and my friends, one of the best events in endgame. It was low man, could do with friends, was a good event to utilize skype/vent on, was pretty inclusive, and had good rewards. Neo-nyzul, is gimmicky and exclusive. By gimmicky I am referring to relying on 1/3 of the party being scholars, casting their 2 hours, and then having to reset the 2 hour between runs. Does anyone really think that is good game design? IF the event is no longer won by using embrava, SE can evaluate it and make adjustments as needed. (Hopefully) Scholar will still be the best healer, as it excels in low man content, and has the ability to nuke unlike white mage. The main reason scholar lacked at 75 nyzul was lack of haste, which is rectified at 99.

    As for black mage's envy of scholars, it is actually irrelevant at this point. Elemental magic as a whole is useless. When people return to the game the first thing I tell them is black mage is now obsolete. Level it to get into abyssea and vw pickups for procs, but do not expect to enjoy it like pre ToAU days. SE made the decision to punish black mages for the pre ToAU strategies of "throw more black mages at it." That resulted in the melee/zerg mentality that exists to this day. So really black mage vs. scholar dark arts is pointless, because they are both equally useless for most content. Sch alacrity stun has replaced blm stun order, but a stun order was a silly reason for a job anyway.

    As for rdm. vs. scholar, anyway who disputes rdm is a totally dead job hasn't done any real events. Sch beats rdm in everything, except melee, and rdm melee has always been a joke. There is probably some resentment from career red mages there, because scholars has gotten a lot of improvements that some think should have went to red mage. I always remember reading someone's thoughts that scholar never should have existed, dark arts should have gone to blm, light arts to whm, and storm spells and helixes to red mage. That is water under the bridge now, but SE used a lot of great ideas on scholars other jobs would have liked.

    In closing, a lot of mages do not see scholar in that bad shape. Outside of abyssea white mage has come down to earth. It is still the best, and it should be, but I organize a lot of ls events and I consider scholars competent healers capable of sustaining a party. Most scholars you get in pickups though just want to play nuker, I don't see a lot of scholars that love healing the way hard core white mages do. Maybe I know the wrong scholars.

    My personal ranking of mages is White Mage and Scholar most useful, black mage great for proc'ing and occasional melee resistant bosses, red mage dead. So like a lot of people I do not see a great need to buff scholar, although I do agree MV should be fixed, and the tp spell should grant 3 tp. Also Libra is pretty pointless.
    (3)

  6. #96
    Player Ordoric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ordoric
    World
    Leviathan
    Main Class
    WHM Lv 99
    sch is not ment to be a main healer or a main nuke they have the ability to use both and its also based on a prinsible <spell nazi attack> nuke a mob enhance party heal at the end
    (0)
    I think players are broken
    90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.

  7. #97
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sotek View Post
    The only person who seems to have any trouble with it is Ezikiel (who hadn't even posted in this thread before?), I'm actually quite happy with these changes and I'm fairly certain I was the one screaming and crying the most over how awful Embrava was, I can see how you'd miss that after I said I loved these coming adjustments though. Practically nobody in this thread is upset about the Embrava nerf, almost everyone welcomes it, the only issue is SE doesn't have a terribly good history of making up for short comings with a job. How is that enfeebling magic adjustment working out again?

    Co-signed.
    (4)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #98
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    As for rdm. vs. scholar, anyway who disputes rdm is a totally dead job hasn't done any real events. Sch beats rdm in everything, except melee, and rdm melee has always been a joke. There is probably some resentment from career red mages there, because scholars has gotten a lot of improvements that some think should have went to red mage. I always remember reading someone's thoughts that scholar never should have existed, dark arts should have gone to blm, light arts to whm, and storm spells and helixes to red mage. That is water under the bridge now, but SE used a lot of great ideas on scholars other jobs would have liked.
    That was me. SCH shouldn't of been created as it's concept is a direct copy of RDM's just with more utility tossed in. It really boxed in SE onto what they could do to RDM / BLM / WHM when the level cap was raised over 80. WHM was ok due to the power of Cure V and Curaga + Emp feet. RDM and BLM on the other hand got tossed into near oblivion with the important of procing being BLM's only saving grace. RDM on the other hand was completely thrown away as it provides nothing that SCH couldn't do better, even RDM's job defining CSS has been taken over by a pair of SCH/BLMs. Breaking SCH's set of JA's and spells between those three jobs would of lead to a significant increase in their utility, instead we're left with SE trying to balance the four of them while not letting them be copy's of each other.

    But that's all in the past and we've got to play with the cards we're dealt. From here on out SE has to be really careful what it does with SCH, buff it too much and it instantly replaces all three, buff it to little and the players scream for being "only wanted for embrava".
    (6)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #99
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Siiri View Post
    Original nyzul was to me and my friends, one of the best events in endgame. It was low man, could do with friends, was a good event to utilize skype/vent on, was pretty inclusive, and had good rewards. Neo-nyzul, is gimmicky and exclusive. By gimmicky I am referring to relying on 1/3 of the party being scholars, casting their 2 hours, and then having to reset the 2 hour between runs. Does anyone really think that is good game design?
    Old Nyzul at 75 "requires" RDM SAM etc too.

    New nyzul "requires" SCH is not because it's "bad" design, it's just because SCH is the most optimal mage job for new nyzul, like how RDM was most optimal mage for old Nyzul. If the event is more difficult, then it will require more optimal setup. If it's easier, than you have more freedom to use sub optimal job/setup and get it done.

    I agree current 2hr recast is too long though, if the point of having 2hr JA is to have 1 JA to use per event, then it should be 30 min recast instead of 2hr then waste more time to reset.
    (0)

  10. #100
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Afania View Post
    Old Nyzul at 75 "requires" RDM SAM etc too.

    New nyzul "requires" SCH is not because it's "bad" design, it's just because SCH is the most optimal mage job for new nyzul, like how RDM was most optimal mage for old Nyzul. If the event is more difficult, then it will require more optimal setup. If it's easier, than you have more freedom to use sub optimal job/setup and get it done.

    .
    That is an incorrect statement. My original Nyzul static, who I also got Captain Rank with, was whm, brd, drk, mnk, thf and lolpld. (He refused to level any other job) Not ideal at all, but we were very good players who hung out, knew each other, had good to great gear, and were on skype. I honestly believe we never lost after the first few runs. I don't remember any guides that said you HAD to have rdm or sam. Of course the herp derp shouts for pickups may have been sam/rdm only, but pickups need the idiot proof jobs as a rule, because no one wanted to chance a drk or thf at 75 in a pickup when they could have an ah geared, hagun sam 2 houring. I also took a bunch of social ls members into nyzul for gear, climbs or farming, and never required sam or rdm to win. You are correct in the 2nd part, old nyzul was very flexible because it was pretty easy. I actually love the excitement and pace of neo nyzul, just feel the reliance on scholar 2 hours is a bit ridiculous. I do not think that is a particular radical statement, many agree with me.

    I have been playing 7 years, and have participated in every end game activity. I also organize a lot of them. I never saw an event that was so small (6) and required so many of 1 job to win. Even in the big alliance events where 2 hours were needed, it was more of a joint venture. Soul Voice, chain spell, manafont, kclub/mkris dark, mighty strikes war, Sams 2 houring. It wasn't oh as long as we got SMNs and Scholars to rotate its all good.
    (2)

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