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  1. #81
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    Mar 2011
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    283
    give sch the spell haste make it accessionable
    allow me to merit more stratagem charges
    make embrava and kaustra acessable when sch is sub
    give sch debuffs like other mage jobs, silence blind slow.
    rdm started with addle then they gave it to whm so may as well make this mage job a clone of the others
    (0)

  2. #82
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    Mar 2011
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    283
    Quote Originally Posted by Nawesemo View Post
    The idea of Sch is flawed for this game, if you want a Whm, you take a whm, if you want a blm you take a blm (or a sch)..... The idea that a job would be chosen over their dedicated couterparts to fill in is goofy, ..... Along with 1/2 the other jobs, the schs who main the job know their strengths and weaknesses, but they make it work, Sch's embrava spotted them into spots , the adjustments to Whm (cure skin, massive addition to cure potency gear), Blm- better efficiency, aspir 2, aja's /rdm /Sch killed a lot of the reasons a sch could function better than either at their respective arts..... Sch shouldn't have bulldogged Whm out of whms job, nor blms, but they did, and now the schs want to cry injustice...... Least that's my take, it is what it is, blms been living that for a while, put the big boy pants on and suck it up.... But yeah, s.e giving new toys to compensate for something that maybe was a bit rediculous to begin with..... Meh, well see it when we see it,..... But sch is just as useful as ever imo. Just not better at things than the masters of the respective arts.
    i disagree i play whm blm and sch and sometimes the retired rdm which is where u r trying to send sch.
    as far as healing goes none compare to whm cure 6 i can nearly 1800 to 2k hp back at most sch can do 1300with cure4

    blm nuking has that AoE factor which i have been using to make nuke staves sch is good at single targets

    the ONLY way sch can keep up the healing a whm can do is having embrava on which at max lasts 12 minutes and does not gurantee you will live because mobs still one shot you and ur 2 hour is wasted.

    if sch gets cure 5, and is able to manifestation their nukes then you can cry
    (0)
    Last edited by Ezikiel; 09-07-2012 at 07:18 AM.

  3. #83
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Quote Originally Posted by Ezikiel View Post
    i disagree i play whm blm and sch and sometimes the retired rdm which is where u r trying to send sch.
    as far as healing goes none compare to whm cure 6 i can nearly 1800 to 2k hp back at most sch can do 1300with cure4

    blm nuking has that AoE factor which i have been using to make nuke staves sch is good at single targets

    the ONLY way sch can keep up the healing a whm can do is having embrava on which at max lasts 12 minutes and does not gurantee you will live because mobs still one shot you and ur 2 hour is wasted.

    if sch gets cure 5, and is able to manifestation their nukes then you can cry
    lol who's crying here, I'm just pointing out that prior to the cap increases Sch was the defacto best healer in the game, shouldn't have been that way, but was, now the two that were proud of being able to do better (rdm/Sch), what Whm was ment to do the best, can't any more, im going to say about time.... Now the schs can start being schs and not fill in whms slots, whms get stuff to do, and the sch (and rdms) start doing their own thing, but their "idea" of best of both worlds can't exist, when there are the genuine articles, Whm, and blm.... Embrava... and a rediculous short spell delay (rdms) not to mention the dd /skill chain abilities most schs,fail to reaLise they have are pretty boss themselves. sch is gonna be fine, yall will always have klimaform.....
    (0)

  4. #84
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    Mar 2011
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    283
    just as i thought Nawesemeo u r praying for a nerf cause u r a scholar hater. klimaform dont amount to much but i got the sarcasm.
    (0)

  5. #85
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Naaaaaa, I like the job, I'm not a fan of stratgiam charges, or the recast of them, but like my shells schs just fine, they throw out some nasty nukes, and make convenient skill chains from time to time, but to say the job is lol losing usefulness is just crazy talk, but the Blm inside can't help but giggle at the big bad schs Q.Qing here, given all the hub bub about being all that for so long, and just now realizing, they're just like the rest of US mages, big fat nobodies,...... lol sort of. my blm is the shizznit, my sch drops bigger bombs still, i dont see useless.....yet, but being put in your place never was any fun for anyone who's had their leash yanked.... Again, it is what it is, far from useless, just not the,cream of the crop no more, ....a level playing field too much to have to compensate for?
    (0)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  6. #86
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Afania View Post
    Ppl have BRD mule, WHM mule, COR mule, SMN mule, RDM mule and TH mule all the time or even WAR NIN mule in abby all the time, so that's not really SCH issue.
    Love how when talking about thf its just TH, you named 9 jobs in that list, but instead of thf you just say TH. THF has been a job trait for way too long, fuck sch fix thf.
    (0)

  7. #87
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Wait wait ... this makes no sense.

    SCH's scream and cry to be useful for "something other then Embrava". SE's says their going to change all 2hrs to 30min and in doing so reduce the effectiveness of Embrava (nerf), then adjust SCH to be more useful for "something other then Embrava". The EXACT SAME SCH's then scream and cry about that...

    Seriously ... it's like you people expected to have the most powerful 2hr in the game on a 30min timer AND have the best healing / nuking / enfeebling / buffing abilities in the game. Seriously.... a wee bit unrealistic don't you think.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #88
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    Wait wait ... this makes no sense.

    SCH's scream and cry to be useful for "something other then Embrava". SE's says their going to change all 2hrs to 30min and in doing so reduce the effectiveness of Embrava (nerf), then adjust SCH to be more useful for "something other then Embrava". The EXACT SAME SCH's then scream and cry about that...

    Seriously ... it's like you people expected to have the most powerful 2hr in the game on a 30min timer AND have the best healing / nuking / enfeebling / buffing abilities in the game. Seriously.... a wee bit unrealistic don't you think.
    Indeed, they basically confirmed they were going to make SCH and SMN more useful... It's the first time they've actually confirmed working on current jobs usually its... "Well we could, but due to balance we wont."
    (2)

  9. #89
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Saying they will and actually doing so are 2 completely different worlds where SE is concerned. They could just nerf SCH and SMN 2hrs and leave it at that. If FFXI wasn't just one big zergfest we wouldn't have to rely so heavily on these 2hrs.
    (0)

  10. #90
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Calatilla View Post
    Saying they will and actually doing so are 2 completely different worlds where SE is concerned. They could just nerf SCH and SMN 2hrs and leave it at that. If FFXI wasn't just one big zergfest we wouldn't have to rely so heavily on these 2hrs.
    It's more indication than. "We'll be making Embrava and PD weaker due to the 2-hour update ... END"

    SMN is already guaranteed to be getting two new avatars, so we already know SMN is being worked on, As such the likelihood is SCH is too.

    Let's not confuse this with when Tanaka worked on FFXI, in a small amount of time the new guy has already proved to be remotely interested in listening to player feedback in the 2-hour update itself.
    (2)

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