Quote Originally Posted by Septimus View Post
This could be done in one of two ways. If you have a SP icon, trying to use the other job ability would have no effect but not use the timer. (Like in the olden days when you had to have an avatar out in order to use Astral Flow, trying to trigger the JA without one would just not work.) The other option would be that when you use a SP ability, the other SP ability goes on a slight delay if it is ready or close to ready; note the use of the word "slight," perhaps varying on the duration of the special ability. (For example, if a Bard uses Soul Voice which has a 3-minute duration, he/she wouldn't be able to use the other SP ability for 5 minutes; for Benediction or Eagle Eye Shot a two minute delay for the other SP ability since they do not have durations. Or maybe a set 5 minute delay for all SP abilities.)
Another way would be to make them overwrite each other. That way you can always use them, but never have both effects up at the same time. And it won't bite you in the ass if you used it one second too early to get the "no effect" message.

Quote Originally Posted by saevel View Post
We've run into problems with SMN's actually surviving to use SS. Our SMNs tend to be outside of the melee party where their vulnerable to all his stupid moves. The 15 foot range on pet commands further screws with us.
Just pointing out that it's 20' (assuming you meant yalms), but still agree with you.