Results 1 to 10 of 1124

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Cljader1 View Post
    Hey SE can you please discuss drk, the drk community would love to hear your vision for the job class, and how you intend both 2hrs to function. As of right now drk's new 2hr is a embarrassment and does not provide the power I believe you intended it to have. Sam old 2hr is so much better than drk's new 2hr. With the 2hr activated we have to land 2-3 attacks to gain one ws is laughable when a sam goes from 0 to 300tp instantly. Furthermore, sam get to do 3 ws with there 2hr no matter what, while drk struggles to get anything close to 3 ws. lastly If the mob has no tp to drain the ability is almost useless. What the rational behind drk's new 2hr? Which one is our zerg 2hr? Or do we even have a zerg 2hr?

    Having a tp drain on melee attacks as a 2hr is so underwhemming, what made you think of that?? Its a cheap version of Meikyo Shisui without the instantaneous power
    The HP one sucks, only a counter balance for Souleater which is your real power, or at least was when it was good. TP one is good, it locks the enemy down by draining its TP and making it your own, effectively removing your enemy from being able to use their TP dependant attacks while giving you the power to destroy your enemies. This is even more improved by the fact everything is now a zerg, which means mobs are getting tons of TP, and you are draining even more of it off the mobs for you to use in your zerg.
    (2)

  2. #2
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    The HP one sucks, only a counter balance for Souleater which is your real power, or at least was when it was good. TP one is good, it locks the enemy down by draining its TP and making it your own, effectively removing your enemy from being able to use their TP dependant attacks while giving you the power to destroy your enemies. This is even more improved by the fact everything is now a zerg, which means mobs are getting tons of TP, and you are draining even more of it off the mobs for you to use in your zerg.
    Without ws's there is no zerg, waiting 2-3 attack rounds for a ws during a 30 second 2hr is hardly a zerg, and lord forbid if you miss. 30 seconds is to short, duration should be longer, and there should be no penalty for souleater while the 2hr is active
    (1)
    Last edited by Cljader1; 08-23-2012 at 06:52 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Cljader1 View Post
    Without ws's there is no zerg, waiting 2-3 attack rounds for a ws during a 30 second 2hr is hardly a zerg, and lord forbid if you miss. 30 seconds is to short, duration should be longer, and there should be no penalty for souleater while the 2hr is active
    You miss the point. Right now if you do Legion or ADL you want Perfect Defense because you want to survive TP attacks they throw at you along with normal hits. A DRK with this ability can put a lock down on a mobs TP, and make their own zerging power faster & more deadly with it. Normally while zerging ADL your waiting 4~5 hits for your WS, then you bust it out, and ADL uses his moves too which includes Tera Slash. Use this 2-hour, and now your WSing every 2~3 hits, without the fear of that Tera Slash coming down and instantly killing people. The same goes for Legion mobs which have this kind of thing going for them, it allows you to put a stop to them TPing and instead boost your own TP from it, allowing you to do more damage, and them to do less. The duration does suck but the ability in itself is very sound!
    (2)

  4. #4
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    You miss the point. Right now if you do Legion or ADL you want Perfect Defense because you want to survive TP attacks they throw at you along with normal hits. A DRK with this ability can put a lock down on a mobs TP, and make their own zerging power faster & more deadly with it. Normally while zerging ADL your waiting 4~5 hits for your WS, then you bust it out, and ADL uses his moves too which includes Tera Slash. Use this 2-hour, and now your WSing every 2~3 hits, without the fear of that Tera Slash coming down and instantly killing people. The same goes for Legion mobs which have this kind of thing going for them, it allows you to put a stop to them TPing and instead boost your own TP from it, allowing you to do more damage, and them to do less. The duration does suck but the ability in itself is very sound!
    So basically SE gave drk a situational 2hr to deal with ADL, and you assume this ability will not get any resistance. I dont understand why drk 2hr have to be so sitituational, en-tp drain....really. I can already get off absorb-tp off every 30 seconds, and before the absorb-tp nerf drks was able to absorb 100% tp in one shot without the 50% mob's current tp cap. If you want to control ADL why not line up 3-4 drks and alternately cast absorb-tp, most drk have around a 30 sec recast on the spell. But a en-tp drain with no other special buff is underwhemming and very very situational. I could understand the 30 sec duration if the en-tp drain also effected ws. But as it stands right now, drks main contributions is it zerg, SE needs to add an extra buff to this 2hrs like a percentage raise in str and att while the 2hr is active.
    (1)
    Last edited by Cljader1; 08-24-2012 at 04:38 AM.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Cljader1 View Post
    So basically SE gave drk a situational 2hr to deal with ADL, and you assume this ability will not get any resistance. I dont understand why drk 2hr have to be so sitituational, en-tp drain....really. I can already get off absorb-tp off every 30 seconds, and before the absorb-tp nerf drks was able to absorb 100% tp in one shot without the 50% mob's current tp cap. If you want to control ADL why not line up 3-4 drks and alternately cast absorb-tp, most drk have around a 30 sec recast on the spell. But a en-tp drain with no other special buff is underwhemming and very very situational. I could understand the 30 sec duration if the en-tp drain also effected ws. But as it stands right now, drks main contributions is it zerg, SE needs to add an extra buff to this 2hrs like a percentage raise in str and att while the 2hr is active.
    The reason why is because no matter what SE will never give us abilities worth the 2-hour timer itself, which is what you seem to want. The ability to lock down mobs TP attacks for that time while boosting your own damage seems good to me, it could obviously be better but at the same time ask for to much and you will get nothing, on the other hand, look at everything else they adjust, SE giveth, and SE taketh away, upgrade DNC? Psh~ give it something better but cut the duration in half, its just how they work, I am not saying the 2-hour is the best ever, but I am saying its better than what you could have gotten and its not all to bad.
    (0)

  6. #6
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    The reason why is because no matter what SE will never give us abilities worth the 2-hour timer itself, which is what you seem to want. The ability to lock down mobs TP attacks for that time while boosting your own damage seems good to me, it could obviously be better but at the same time ask for to much and you will get nothing, on the other hand, look at everything else they adjust, SE giveth, and SE taketh away, upgrade DNC? Psh~ give it something better but cut the duration in half, its just how they work, I am not saying the 2-hour is the best ever, but I am saying its better than what you could have gotten and its not all to bad.
    Why should we take lackluster 2hrs, en-tp drain could probably be worked into a dark magic spell form with high recast, but it not a viable 2hr. I mean look at sch original 2hr now that a REAL 2hr, SE moved heaven and earth to rework there 2hrs. Why cant drk's ask for the same treatment, btw war new 2hr is crap too, I can do there 2hr with my twilight scythe and I have more than 30 seconds with it too. Can't you see the garbage that being given to us, when SE put there mind to something you get something like sch's Tabula Rasa. SE put the same time into drk like you do sch please, a 30 sec tp melee drain is just unacceptable.
    (2)
    Last edited by Cljader1; 08-24-2012 at 07:08 AM.

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Cljader1 View Post
    Why should we take lackluster 2hrs, en-tp drain could probably be worked into a dark magic spell form with high recast, but it not a viable 2hr. I mean look at sch original 2hr now that a REAL 2hr, SE moved heaven and earth to rework there 2hrs. Why cant drk's ask for the same treatment, btw war new 2hr is crap too, I can do there 2hr with my twilight scythe and I have more than 30 seconds with it too. Can't you see the garbage that being given to us, when SE put there mind to something you get something like sch's Tabula Rasa. SE put the same time into drk like you do sch please, a 30 sec tp melee drain is just unacceptable.
    Tabula Rasa took how long before they added Kaustra & Embrava? You do know they didn't come with a SCH originally right? It was years before they were added, just like Alexander & Odin for SMN. The 2 best 2-hours in the game right now started as decent or bad 2-hours and turned into the best 2-hours in the game when they were added onto with abilities only able to be used under their effects, so using Embrava/Tabula Rasa as an example doesn't work so well.

    As for WAR's, look at my extremely long reply to our latest info on these, I have part of that post as a response to the info on our wonderful~ 2-hour for WAR, its just Formless Strikes with a much longer recast. I'm not saying that we should just deal with the bad, I'm saying there are worse and you ignore the good your ability has. One of the most complained about parts of events right now is that everything has attacks that do way to much damage, this gives you the power to limit those massively by removing the TP from them as they get it, then fire it back at them for more damage than you had before. BST gets to gain defense by losing their best defense, RDM gets to have slightly stronger buffs that are barley better and the duration is to short to even buff properly, let alone others like Embrava does. Your not getting the short end of the stick, DRK is a nice 2-hour, there are much worse around right now.

    Back when you originally posted you asked what their vision is for DRK, I cant tell you what their vision is, but I can tell you what I believe it to be. DRK is a job that takes its enemies power for its own, and turns the enemies power against them so they are easier to destroy. Examples of this are all throughout the job, Drain, Aspir, Absorbs, Dread Spikes, even the Mythic enhances those effects for your Absorbs, the job is about making your enemy weaker, while making yourself stronger, Blood Weapon did this too, as it stole their HP and gave it to you, and now this does the same but with TP, so you steal their TP, and make it your own weapon to crush them with!
    (1)

  8. #8
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Cljader1 View Post
    So basically SE gave drk a situational 2hr to deal with ADL, and you assume this ability will not get any resistance. I dont understand why drk 2hr have to be so sitituational, en-tp drain....really.
    (4)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

Tags for this Thread